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RNG went too far… again. (Workshop)

miguelfdzmiguelfdz Member, NW M9 Playtest Posts: 149 Arc User
edited January 2019 in Player Feedback (PC)
The overall idea of the workshop was really developed well, but there are 3 issues that are quite troubling.
First of all it’s quite a hamster move the whole idea that a recipe can fail, the normal ranges of success at MW is 70-80% with the best of the best. This can’t be like that, at this moment the workshop is a waste of money if you are unlucky, 3 consecutive fails (1.5-2.5 million of AD) in the attempt to craft a weapon will take almost anyone to bankrupt, please reconsider to put 100% on proficiency reachable for masterwork too. I know it might seem a lot to ask, but you can fix it with the increase of materials asked on recipes or the increase of guild mark cost. Hope the community will help us with some feedback.
The workers are the second think is not well, we need more and better workers, the room for them is very limited, even if you do the ridiculous effort to get workshop to lvl 4. Applications are really rare and bad workers are always showing up. Zen applications are just a scam, too expensive and really bad.
The third is the gold sink/production, it’s completely unbalanced, reduce commissions or increase the gold sell price of high level gear, it’s dumb that a lvl 70 +1 item can be sold for just 34 of silver.
Post edited by miguelfdz on

Comments

  • shou#0884 shou Member Posts: 1 Arc User
    Well...If thread about workshop problems...Its only me,or no one can change weapons appearance? Weeks ago crafted that nice looking shield and found out that its not transmutable,but you can change appearance of workshop weapons for...You guessed it,for other workshop weapons.
  • cherryman1cherryman1 Member Posts: 348 Arc User
    I think the gold sink is pretty on point with where it is right now or at least probably how cryptic sees it. Since they wanted to make gold worthwhile and make master crafters have to pay players that are new to the game for their gold I think they probably like it. If you master craft then you shouldn't be able to pay your own way in gold unless you want to do the things that other players do that takes a sink in time to make that gold. Gold is supposed to be a way that early game players make AD off of the master crafters. The master crafters then make their AD by selling their wares or trading them. If all master crafters could make everything and never ran out of gold we would be at the earlier point of where crafting cost nothing.

    I wouldn't mind the selection process of the crafters if not for the fact that some bad applicants can continuously apply over and over even if I tell them no. I would like something where I can ban applicants from applying in the future even if it is only a week.
    Guild Leader: Under the Influence
    Yule (Barb): 72k : Siren (TR): 78k : Torun (DC): 73k : Siren OP (OP): 76k : Siren SW (SW): 78k : Modern (F): 80k : Cherry1 (CW) : 68k Siren HR (HR): 78k
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  • kharkov58kharkov58 Member Posts: 669 Arc User
    It may not be normal, but I think it is what Cryptic is aiming for.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,430 Arc User
    edited January 2019
    miguelfdz said:

    I think the gold sink is pretty on point with where it is right now or at least probably how cryptic sees it. Since they wanted to make gold worthwhile and make master crafters have to pay players that are new to the game for their gold I think they probably like it. If you master craft then you shouldn't be able to pay your own way in gold unless you want to do the things that other players do that takes a sink in time to make that gold. Gold is supposed to be a way that early game players make AD off of the master crafters. The master crafters then make their AD by selling their wares or trading them. If all master crafters could make everything and never ran out of gold we would be at the earlier point of where crafting cost nothing.

    I wouldn't mind the selection process of the crafters if not for the fact that some bad applicants can continuously apply over and over even if I tell them no. I would like something where I can ban applicants from applying in the future even if it is only a week.

    Dude, I've spended 8k of gold this module, do you think this is normal?
    You have spent 8k of gold? Or, a net loss of 8K of gold?
    I may have spent 8k of gold but it is not the net loss though because I make sure I can also produce gold too (not necessary a net gain though).
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • edited February 2019
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  • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User
    miguelfdz said:

    The overall idea of the workshop was really developed well, but there are 3 issues that are quite troubling.
    First of all it’s quite a hamster move the whole idea that a recipe can fail, the normal ranges of success at MW is 70-80% with the best of the best. This can’t be like that, at this moment the workshop is a waste of money if you are unlucky, 3 consecutive fails (1.5-2.5 million of AD) in the attempt to craft a weapon will take almost anyone to bankrupt, please reconsider to put 100% on proficiency reachable for masterwork too. I know it might seem a lot to ask, but you can fix it with the increase of materials asked on recipes or the increase of guild mark cost. Hope the community will help us with some feedback.
    The workers are the second think is not well, we need more and better workers, the room for them is very limited, even if you do the ridiculous effort to get workshop to lvl 4. Applications are really rare and bad workers are always showing up. Zen applications are just a scam, too expensive and really bad.
    The third is the gold sink/production, it’s completely unbalanced, reduce commissions or increase the gold sell price of high level gear, it’s dumb that a lvl 70 +1 item can be sold for just 34 of silver.

    THIMK!

    You can still fail at 100%+

    Find the low level projects in every profession that also pay 34sp 18cp for a lot less cost.

    Reduce commissions by using -25% to -75% commission and make more using +75% or better speed
  • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User
    miguelfdz said:

    Net loss 8k of gold this module, producing as much as my free time allows me. Masterworkers are loosing by all ways possible, with the ridiculous success rates, the insane cost of unlocking recipes, the high commissions, the millions you have to spend on assets, the AH cut, the fluctuation of prices... It's almost impossible to run business with all that adversities. @nitocris83 This system gives more headache than the last one.

    Of course it does, the old system only had the expected problems of masterworks - to MAKE the best you had to DO YOUR BEST.
  • minotaur2857minotaur2857 Member, NW M9 Playtest Posts: 1,141 Arc User
    I'm also getting so far short of the listed success percentages that something is clearly wrong, and the gold sink is way worse than it should be. I know there is conjecture that the maths is wrong around +1s being less likely to succeed than they should be. I've not kept enough stats to present this on a scientific basis, but when you wake up every morning to 120 or so makes at 90-92% (but much lower chance of +1) and instead of your expected 10-12 fails you're getting 15-25, including at least one character with 6-8.
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  • callumf#9018 callumf Member Posts: 1,710 Arc User
    I avoid pretty much anything in Neverwinter that relies on luck.

    No good ever comes out of gambling.
  • wylonuswylonus Member, NW M9 Playtest Posts: 2,376 Arc User
    Star trek online format are lot better than NWO's, that STO's format with duty officers make sense when you send them away in crafting/duty missions, some are on timers, they use less RNG.
    Workshop are loaded with multiple hidden slot machines and many players hated it and most really want older format return.
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited February 2019
    yes.. no one buys gold.. so gold doesn't seem to be a issue.

    almost every item that sells for gold has dropped, and rather drastically since the start.

    I cant thing of any single way of making ad from gold by selling to players.. in such a way that it at would be time conducive.. I tried many angles and manged like a measly 500k before I quit.. too much time to be worth bothering about.

    It all has been a rather fantastic failure from the view point of the non profession people.. where is the vast demand for gold, that I was supposed to get rich from?

    Its simply not there.. offering 5k 2 months ago in pe.. got me the most pathetic offers.. a few ues's.. pathetic.

    Im a bit miffed every-time someone posts about gold loss.. if there was gold loss, then why are people not taking their profits from masterworks and flipping some of it for more gold.. no one sits around in PE all day offering massive amounts of anything for gold..

    The gold economy is simply non existent as far as I can tell.



  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,430 Arc User
    edited February 2019

    yes.. no one buys gold.. so gold doesn't seem to be a issue.

    almost every item that sells for gold has dropped, and rather drastically since the start.

    I cant thing of any single way of making ad from gold by selling to players.. in such a way that it at would be time conducive.. I tried many angles and manged like a measly 500k before I quit.. too much time to be worth bothering about.

    It all has been a rather fantastic failure from the view point of the non profession people.. where is the vast demand for gold, that I was supposed to get rich from?

    Its simply not there.. offering 5k 2 months ago in pe.. got me the most pathetic offers.. a few ues's.. pathetic.

    Im a bit miffed every-time someone posts about gold loss.. if there was gold loss, then why are people not taking their profits from masterworks and flipping some of it for more gold.. no one sits around in PE all day offering massive amounts of anything for gold..

    The gold economy is simply non existent as far as I can tell.



    Yes, I had that fantasy thinking of selling gold bar too. However, I checked the gold bar price recently. I don't see the profit (based on the effort). I am still making gold when the toon is basically 'idle' otherwise. I don't see the gold shortage myself ... may be until much much later.

    By the way, why did you offer gold in PE? Would it be easier just sell gold bar in AH? Or, you just want to be commission free?
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • andyy22andyy22 Member Posts: 20 Arc User
    edited February 2019

    yes.. no one buys gold.. so gold doesn't seem to be a issue.

    ...

    The gold economy is simply non existent as far as I can tell.

    Yeah that's because MW crafter's buy Gold Bars, instead of spamming trade chat for gold.
    The gold bar prices hold relatively stable, so ad:gold prices went from 100:1 right after the MW patch to 200:1 and than spiked at 500:1 as we hit peak MW demand and now we are at 320-350. Depending on new MW recipes for Mod16, prices might increase than again.

  • nunya#5309 nunya Member Posts: 933 Arc User

    yes.. no one buys gold.. so gold doesn't seem to be a issue.

    I simply accept that I have to alternate between doing tasks that I want to do and doing tasks that I need to do in order to generate gold. If I had significantly more AD coming in (other than what I get from refining), then I'd probably be spending some of that on gold from other players. I don't think that day will ever arrive for me, though.
  • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User

    yes.. no one buys gold.. so gold doesn't seem to be a issue.

    I simply accept that I have to alternate between doing tasks that I want to do and doing tasks that I need to do in order to generate gold. If I had significantly more AD coming in (other than what I get from refining), then I'd probably be spending some of that on gold from other players. I don't think that day will ever arrive for me, though.
    If you can figure out how to make cheap level 18-20 rares and sell 6 a day you will make Gold (1-2/day). I've ny found whites, Greens and Blues levels 1-70. To get epics you need MW and 1Gold 43 Silver 18 Copper won't cover the cost (and neither will the South Seas Trader (as long as you're not Rank 4) and maybe not even if you're Rank 4.

    There are many who should have their items purchased by the AH at 1AD each for selling under a reasonable profit just because they want a quick turn around and take sale from those asking a reasonable price for their goods.

    If YOU made the item then you DESERVE a decent profit for your time and trouble. Those who undercut the market just for a quick sale DESERVE a 1 AD payment for their shoddy goods.

    In DnD 4th Edition 1AD = 10,000 GP. In Neverwinter 1,000 AD = 2 Gold 50 Silver or 100 Million AD = 250,000 GP.

  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,430 Arc User
    edited February 2019

    yes.. no one buys gold.. so gold doesn't seem to be a issue.

    I simply accept that I have to alternate between doing tasks that I want to do and doing tasks that I need to do in order to generate gold. If I had significantly more AD coming in (other than what I get from refining), then I'd probably be spending some of that on gold from other players. I don't think that day will ever arrive for me, though.
    If you can figure out how to make cheap level 18-20 rares and sell 6 a day you will make Gold (1-2/day). I've ny found whites, Greens and Blues levels 1-70. To get epics you need MW and 1Gold 43 Silver 18 Copper won't cover the cost (and neither will the South Seas Trader (as long as you're not Rank 4) and maybe not even if you're Rank 4.

    There are many who should have their items purchased by the AH at 1AD each for selling under a reasonable profit just because they want a quick turn around and take sale from those asking a reasonable price for their goods.

    If YOU made the item then you DESERVE a decent profit for your time and trouble. Those who undercut the market just for a quick sale DESERVE a 1 AD payment for their shoddy goods.

    In DnD 4th Edition 1AD = 10,000 GP. In Neverwinter 1,000 AD = 2 Gold 50 Silver or 100 Million AD = 250,000 GP.

    Hmm! If you craft low cost, cheap blue everyday, you should be able to make about 80 of them using morale. That is at least 20 gold per day per character.

    Last time I checked, in AH, one gold worth 300 AD.
    If I can get 1000 AD for 2.5 gold, I should switch to sell gold.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
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