To start my main is 45 as of last night. So I am still very new even though I’ve had an account and a character for years, I’ve just really started diving into the game. Real life and other obligations kept me from Neverwinter until recently.
But onto my topic and it’s most likely an old one. And that is dungeons and the lack of being able to have fun after you queue up to run them. The reason doesn’t appear to be coming from the dungeon itself but from the fact that the high level people don’t scale down appropriately to be able to participate in the dungeon at any sane level. The last three attempts I made to run dungeons I was stuck with people who took off running like they were super speedsters and had the entire dungeon slaughtered before I was a quarter of the way into the dungeon myself, which left me not being allowed to participate or even getting to attack a mob.
I’m beginning to understand the astral diamond race. And I’ve heard people say it’s the people you’re running the dungeon with that are the problem. However, I feel that’s only part of the problem. The scaling is an issue and should be redone to make the dungeons challenging for everyone participating. I’m all for higher levels being able to scale down and make the dungeons somewhat easier as they should are more powerful, but the way it is now destroys the experience for those coming up thru the levels. And even at high level I would think it would be more fun to have challenging content than to race through a dungeon slaughtering everything with ease.
Anyway just my opinion. I’m curious, Has there ever been any talk of adjusting this by the developers? Last night after it happened for a third time in a row I just logged off in the middle of a dungeon run after the level 70 had killed 2 bosses 2 minutes in. And I had never even made it to the first boss spawning point. It was my first time in that dungeon and it was just ruined. I saw no point going further.
Thanks.
2
Comments
Until he reaches lvl 70 and actually understand the plight of getting RAD.. he really cant comment on this subjectively. He is seeing a very small part of the whole issue.
> he probably is level 70 by now. it should be mentioned though that up to level 70 is just an introduction. those dungeons are not the dungeons anyone runs for fun. the real levelling begins AT level 70 and takes MONTHS not days or weeks
>
> If that's the case, someone owes me a buttload of levels. I haven't seen a level change since I hit 70.
Sure you have, it’s called “item leveling” and I’m sure it has changed since you hit 70.
Edit: There is probably too much XP in the leveling dungeons, due to the presence of Level 70 players. I have a level 57 toon. They almost always level up during a dungeon run. I have occasionally increased 2 levels during 1 run. I only run that toon thru a dungeon after they have completed the storyline content.
The only reason that level 70 toons have access to the leveling dungeons is to help the leveling dungeons pop faster. The reward for level 70 characters "helping" leveling toons is access to more rAD. At this point, I think the devs need to re-examine this idea. The new players are not really learning much, except how to chase a faster toon thru content, to the exclusion of actually experiencing that content. instead what we seem to be getting, according to threads regarding CN, FBI, SC, is level 70 toons that do not know how to play their character, except to follow behind a much stronger toon, and collect rewards. In fact, I think the XP earned by leveling toons needs to be reduced, not increased. The level 60 - 70 run needs to be made longer, if not harder. (although harder might not be a bad thing) so that new level 70's have some actual experience, and can participate in more content, without "leeching."
Still don't see Mad Dragon in the queue on preview. Could have sworn it was on the list of things coming in M16.