This has always been somewhat of an issue in this game, but is becoming more prevalent in mod 16. Being chain stunned/knocked down/disoriented and so on. A prime example are the resonance farming areas in the new zones. You get knocked down, then picked up by a tornado and tossed around. Before you can recover from that, you get picked up by another tornado, and so on... This is made worse by the "pick yourself off the ground" animation, which takes way too long IMO. Being treated like a human ping pong ball is just not fun.
We need some kind of CC immunity timer implemented that prevents this kind of "mechanic" from ever occurring. Perhaps a 5 to 10 second recovery period where new status effects are not applied. Dark Age of Camelot implemented this kind of system years ago due to its exploitation in pvp combat. It should be possible to do something similar here.
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"You cannot do that while prone" is annoying.
I agree that the control effects used by mobs in some of these zones are a little over the top, and they sometimes overlap in a way that makes it impossible to recover for at least several seconds (such as when a mob prones you for 3 seconds and then knocks your body back into yet another CC AoE).
Under ideal circumstances most of these shenanigans could be avoided through paying attention and playing decently, but the lag makes it all a bit of a mess.
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