Two issues remaining with artisans and they are seriously inconvenient.
1) You sometimes get the wrong worker - You make room for that nice new blacksmith that just applied for work and then when you hire them you end up with a tailor or whatever that you had zero interest in, or sometimes just a different worker in the same profession.
2) Workers aren't the level as advertised - Just had a case where I was supposed to get a level 26 worker but when I hired them they were level 18.
I shouldn't have to wonder if the worker that I am hiring is actually the worker that will show up.
I shouldn't have to wonder if the worker that I am hiring will be the level that their application says they are.
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That allows me to hire every craftsman before I make my mind up as to whether I want to keep them or not.
Far from ideal, though.
I don't think that expecting the system to work like it should is too much to ask.
Common artisans are a possibility.
The description of the item in the Zen market says that they contain a common, rare, or epic worker.
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
Twice in a week, two artisans, neither of whom I wanted, joined after accepting. Had to dismiss one artisan on both occasions to accept the one I wanted. One an Alchemist, the other an Armorer.
Seriously frustrating.
Guild: Ruathym Corsairs
Guild: Ruathym Corsairs
That way I can accept each and every artisan application to see what I really get before deciding to replace any existing worker that I have.
It's an unnecessary inconvenience to me, however, and they need to get this fixed. They have needed to get this fixed since it was first reported during testing.