I think I saw this during mod15, but I've been seeing it more in mod16. Basically, on logging into *some* Dread Ring instances, there are multiple immolation spirits just hanging out at the campfire. I've seen some in undermountain as well, but don't have screenshots I strongly suspect that this leak of entities is adding to the server load and could increase latency for folks. This afternoon (~1PM Central, Sun May 5th), I counted 6 unassociated Immolation Spirits in Dread Ring #1:
I tried to get a good screenshot here, showing that there were no other players around to 'own' those, etc.
Dread ring instance #2 was clear of such spirits. Didn't cycle to more instance(s) to check them.
Comments
Also, in I think it was Icewind Pass, ran through and there were like 12 Immo. spirits and a couple pets left stacked up at the gate, nobody around.
Near 380, 6898 on the map:
Near 819, 6124 on the map:
Near 937, 6334 on the map:
At first there were only a few.
They lurked around doorways and thresholds.
Shadows, around the fire... just didn't look right.
BUT THEN !!!!!
(add screechy music of choice).
I've seen them scattered all over the place.
I am Took.
"Full plate and packing steel" in NW since 2013.
This is a rather annoying and weird bug and it should be fixed or rather should have been fixed before release.
If you see them that means a warlock took over lmao.
seems like they have cleared this codepart with no other solution in place.
if someone travel/log out then ALL of his companions, spirits, puppets or any other sort of visual companion should be cleared in that instance.