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A Guide to how to waste hours of your life

larmdyrlarmdyr Member Posts: 20 Arc User
So this is what you do, you form a party for REQ and land TONG right. Then after you are carrying 2 new players through the dungeon someone needs to set off the trap that makes the stones fall. There will be this awesome known bug that's not the INVISIBLE wall that a TR can still get through for the party. But, instead the wall will reset to full rocks that have fallen and nobody can move. Thus, ending your entire run and great experience for the first timers.
Let's follow this one up with the next run. Suddenly mid dungeon you get mad rubberbanding lag for the whole party. You have a party way over the IL of the dungeon because you were frustrated with your morning so far and wanted a win to feel better about your life. So you guys are so awesome that you make it to the end boss and at half life multiple people get kicked off the server. The awesome crew still finishes the boss but half the people miss out on the rewards of the dungeon.

I just wanted to say thanks for helping me create this guide Cryptic. Couldn't have done it without you! Stay tuned folks, this is sure to not be the last epic guide from your fellow gamers!

Comments

  • cilginordekcilginordek Member Posts: 459 Arc User
    I thought the whole point of video games was to waste hours of your life?
  • larmdyrlarmdyr Member Posts: 20 Arc User
    This is a guide on how to double that up and just do it so much better :)
  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,405 Arc User
    Why is this in bug reports?

    This should be pinned at the top of the PvE section for being 10/10 quality learning material!

    By the way dev team, if you're reading this, the "feature" that was encountered has been around since Mod 12's preview (I think? If not, it's been around since Mod 12 launch).

    It occurs when you have multiple people interacting with the rock pile at once (for best reproducing results, have two of the QA team interact with the game rock at once). From my observations, I noticed that multiple interactions duplicates one of the rocks (?). Once players finished moving all the rocks away, I am guessing the game's script makes the trap reset because players "solved" the trap, but not really because the player still has a rock to move.

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