Since the Maze Engine bugs have been fixed I am back on track with those quests only to be stonewalled by the infamous interludes. Being only allowed one quest a day towards the next set of quests makes it the most tedious campaign to do. Even more than the Sea pf moving ice. Might I suggest for the future, make the actual quests more challenging and give multiple ways to earn the adventurers points.
Hail and Kill,
Ulfrik Dragonsyre
Hero of Neverwinter
Retribution Paladin of the realm
Member of
Tyrs Palladium Guild
Raising quality Dragons for mounts and pets
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Hail and Kill,
Ulfrik Dragonsyre
Hero of Neverwinter
Retribution Paladin of the realm
Member of Tyrs Palladium Guild
Raising quality Dragons for mounts and pets
Hail and Kill,
Ulfrik Dragonsyre
Hero of Neverwinter
Retribution Paladin of the realm
Member of Tyrs Palladium Guild
Raising quality Dragons for mounts and pets
That would be the case if the developers would just *leave the game alone - as it was originally created*. By that I mean
1) No XP boosts outside of quest rewards (remove XP from invoking and queued dungeons - as long as you have removed the 'bonus XP' rewards, there is no reason to have more XP than is needed to advance a character from one area to another).
2) No in-game shortcuts to the end (Primal gear seal rewards, easy access to Barovia or any other mod way above a characters experience level).
3) Either use item level as a measure of strength (but display it publicly) or ignore item level completely and add 100 levels between Whispering Caverns and Undermountain so the 'level' has meaning. Currently a level 70 character can advance to level 80 without doing more than Maze Engine and Elemental Evil.
4) Remove all scaling from the game except for Tyranny Campaign/Dragon areas. There is no reason to adjust lower areas to compensate for advancement if the advancement has been earned by doing the content. The only reason someone has to 'go back and do the lower areas' is because the devs/game allowed them to advance too quickly or they bought completion tokens for Zen.
5) Remove all increased difficulty mechanics from quests and areas outside of Undermountain campaign areas enabled by mod 16. Stop punishing players from level 5-70/Chult because of you released something that ignores item level and pretends that character level has meaning past Whispering Caverns. When I'm on my level 40 character I don't need more adds spawning to 'make it more difficult' than it already was.
The bottom line is there is a lot of content, if the XP push/scaling is removed, players can have a fun time exploring and questing in all the areas over the course of 2 years and feel like they are rewarded along the way and the journey is worthwhile.
As yourself, "If I'm not in Undermountain, why do I need to be level 71?"