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Claws of Malar (too tough for some builds)

tigercatgirltigercatgirl Member Posts: 188 Arc User
Ok so I'm noticing that for some builds this quest seems way too powerful on some toons. I mean when the person has 4000 more item level than the campaign's minimum they should not be dying all the time.

One thing I did notice is when I died I reset back to the campsite. My companion was not dead, and so walked back to me dragging the boss with it. Dying at a campsite really sucks!! This reminds me of the river distict and how people hated that too.
I did notice the boss was casting those butterflies at my companion so maybe it was locked into combat and couldn't teleport to me and the boss followed along.

Second I noticed that both the pally and cleric do not have enough time between mass attack waves to regen their divinity. This can also make this very hard to solo for them.

Also since the lag issues seem to be fixed I also noticed that monsters fight differently too. I noticed that lag was also effecting their performance as well, and now some can be a little meaner.

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  • bowyn64bowyn64 Member Posts: 2 Arc User
    you're exactly right. I have a lvl 80 rogue and have tried for days to complete this quest. I've finally decided to give up and just abandon the rest of the campaign for now. I've consumed way too many resources (potions, stones, etc) trying to complete this task. The best I can do is about 1/4 of her damage bar before I get 2 hits from her and die.
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