Greetings and Salutations, my fellow knights and warrior-priests of the Realms!
As I mentioned over in the Preview forums, it looks like the Mod 15 changes to the class are probably locked in and I suspect they will not be changed before it goes live. Now with mod 15, there were some interesting (and in some cases welcome) improvements to the OP, but some felt the changes weren't enough. Some felt that some powers and abilities need to be scaled back as they contribute to unbalanced group play in PvE. Others were looking for additional changes and reworks to feats and powers to improve pally performance in PvP. Here is the place where we can come and work those out.
I would kindly ask and remind all who wish to participate to stay respectful of others ideas. Debating the merits/demerits of a proposed change is welcome and encouraged, but please keep it civil. If you feel the need to flame or troll, please take it elsewhere as I would avoid the smiting wrath of the demigods (a.k.a. moderators) and have them send this thread into obscurity. I would also kindly ask for the following:
- Any suggestions to radically change or combine the functionality of common class powers (by that I mean at-wills, encounters, aura, etc. available to BOTH paragon paths) for a specific paragon be limited to that paragon's effects. As an example, if I wanted to change TW to something more meaningful for Devotion paladins, I would limit my proposed change to its effects when cast by Devos, not its shared effect or how it works on Prots. I would identify that with (On Devos only). That being said, If you want to propose changes to your favorite paragon's specific abilities, powers, auras and feats - Have at it. Just identify it with the identifier (Prot) or (Devo).
- If your proposed changes are for use in PvP, please highlight that and identify that as such. If the change is to an existing feat, recommend the effect be added to the existing power for PvP only. I'd much rather avoid getting into a back and forth battle between PvEers and PvPers.
- If you are proposing certain powers, feats, or auras be scaled back or toned down (like AoC, Aura Gifts, Prot class mechanic, Devo class mechanic, etc.) please identify with (Re-balance) and what you think the new values should be. I would also ask that you come up with some suggested improvements in other areas to 'soften the blow' the reduction you propose, and possibly add some utility elsewhere.
I'll be combing the Mod 15 OP Class Changes and start by pulling the suggestions from there. Hopefully, when its all done it will give the Devs something to consider (and potentially implement) if further re-balance and changes are to take place in Mod 16. So don your armor, grab your main-hand and lets have at it!
~Shia~
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
1
Comments
They really should gut that and completely overhaul it into something different. Aside from by power buff, there's no point to it. The capstone is good in pvp, but that's it. Maybe a proper support tree.
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
also our only good AoE consists of 9x AoC procs.
-We could have it deal 0,35 + 0,05% of paladins hp as dmg, and have it 3x effect on us ( allies get 0,5% we get 1,5% )
-We could have it nerfed to 0,7% total and have feat that makes our auras twice as effective for us ( it would be amazing for solo loadout with AoS btw, wouldnt be abused in pvp with AoT since its against enemies )
-We could make it deal dmg based on paladins buffs/power, and others simply apply it. ( this would be very sisable nerf, propably would deal 3-4x less dmg for me and make less geared paladins much weaker, so we could use strong compensation in return )
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
Back in the day AoC damage was only recorded in the OP damage chart, everyone complained saying OP's needed to be nerfed, butter knife was the first victim, damage done being severely nerfed into the ground and then limited to 5 targets. Then they corrected the damage chart counter and AoC damage was then spread out over the group.
AoC adds to the damage done by the party member based on their HP, so the only reason I would think that your proposed damage reduction makes any sense is:
1) you don't actually play an OP and don't understand how AoC works, because you are asking for a 25% nerf to your own damage.
2) you play a GF Tank and feel ur relevance would be greatly improved.
3) you want to help the Devs make dungeons harder again.
If your answer is anything but 3, your wasting my time.
There are a very few changes that should be made in powers, most changes should be made in feats however. The fact that Justice for PVE is the predominant feat path for both Prot and Devo is just bad for the class. Yes, yes we take the 15 points in light for the powersharing, at least some do, I know a few that don't. The Dev's have made some changes to the Bulwark tree in MoD 15 some of which I found very interesting and at least made me test out a new Bulwark build. I don't like the idea of combining encounter powers with at-wills. I will however take a serious look at the feats and make some suggestions.
as for AoC nerf, it needs to happen same with power share. AoC should be that small bonus that makes 10-15% of someones damage, not 30% or sometimes even more whats worse is that classes ( gwf ) apply it way faster then others. But we should recive some compensation buffs in turn, some useless powers should be changed ( divine touch, banishment, relentless avenger, font of life ).
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
Last pally I rolled went 11 levels, I think, before I decided on a feat line. I know that the levelling game is not the most challenging thing in the world, but still...
So many choices in the Justice line seem to be all or nothing depending on whether I am in a group or not, and most require a group.
Flash of Light (tier 2) seems to only help allies.
Radiant Champion (tier 3) requires allies within 30'.
Stem the Tide (tier 3) requires that I be over 30' from any allies or have no allies at all.
Beacon of Hope (tier 4) seems to require and only be of benefit to allies.
Prism (tier 5) seems to only help allies.
Where are the "this is a decent choice whether solo or in a group" options that every other class seems to have in all of their feat lines?
Even if they offered more or less benefits one way or the other in order to operate as they do now at maximum effectiveness, at least they could offer something.
Why can't Radiant Champion, for example, give the Paladin a buff if solo? Even if a small buff and it increases in power depending upon how many allies are within the AoE at least the primarily solo paladin would find some benefit in taking that feat.
In the same sense, the buff/debuff from Stem the Tide could shrink depending upon how many allies are near. A solo paladin would find it works as it does now, but it could still offer some benefit in a team setting.
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
Currently we have two basic builds with very little variation, the Baneadin, and the powersharing tank. Both are basically built to support the party, because it has, and will always be a support class. It is not supposed to be top dps in a dungeon run, it is and does bring more to the party than the sum of its parts. The problem as I see it is that one, which requires little to no understanding of mechanics timing etc is the one most requested by endgame. The Baneadin or Afkadin, you set a binding at the begining of the run and basically turn off the brain, ur not involved in the fight, ur just hitting buttons occasionally. I mean god forbid you refuse to bind bless to the main dps, that's grounds for dismissal. Now I know I am sounding a bit hot under the collar, but I am not, it was the same for those who didn't run a Bulwark, Bubbledin or Burnadin back when those were in style. Once Bless is fixed so that it only works on friendlies, instead of the way it does now, both Proc and Devo will be on equal footing again.
That still leaves the issue of were to go with the class? With the release if Hard Core dungeons Bulwark and its changes might help with that, however, as one of fellow OP friends reminded me, recovery was not the only issue with the Bulwark, agro was another, so further testing is required. I do question some of the suggestions though, moving more healing to the healing path that frankly nobody uses because healing right now is not a thing does not seem helpful. On the dps side why complicate it? they did just add 14% base damage across the board, so if that is not good enough for Justice make the capstone do more ... but even with that, our expectation should not be that we challenge for a role as dps, if that is what you want to do then u should be looking at the GWF.
here is how it actually works : 40% of our dmg comes from AoC, 30% comes from SW ( got nerfed ), the rest is around 25% damage that actually got increased by that 14% for a grand total of 3,5% damage increase ( might actually be dps loss due to SW nerf, i didnt test that since i dont care anymore )
thats for pve, oh boy for pvp.
We as paladins are weak against : 1 reflect bugs, 2 SW bugs, 3 Burst damage, 4 Piercing dmg.
1 we lost SS so reflect HAMSTER us over
2 SW still not fixed
3 Everyone got more burst dmg
4 TR still has piercing.
Since in pvp i deal 30% dmg with AoC, 20% with BO, 15% from teneb enchant, 10% from mane, 10% frozen reflection and 2-3% from other sources like our tab andpuryfing fire, im left with around 12% dmg. that 12% got increased by 14% so we got 1,6% dmg boost. And faster animations.
Here is TLDR :
- PVE solo, we got more dmg good for new players, animations are faster so it feels better to play 10/10
- PVE group, propably dmg loss, but faster animations and we are still overpowered + buff to devo. nice but doesnt matter.
- PVP legit trash unplayable as prot pally, as devo its propably doable if you abuse all the bugs in the gr8 book of bugs but then you might as well make 11k TR and be on the same level as 17k pally.
As I think about it, maybe it would be best to close this particular thread for now and see what the devs have planned in the future with respect to buffs and how they operate (additive vice multiplicative) and see if they fix some of the bugs with other classes wrt PvP. If those issues are addressed or remedied before Mod 16 is announced, then I'll slot aura of life and necro this thread. That way we can have a bit clearer picture of what's in store for the game as a whole, and be better postured to suggest what we would like to see for the class as a whole. My two coppers.
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
House Miliskeera in exile (NW)
Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator
Member - Houseclan t'Charvon (STO)
Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
T'Lyra, LvL 60, Fed, Vul Sci
Ta'el, Lvl 60, Rom Tac
Any of my comments not posted in orange are based on my own personal opinion and not official.
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