Some days I don't have the time to run ME with a group as it can take a bit longer do to increase in difficulty of enemies. I typically will run my ME for my Fighter and Cleric in groups playing as a support role and than my wizard I run through them alone and rather quickly. The last two or three days do to circumstances I decided to run all of the MEs solo.
I had no issues with my wizard or cleric. They run rather smoothly and typically got shorter maps. However, my Fighter tends to take longer for his damage build up and is a bit weaker do to having lower stats, yet she end up with all of the bigger ME mapss. Not only that but the rune explosion happened almost every 10-15 seconds and every enemy I killed generates a ghost. Where as my Wizard and Cleric I get rune explosion or ghost and they don't happen all that often.
Running a solo ME on Fighter is becoming an annoyance do to the longer maps, fighting more enemies and constantly needing my shield up, which slows her movement down, just so I don't get hit by a rune is making me want to kind of skip running her through ME even if I do have time to run with a group.
I'm curious if other players are experiencing something similar with Tank type classes when running a solo rune ME?
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As an aside you shouldn't need need to keep your shield up to avoid runes, from the point you trigger the rune you should have adequate time to get your shield up on the fighter and paladin, or dodge on the cleric, wizard, ranger and rogue to avoid the effect. Provided i am paying attention i never have to suffer a rune effect on any of those classes anymore. The Warlock and the Barbarian don't have an immunity frame in their dodge and i've not worked out how to avoid the rune blasts on those to classes, which makes them a bit of a pain to play in ME's.
I expect my Cleric to be a bit slower than my wizard as she has better stats than my Fighter.
I expect my fighter to be slower than my cleric but not to the level I'm experiencing where every time I use my fighter solo I get the 3 biggest maps. Its frustrating to even want to run my fighter through. My cleric and wizard I can do 3 solo runs for both of them combined in under an hour. My Fighter alone can take over an hour to run her through three runs.
Also if you like to challenge yourself doing ME with 3 runes solo which i did on my warlock ( very underwhelming and underperforming class compared to wizard, hunter and rogue btw) well.. the rewards are so not worth it !!
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But as to how long they take, apart from (obviousIy) the length of the first two sectors, I find that a lot depends on whether you get Runic
Sphincterssorry... Spectres. It never seems to be my Rogue (who runs through 3 rune MEs with relative ease) who gets these bloody things, but always seems to be my weaker toons.C'est la vie...
I don't have issues with the shield mechanic for avoiding Rune traps, and normal dodging is fine, but my Warlock is a different matter. I can't for the life of me Shadow Slip quickly enough to avoid them... add those damnable little red ghosts and what is generally moderate difficulty content takes an age to complete.
Did one today on my Warlock, 1 rune ME took nearly 40 minutes because of Runic Spectres and hitting about 8 bloody runes.
There is however ONE good thing I discovered about Runic Spectres the other day; if you use Horn of Valhalla like I do on a couple of my toons to get CA and take the heat off aggro-wise; if the Warrior gets killed during its 30 seconds up time, it comes back as a Runic Spectre with a green HP bar and continues to fight for you as long as his new hit points last. I keep forgetting to try summoning a second one when this happens.
I only recently got down the method to not getting a debuff when tripping a rune on Barbarian and Warlock. You don't need to shadowslip or sprint far enough away, you just need to be actively sprinting or shadowslipping when the rune explodes. In fact, most times I'm still physically right on top of the rune when it explodes, but as long as I'm shift-running I don't take the debuff and a rune bane penalty doesn't appear. Lord help you if a teammate trips a rune though. I can never react quickly enough when I'm not at ground zero.
I think this is wai though because the Barbie and Warlock are obviously the two most powerful classes in game and probably need to have their ability to dodge nerfed even further.
Guild: Ruathym Corsairs
I'd realised some time ago, with my Rogue in particular, that you can be right on top of a rune and escape its effects if you are "mid dodge". I have just never experienced this with Shadow Slip, (and God knows... I've tried...)
I'm on XBox and just ran my daily 3 MEs on my Warlock, paying attention to what you described. I hit every Rune, and whatever I did seemed to have no effect, so at the end of my third, after killing the boss, I carefully mooched round the area till I found a Rune. It appeared, primed, and I was ready... tapped the thumb-stick as fast as I will ever be capable of doing given that I was ready for it... Shadow Slip activated, my guy moved a few feet, and I was standing right next to it, in Shadow Slip pose with the violet halo and everything, and... boom... it got me.
Shields aren't an issue on either my Fighter or my Pally, but my Warlock can be in Shadow Slip BEFORE it hits the Rune and still doesn't avoid it.
it took some dedicated practice on my part. so far there isn't a toon I've ran thru that I can't dodge reliably on now. (hr tr cw and dc)
However, this could be a bug though. I have shadow slipped as soon as I have had any clue that something was happening. I still get thrown across the middle of the rune - which is bizarre in and of itself - but I haven't been hit with a debuff. The rune bane still triggers though. So there is a possibility that it is bugged for the warlock in general. You might be able to dodge the debuff but not the rune.
I'm interested if anyone else has observed this occurring.
And yeah, letting the tank or someone that can reliably trigger and dodge the rune go first is normal.
Guild: Ruathym Corsairs
I just let someone else go first, that way I rarely get hit.
Still, shadow slip's immunity may as well not exist. Because in game it basically doesn't.
Guild: Ruathym Corsairs
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> I have trouble avoiding them on my barb, but sometimes I can sprint in time. Just buy a few dispelling potions and you'll be okay.
You'll be OK no matter what but if you get hit with: runic specter reduced power or reduced recharge because that also spawns specter you have effectively doubled the run time