I dont know what is going to happen after MOD 16 hit the live servers.
My main is a 11.800IL Warlock and i love to play this class over any other class.
My fear is that after tomorrow´s MOD 16 patch i wont ever enjoy my warlock again and so this is the last night i can play Neverwinter with the fun i used to have in the past 3 month after a long break...
As i said, i dont know but my mood isnt good after watching all the negative Youtube reviews by AssistMan , Silv3ry, northside and others...
i really hope the developers and lead designer know what they do and i can enjoy the game after tomorrow as i do it right now.....
I trust the Dev´s and i am not really negative but i hope i wont have to say good bye after tomorrow and my guild disappears..
Comments
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
Only a few options for setup.
All my hard worked boons are now default Points..
Soulweaver went into Hellbringer and the Soul Puppet doesnt taunt or does anything good anymore...
Its bad.....
very bad
They do not change the combat rules for better game playing, they did that just for get more money from the player...
> quote "Close to 1000.00 bucks to prepare for mod 16, and a solid month of testing playstyles."
>
> They do not change the combat rules for better game playing, they did that just for get more money from the player...
And because anything you exchange is bound... new enchantments will need to be made in the future if you are a trader... means more coal wars and madness
I prepared by playing my favourite character until I finally found a semi-decent build and a power rotation that worked for me, Fortunately the Clerics were handled by a developer (@asterdahl) who was at least somewhat willing to listen to player concerns, so some of our feedback got incorporated into the current live version.
As for the cost to prepare for Mod 16, I did not feel it was ethical to use the knowledge I gained in January/February, but as soon as Mod 16 hit preview, I made some significant AH purchases of items I knew would increase in value...things like cheap insignia of Valor and Leeching, Energon companions and so on. The bottom line is that I did not have to spend a dime and will probably end up with a decent AD profit.
I did attempt to share the information I had gained, with some simple guides like https://docs.google.com/document/d/1CDXf2k27IlLeKbzYq8FM_urSGD3TLatuKW3DASp1hFY/edit?usp=sharing
However, even with all this preparation, I am not going to pretend I am happy with Mod 16. There are a a few (5 with a 6th borderline one) specific design decisions that are outright bad, do more harm than good and will negatively affect the game in the long run. Maybe the game will survive, despite those issues, maybe they will get fixed, and maybe the game will not survive those decisions. It is still too early to tell.