What is the point in an increase in rough AD earned through doing the dungeons in the new queues if the daily cap on conversion of rough AD to spendable AD is not increased. It stifles a lot of the incentive to run the extra dungeons, its like getting a wages increase but then being told your spending power is capped at the same level it was before you got the wage increase. This is simply a plea to think it through the game is essentially preventing players from making the most of currency they have earned, you know it makes sense
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Over buffed random queue rewards will destroy the economy slowly, raising the refine cap as well will destroy it fast.
It has nothing to do with free market. Converting rAD to AD is like printing money. If keeps on printing money without destroying it enough (AD sink), there is a inflation. Did you see a one billion dollar bill before that was not good enough to buy a bread? Buying stuff from AH is only 10% AD sink. Converting AD to Zen is not a sink at all (0 AD is destroyed from the game).
This way, if you spend 5,000 AD to change your artifact modification... it will add 5,000 to your rAD conversion limit for that day. This will help.
As funny as your nonsensical rambling about communism and free markets is, you have no clue what you are talking about. The people you are disagreeing with are AGAINST free stuff, not for it. Quit rambling about central banks and gold standards and come back to reality - the proposal in the OP was bad, the queues giving away free AD is also bad, period.
This is not a problem and addressing it would be a horrible idea. As one of those people with millions of rAD i DON'T want it all converted over and neither should you. I have always been against a cap on daily AD earnings but as long as the economy and the ZAX are being ruined by exploited AD ( never addressed in a meaningful way ) then the caps should stay in place and reaching the cap should be made hard and rare.
The billions of exploited AD are still in the economy. Until it is destroyed we will never see a sub 750 ZAX or newbie / alt friendly AH prices.
AD sinks are still non-existent. The game gets a massive influx of new refined AD every day, the goal should be to destroy as much of it as possible as quickly as possible ( same thing goes for the AD already in the economy ), not inflating the low value AD we have already even more just to make people that are too lazy / inexperienced to earn enough of it feel better by looking at bigger numbers.
There have been many AD exploits in this game and even though they banned a large portion of the people who participated that AD is still kicking around the game bouncing from Player to Player through AH transactions. However with the amount that was generated it would take a 100 years, if not more, for the transaction fees to process it away.
The cap had been there since day 1. Not sure if there was "loyal" player on day 1 though. Regardless, "Loyal" players have been dealing with the cap on the birth day of this game. The cap was a lot lower in 22K per character per day but unlimited to account (still limited by number of character you have). For 'casual' player who plays 1 or 2 characters. 100K cap is a bigger cap for them.
The limits on refining are in place to limit the creation of new AD.
This was proven when they increased the Zen Exchange rate. when the limit was raised to 750 in took a couple hours (no more than a day) to reach the new limit of 750. The reason for this was that 500 ad wasn't as valuable as 1 Zen. at 750 it is still not as valuable which is why it is permanently capped. Adding a ton of Free AD to the marketplace by increasing the refining cap does nothing but further devalue the price of AD.
Compare it to the consoles. I dont know exactly what there exchange rates are but they are significantly less than the PC market. The main reason is they didn't have a lot of the previous exploits and dont have the same amount of AD floating around in the game that PC does.
Since nothing worthwhile ever drops what could you possible ever need the AD for anyways?
Now admittedly i dont know the prices as i dont have access to the Auction house right now but lets use a rank 13 to 14 enchantment for example
upgrade costs:
- x amount of RP - easily farmable just by playing
- 3 ultimate enchanting stones (whatever rank they are now) - ~30k in AH last i looked
- 1 Coal ward/150 pres wards (lets go with Coal as it is cheaper) - 590k
so at this rank you would be looking at ~7 days per enchantment. lower levels would be cheaper and max rank would be slightly longer. That is not an unreasonable grind just from your refining. Anything else you get and sell via dungeons and/or other play methods will lower the amount of time required for an upgrade.
RP is easily farm-able. For my 6 main characters, just character bound and account bound RP alone are enough to cover them + they currently have 1 to 2 million RP in their purse each. Unbound RP is for selling but I just stash them these days. Regardless, they are dirt cheap in AH these days (the reason I am stashing mine).
Enchanting stone, rank 6. It is pretty cheap these days and it drops a lot too (the reason why they are cheap).
Mark is tricky. If I have to buy it, I will buy it when AD store is on sale and not from AH (unless it is cheaper than AD store on sale).
C-ward/p-ward, I get it from the game. If I have to buy it, I would buy them when Zen store is in deep discount (Black Friday is coming) and not from AH (unless AH price is somehow cheaper than Zen store in deep discount). I have not bought any ward for 2 years.
I said:
C-ward/p-ward, I get it from the game. ..... I have not bought any ward for 2 years.
Is it really that hard to understand?