The biggest thing I'm struggling with is getting the equivalent of unstoppable going with this new mod.
Dailies and At-wills seem to have little impact on generating rage. My encounters can perhaps give me 10 to 15% of the rage meter.
In the interim, I'm slugging away in normal mode with what I consider mediocre dps.
In mod 15, I had no issue with getting unstoppable going perhaps 90% of the time. In this mod, however, it's a completely different story.
Any advice on something I'm missing, or do I have to content myself with a gutted mechanic?
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2 - use mighthier leap: the first jump build rage too (the other are 600 magnitude aoe) seens a bug, but that is what we have for now. hahaha
note: looks like every encounter used against 0 targets build rage too, so, you can prepare yourself between fights... but might leap, 2x, build something like 38 rage (using relentles battlerage at least)
3 - ... choose relentles battlerage.
4 - use roar or not so fast. the first build rage itself, the other sustain trample of fallen. more control=more damage=more rage.
5 - for rage porpose, forget ibs if dont in a exclusive single target fight.
in the end, if you want build rage/determination like a old destroyer is necessary play like a instigator...
ps: wms+steel blitz+light help to rage/life steal(barbarian revelry)
Ereshkigal - 12k Tiefling SW
Aurora Ravensong - 11.6k Drow CW