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Are classes in this game designed to work together?

celthon#3663 celthon Member Posts: 10 Arc User
Just bought the game 3-days ago, and have only played with one character for a bit...spent most of the time reading through the forums and various blogs, guides, etc. -- one thing I have not noticed much of is any talk of how the various classes are supposed to fit together on a team. In other games I see raids/dungeons, etc. needing a particular make-up...tank/healer/dps, etc. and if a team was lacking any of the key components they stood a good chance of failing...but I've not seen much of those sorts of discussions here...but admittedly I have read only a small part of the forum over past two days.

I see a lot of complaining about how recent changes have been made...it seems from what I have read that I arrived after some really big changes...has there been any feedback from developers to indicate whether the changes are designed to push people into forming teams that work together in particular ways...if folks were soloing things too easily, are classes being reworked so that they have to be parts of a whole, rather than being able to solo things?

Comments

  • fatherfungus#6584 fatherfungus Member Posts: 20 Arc User
    Generally, no
    Classes are all just re-skinned versions of each other with a few minor changes. Rogues disarm traps, everyone else just walks around them. and so on.
  • krumple01krumple01 Member Posts: 755 Arc User

    Just bought the game 3-days ago, and have only played with one character for a bit...spent most of the time reading through the forums and various blogs, guides, etc. -- one thing I have not noticed much of is any talk of how the various classes are supposed to fit together on a team. In other games I see raids/dungeons, etc. needing a particular make-up...tank/healer/dps, etc. and if a team was lacking any of the key components they stood a good chance of failing...but I've not seen much of those sorts of discussions here...but admittedly I have read only a small part of the forum over past two days.

    I see a lot of complaining about how recent changes have been made...it seems from what I have read that I arrived after some really big changes...has there been any feedback from developers to indicate whether the changes are designed to push people into forming teams that work together in particular ways...if folks were soloing things too easily, are classes being reworked so that they have to be parts of a whole, rather than being able to solo things?

    There are dungeons that do require the party to work together. More so in the new mod than previously. But the thing is, players that have been playing the last few years have gotten use to what I call solo play in party dungeons. They only think of their character and that's it. But it doesn't have to be that way. Joining a party minded guild would help you in that regard if it is what you are looking for.

    Paladins ~ useful tank, off healing and off dps. Needed in most parties for tanking.

    Cleric ~ useful healer, off dps or can hold it's own as a full dps or dps with off healing.

    Warlock ~ useful off healing but since healing isnt as good as it use to be, most will go dps.

    Wizard ~ great dps and has the ability to use crowd control.

    Ranger ~ usually one or the other here, Melee dps or Ranged dps with crowd control.

    Rogue ~ very effective single target dps but is now lacking in aoe dps.

    Barbarian ~ the shadow of its former self, it makes a lousy tank because it can't hold aggro and decent dps.

    Fighter ~ decent dps and the ability for tanking it can run dps and off tank or focus tank.

    I'm sure others could add or take a way from this simple list. The thing is you can play any class really and be accepted into a party. It just comes down to the willingness to learn the mechanics and effectively play the class.

  • celthon#3663 celthon Member Posts: 10 Arc User
    Thank you for the replies and information.

    I was not very clear/concise in my first post...I am wondering if the recent changes in the game which have caused so much outcry from the community are part of a push by the developers to force people to play a multi-player game in groups...are the abilities of various classes being changed in an effort to cut-back the ability of high-level characters to solo things that should be done as a team/group? Has there been any communication from the developers to indicate this is so?

    I have no idea how the game functioned prior to 3-days ago (I just bought the game 4/27/19 and had not looked at it prior to this)...but I see it advertises itself as being affiliated with "Dungeons & Dragons", and from what I remember/recall 'back-in-the-day' D&D was always focused on group play (I'm 61-years old and have not looked at 'Player's Handbook', 'Monster Manual', etc. in many years -- but do remember it was group-focused play)...so I wondered if possibly this is a direction they (developers/owners of the game) might be trying to move toward? I've not read through a huge amount of the forum yet since the 27th, so it may already be there (communication from developers regarding the 'direction' of the game) and I just have not got to it yet.

    Sorry if this and the original post I started the thread with are unclear...running on 3-hours sleep over two days due to RL family crisis.

    Thank you for your time and assistance.
  • krumple01krumple01 Member Posts: 755 Arc User
    Its very difficult to know exactly what their goal was because many of the dungeons are broken. I'm not saying that in a defeatist way. They are simply broken. But not just the dungeons, there are Quests that are scaling incorrectly that they can't be done. So it's difficult to tell if they intend for everything to be ran in a party or if they just have everything messed up so bad that its the only way currently we can complete anything is to be in party. But like I mentioned, in some cases even partied you can't finish some content.
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