I like the look and feel of the simplified / unified interface. A good QoL update.
No idea if the details are good or bad - we'll see on Friday I guess.
I just hope the make up 'boon points' described in the blog post for existing characters are GENEROUS.
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but like ya said... we'll see friday i guess (if they keep to the preveiw release date)
Although that screenshot they posted worries me as the first master boon is available at 60 points spent.
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I have some characters who worked on specific campaigns because I wanted the boon at the end of that campaign's boon chain, and if they can't take that boon anymore, that will be frustrating.
Not a @#$%ing chance in hell you guys are forcing me to do SKT.
As a post script can I just say that it looks like the promised simplification of feats and paragon tree has just been nullified by making the whole boon thing infinitely more complicated. They may be simplifying one part of character progress - remains yet to be seen - but have made this part a whole lot more complicated.
The nice thing though is that specific boons are no longer tied to specific campaigns..the first boon from AI campaign gives you the same benefit as the last one from SKT for example.
I'm trying to be positive but it get harder with each post...
I hope i'm wrong but from what i got it will be even more weird for new players...
also hope we dont get a boon weekly haul to block our advance...
i was working on SKT on my main getting "Renome" for last boons and Voninblood for the last 2 but now i will wait for preview get updated...
That's not the best approach when it's already clear that this upcoming overhaul is causing anxiety.
At some point, someone in the PR department (and my assumption is that there IS one) is going to have an epiphany and realise;
"Hey, you know what might be better than telling people how much they are going to enjoy something that they might end up not enjoying... just telling them the details and letting them wait and see with the actual implementation."
If you announce something by saying "Oh you are going to love this..." when there is a chance that 50% of the people reading it are NOT in fact going to love it, and are at best going to harbour mild indifference, but possibly flat out HATE it, then every time you subsequently begin a message with "Oh, you are going to love this..." ALL of those people will either not believe you, or simply ignore you because they have decided that you are not talking to THEM.
They feel isolated and ignored and that leads to resentment and the belief that every time you say "Oh, you are going to love this..." that you are a lying piece off HAMSTER who has no concern for their opinion. And that you are only interested in the people who buy your particular brand of HAMSTER.
I know that trying to come over like the customers' best pal FEELS like the right thing to do, but it's NOT.
FYI
Tiers 1-5 are the general boons from each campaign with the Master tier for the capstone boons. Again all straight forward and clearly conveyed in the blog.
As for all dps picking the same boons, that is pretty much what happens now in any case so no change there. Plus there is 101 possible boons from tier 1-4 so we have plenty of room to grow and gain more boons later on.
The only confusion I can see is the Master tier. The screen shot shows next master boon at 60 points. however it is not clear if the free choice can be put into the Master Tier yet (Master tier does not require a point). the row looks like it is active so I would guess yes but you never know. If it is yes than it looks like a Master tier boon every 30 points.
There is really nothing complicated about this scenario unless you think having more choice with each point makes things complicated.
I just don't see anything wrong with the old boon system. Each campaign has its own flavor and anytime you have unassigned points, the toolbar glows and you just find the campaign that needs allotment. I mean who found boons to be confusing or needing of simplification?
If I was going to improve anything it would be not lock in the points, just like the Stronghold boons, let me switch them anytime I want as I reequip my toon.
And as others have suggested, I am kinda concerned that if I skip something like SKT (which in fact I have done just that) that somehow that is going to affect my overall boon top tier points, that it forces me to complete it. If that is the case then your revamp completely sucks. Will have to wait and see.
My guess is that the devs decided that rather than reconfigure all the boon trees with replacement boons, they decided to just start over.
If me and a friends speculation is right though and we get masters are every 30 points than its not a huge deal as the 3rd master tier slot probably wont even be available after mod 16 is done (looking to gain it in future mods). If it is open ended to begin with than that is a good thing as it gives the developers room to grow.
What I find really interesting is there is about 5 feats shown with icons that match current PVP boons. yet there seems to be a separate tab for PVP boons.
The structure of the boons looks fine: one will need to be careful at tier 5 (only 2 of the boons can be selected ever) and master boon (only 1). We can't spread points across more than 2 tier 5 and 1 master boon, so that MIGHT be an issue of likeability. As for the rest, I counted 71 boons (including the 3 stronghold), but not the PvP, which means currently my maxed campaign player would have at least 1 selection of a master boon (which I get at 60?), and the ability to put 70 points somewhere in tiers 1-5, but a full 8 in tier 5 if its good.
It comes down to what is in the boons, and how do they compare to the current boons, and how do they look ahead to the new module and future. too much unknown to like or dislike.
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And @pitmonster#5684 if you don't want to do a campaign, you don't get the boon points, or you buy it out. Pretty simple.
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ofc, I am not a tester. I could be wrong. but... I suspect most of mod 16 is going to look this way. they need to give us a teaser of something we will actually like soon imo. I wish they'd have kept it like it is and just automatically award new people coming in the legacy campaign tokens you can buy once you've completed a campaign to make it easier to do.
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The current system has about 122.
So at face value we are "losing a lot of choice".
BUT... many of those 122 duplicate the same effect as many others. (How many of the standard campaign boons currently offer a flat +XX Power, or Recovery, or Crit, or... you get the idea?)
I'm too lazy to add up all the duplicates across all the Boons, but it would definitely drop the number of "Unique" boons considerably.
What the new system will allow you to do is work through the Boons in the order that you want, rather than taking "the lesser of two evils" on a campaign boon tree because neither of the two offered options are useful and you are really after the boon that comes two or three slots down the line.
So, (if I'm understanding it correctly,) if that first 0/5 Boon on the bottom left of the new Boon Tree is +XX Power/level, you can stack that for your first five boon points. You don't HAVE to work your way up to it and choose between something like +XX Outgoing Healing or +XX AoE Resist, (or some HAMSTER about Control vs Demons) if none of those takes your fancy and what you want is the +XX Power that comes later in the Campaign Boon Tree you are working on.
Of course that bottom left one probably ISNT +XX Power, (If it IS, I'm buying a lotto ticket when the Preview lands...) but my point stands that you get a better choice as you progress than you ever did under the old system.