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Patch Notes: NW.115.20190826c.23

nitocris83nitocris83 Member, Cryptic Developer, Administrator Posts: 4,498 Cryptic Developer
Patch Notes for tomorrow's maintenance are now available:

https://www.arcgames.com/en/games/neverwinter/news/detail/11269933

Comments

  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,155 Arc User
    And still the fix for the coffer donation of runes/enchants is still not going live after 3 months of being fixed internally.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • mynaammynaam Member, NW M9 Playtest Posts: 937 Arc User
    Really disappointing with wizard still being way to vulnerable considering it can only be dps and it was nerfed (no where near survivability of multi purpose classes like barbie and Fighter). You have not fixed the Stuck in animation that happens when using at wills. You have not fixed the agro bug on wizard and mod 17 had no content for vast majority of player base no wonder player base dropped by 47% in past 12 months.

    Patch notes like this looks like it is being phoned in.
    There are more than BIS players in this game
    RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
    FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
    Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)



  • tassedethe13tassedethe13 Member, NW M9 Playtest Posts: 806 Arc User
    Hey what did you expect ? They are busy for console mod 17 and incoming TOO.

  • lardesonlardeson Member Posts: 374 Arc User
    lovely 2 straight weeks without any updates, guess i'll continue with my break. later julia ;)
    Lardeson CW not Mage. Where's my fireball and my thunderbolt?
  • rifter1969rifter1969 Member, NW M9 Playtest Posts: 516 Arc User
    WOW!
    Those patch notes really don't leave much huh?
    Maybe because they aren't much. :/
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  • tassedethe13tassedethe13 Member, NW M9 Playtest Posts: 806 Arc User
    @deldrach
    I think I may have been too sarcastic on this one, my bad !
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  • akemnosakemnos Member Posts: 597 Arc User
    I dont know why anyone expects anything from these patch notes. they never really have anything in them. Hell as Greywind alluded to we supposedly have one fix that was successfully fixed internally for the last 3 months and is still not propagated to live. That shows the state of development for the game when even when they fix things they cant be bothered to actually implement the fix.
  • maruda#1373 maruda Member Posts: 168 Arc User
    Patch notes:
    We did nothing
  • gonzakotwigonzakotwi Member Posts: 267 Arc User
    edited October 2019
    Issues escalated:



  • mynaammynaam Member, NW M9 Playtest Posts: 937 Arc User
    edited October 2019
    Patch notes:
    • To busy nerfing your classes
    • NOT FIXED : Wizard get stuck in animation
    • NOT FIXED : Agro bug
    • NOT FIXED : Take damage even if you are NOT in red area in LOMM final boss
    Post edited by mynaam on
    There are more than BIS players in this game
    RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
    FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
    Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)



  • taylaamogintaylaamogin Member Posts: 24 Arc User
    mynaam said:

    Patch notes:

    • NOT FIXED : Take damage even if you are NOT in red area in LOMM final boss
    For me, this is happening in all areas from regular battles with mobs to bosses throughout. I'm getting knocked down when the animation has barely even started. Or better yet when the enemy has actually died, i'm getting the affects as if the animation even happened. Very small example, like really a dead wolf somehow is able to THEN grab me and toss me in the air. Do they not realize the wolf is actually dead? I mean DEAD - do the programmers not understand what that means? It means they can't do anything else at all, because they are dead! The AOE areas are completely off. And no, none of this is lag, it's crappy programming. I don't think they are choosing to not fix the bugs, honestly, I think they don't know how. Worst programming I have ever come across in my 20 years of gaming.
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