So I just read the new palidin changes coming with the new update and I must say, they don't sound all that good to me. Of course I have not played the change yet and can't say without doubt they are good or bad but they don't sound that good. They are taking cool downs away from our encounter powers and giving us a pool of divinity to use which of course is not unlimited and can run out during a battle ( and I am sure it will most of the time ) leaving us without the ability to use our encounter powers until said pool regenerates. This to me isn't a good idea. We might not have any cool downs on our encounter powers but now instead of using them every time we can ( because we have unlimited cool downs ), we have to choose when and if we want to use them since we can be left without the ability to use them at all. So basically it means they are nerfing us by taking away our ability to use our encounter powers at every cool down and giving us a supply of divinity ( as I said, will most likely run out during most battles ) to limit the ability to use our encounter powers as we see fit. This sounds like a really big nerf to the class disguised as hey we are doing good for the class here. I came back after over a 3 year absence and realized how much I actually missed playing this game and my palidin but this change may make me quit playing again. I enjoy my palidin just the way he is. Cool downs and all. Why not just shorten the cool downs of our encounter powers and leave them as is.
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All that being said, AND my fave builds being destroyed, its not as bad as I expected it to be. The solo content, so far and with a few exceptions, has been fun. The older content (barring dev-acknowledged bugs) is doable solo. The challenge campaigns are right up the alley for any farmers or grinders and the loot drops seem perfect for any packrats or folks with limited inventory space (Mostly RP items). So don't go throwing your pallies off the highest point you can find in Undermountain just yet. Get on preview, rebuild your character a couple of times, test out what works and if (after all that) it doesn't work for you - Play your favorite alt, build another character or bounce out. My two coppers.
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
This wouldn’t solve almost any of the problems, but it would help make the paladin feel more like what it used to feel like
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
Content is done right now so fast it takes 10 minutes to finish a dungeon easily with non premade groups
We don't use our shields because of temp hp
I never stacked recovery yet Artificer persuasion alone gave too much recovery on my paladin i could easily get 3 dailies and stack 1 shield of faith with 2 divine protector that with sheperd devotion buffing my party with deflect based on my boosted power which in turn for each player assassin covenant converts to power with a feat that gave 25% of my power add to that DC
what people are complaining about is that change from buffs ramping the game to having to raise my shield and not getting one shotted
I was raging on preview getting 1 shotted till some one mentioned the chicken being the cause removed it and hey it is easy
Am I doing the same insane stuff I could before answer simply and easily no
Did I accept that fact and found another playstyle and build for my paladin
Answer yes because I love tanking and the fact that I have to raise my shield so my orcish barbie friend can pew pew is fine by me
the only negative thing I would be complaining about is putting my shield up and not be able to even use at wills while i am holding my shield and getting sleepy while doing that but does that mean that it is dooms day for neverwinter noo the changes are calculated because of the testing done with players who signed the NDA than what happened in mod 6 and devs are listening to our feedback .. this time there is a difference on paladin thread the dev is answering our feedback and what could be done ( Testing stuff really sucks In work my colleague she is a tester and calls me when something that happens while i am working and i would be like i want to fire the sprinkles and not work because of how silly the stuff she comes up with ... so the fact that they are doing this with select player base and having constructive feed back is well done from their side an A+ from me for how they are handling it seriously)
There will be argument that they removed alot of mechanics especially the feats and i agree with that probably to maintain the game easier for their dev team . As a programmer it is hard just to analyze what people are building and if something is going out of wack and unbalanced . the amount of possibilities and data generated seriously would make you need a team of big data engineers to analyze what people are choosing.
If downsizing the game choices to provide better stability for the game and creating new content i am fine with that however build a system that can be built upon and improved each mod and lasts
i dont want to see another system introduced in mod 26 I do not want every mod that has number 6 to be the player base nightmare
If you put only one encounter that requires divinty on your character, you will be able to use the power for 5 or more times instantly when you enter combat!! How's that sounds to you? 😉
As a DPS Paladin (I know it sounds weird, but it's possible), I would put the smite. It recquires 5 smites to drain your divinity. And now the smite finally does a LOT of damage! So with 5 smites, you can kill most enemy groups instantly! Finally we do a decent damage!
The idea to allowe mounts and companions to be move to another char in the account is quite good aswel.
For me.. Op / paladin whatever you cal it.. its simply not worht playing anymore.
To the people who say "this playstyle does not fit the Paladin". What playstyle is that?? Where does it say a Paladin has to be played like "x". Not to mention we have different feats, game mechanics and boons. How the hell was it going to ever be similar anyways?
> I have an op on console at 15k il and smite does some reasonable damage in Barovia. The only place I can't do much damage now is epic dungeons. I wail on enemies(after circle of power-vow of enmity-smite) and they laugh at the gnat trying to damage them and then one shot me. If thats fixed in the new mod great. if not well, I dunno, I've put way more real cash into this free to play game than I planned on, so I don't wanna walk away, but at the same time if my character that only just now got fun to play in STK and later campaigns is totally fubared...
>
> I've only just created a pally on preview, so I have along way to go to see just how the changes would affect my xbox guy, but so far I don't like the loss of sanctuary. If I wanted to stand still and guard, I'da played a guardian fighter. I use sanctuary while running tons in mob battles/epic dungeons where I suddenly find myself with nearly 10% health remaining, and I can't use stones-potions-heals frequently/fast enough to get back into the fight. 18 second cool down on the entire potion tray when using one potion, or stone is BS when I lose 90% of 250k hit points in 1 hit.
>
> My playstyle is solo 99% of time the cuz finding a group is a pain, or I only have an 1 or so max most days to play.
> @bobo#5090 said:
> I have an op on console at 15k il and smite does some reasonable damage in Barovia. The only place I can't do much damage now is epic dungeons. I wail on enemies(after circle of power-vow of enmity-smite) and they laugh at the gnat trying to damage them and then one shot me. If thats fixed in the new mod great. if not well, I dunno, I've put way more real cash into this free to play game than I planned on, so I don't wanna walk away, but at the same time if my character that only just now got fun to play in STK and later campaigns is totally fubared...
>
> I've only just created a pally on preview, so I have along way to go to see just how the changes would affect my xbox guy, but so far I don't like the loss of sanctuary. If I wanted to stand still and guard, I'da played a guardian fighter. I use sanctuary while running tons in mob battles/epic dungeons where I suddenly find myself with nearly 10% health remaining, and I can't use stones-potions-heals frequently/fast enough to get back into the fight. 18 second cool down on the entire potion tray when using one potion, or stone is BS when I lose 90% of 250k hit points in 1 hit.
>
> My playstyle is solo 99% of time the cuz finding a group is a pain, or I only have an 1 or so max most days to play.
Right. I play solo 99% of the time too. And maybe I do a bit more damage now, but the lose of sanctuary IS horrible, and your'e right, a Paladin is NOT a fighter. I don't want to lose sanctuary😭
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
I am looking forward to the changes but I'm still going to spend NOTHING until the month after the mod hits. There is no good reason to do so.