I'm not the only one who is noticing the Queue's don't seem to be loading.
I've been sitting in a Random Leveling Queue for 20+ minutes and nothing; then I changed to a Random Intermediate Queue and must have waited far longer.
Some in Alliance are reporting waiting 40+ minutes or longer for some of these queues; the only change they made was apparently now they require 1 tank, 1 healer, and 3 damage classes. Yet something seems to be wrong with this?
@nitocris83 PS: You can see others reporting the issue with the Queues in this thread here:
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1251672/something-broke-after-maint
Comments
Most choose powers that either don't require it; or limit themselves to using 1 or 2 that require Divinity. For these two Classes (Paladin & Cleric) to shine a bit more they require a bit more Divinity
A slight Divinity for these two Classes would help more be encouraged to play them for sure...
> That's because they added the requirement for every queue to take a tank and healer - and the game doesn't have enough support classes to cater for the dpsers. This was an issue before and the reason why this requirement was removed, but the devs clearly had an amnesia since then and brought it back.
Is not only the NEED of tank/heal the issue there, even when u have full pt u have to wait longer now
the only thing u really have to do is to change the que for Easy and Medium randomques back to before the patch, because for none of the dungeons in this 2 ques u dont need a tank/heal
All all classes to be played as all types.
Yes you guessed it a ranger that can heal or tank not just dps, A cw that can heal or tank not just dps.
However even if you did this the same out come will be present.
Most people might enjoy dps far to much to decide to play differently.
Maybe looking into this more is best.
Here is a strange idea to allow the bonus provided by what type you are playing to give more then just AD.
AD is good but to much AD well it loses the value of that bonus.
Anyways glad the issue was passed onto the team maybe something will fix the issue.
However, unless Devs Increase heal magnitude and give a "fireball" type spell instead of "wraith's shadow", (which is useless), and rework the soulspark generation mechanic, the warlock will remain a poor cousin to Clerics or Paladins, and remain an unappealing option.
Agree, there's no reason to wait for tank ans healer for Master of the Hunt or Dread Ring.