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Fun and enjoyable

highlyunstablehighlyunstable Member, NW M9 Playtest Posts: 343 Arc User
edited April 2019 in Player Feedback (PC)
As many have already stated, in order for this to be a fun and enjoyable game to which I WOULD spend real money, the whole game needs to closer reflect the previous mods. ATM, some toons are unplayable, i;e the Hunter and Warlock are just … unplayable in the current state.

TY.. I hope looking back at MOD 6 and what a disaster that was, and then the changes brought in MOD 7, 8 and 9 that make the game FUN again, will inspire Cryptic to fix this.
Post edited by highlyunstable on

Comments

  • highlyunstablehighlyunstable Member, NW M9 Playtest Posts: 343 Arc User
    I mean, I get it... the new game style is one size fits all.. I get it.
  • kemnimtarkaskemnimtarkas Member Posts: 838 Arc User

    As many have already stated, in order for this to be a fun and enjoyable game to which I WOULD spend real money, the whole game needs to closer reflect the previous mods. ATM, some toons are unplayable, i;e the Hunter and Warlock are just … unplayable in the current state.

    TY.. I hope looking back at MOD 6 and what a disaster that was, and then the changes brought in MOD 7, 8 and 9 that make the game FUN again, will inspire Cryptic to fix this.

    Can't agree about the unplayable classes. I have both HR and SW toons at level 70, and while they are seemingly more squishy - there are combinations of feats and boons that greatly help to control that (as I've already learned).

    The biggest gap for my HB SW is the loss of PoP. But it's day 1, and I'm willing to test/experiment to see how to make this work. I didn't figure out the original play style in a day - there's no reason to think this remake of the game will be any different.
  • mako0803mako0803 Member Posts: 1 Arc User
    edited April 2019
    jakeesan said:

    Completely disagree. This mod is awesome. The first good thing cryptic/PW has done in years!

    Completely disagree. This mod is aweful.
    - Scaling ruins the whole fun in progressing
    - Not being able to use e.g. lvl 71 at-will in Ascendency Campaign is just not explainable, why should I event try to level up?
    - The fights are really boring now with the new wait times (no more "action")
    - Trying to do a small HE in e.g. Ascendency Campaign is a pain now, because you have to wait for other people (that at least yesterday did not appear), so no more HEs
    - Character Setup reduced to a boring minimum, no more excitement here

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  • minotaur2857minotaur2857 Member, NW M9 Playtest Posts: 1,141 Arc User
    jakeesan said:

    Completely disagree. This mod is awesome. The first good thing cryptic/PW has done in years!

    If you like a dumber slower game than we had before that forces you into playstyles you don't want. I'm basically left with my barbarian as a playable enjoyable character, although it's not as much fun as it was before. The others I'm forced to play in ways I don't enjoy if I want to be anywhere near playable.
  • highlyunstablehighlyunstable Member, NW M9 Playtest Posts: 343 Arc User
    The new area is very playable for most if not all that had a decent IL prior to Mod 16. My main concern is the Scaling. I have now "ATTEMPED" to play a level 70+ dungeon/Skirmish with my (level 74- IL 14+k DC healer ) 7 times and was not able to get through even the small trash mobs as the cool downs are such that I cannot effectively heal due to the mobs hitting faster than I can heal...at which point all players quit. So I am 0-7 which tells me this is game now limits me to new content ONLY, no more 70+ dungeons or skirmishes, which was for ME... my favorite thing to do. This is MY experience and thus as I stated, I play to have fun, this for me is not fun.
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