Do you know how difficult it is to get the Night Terror to pose for a picture? LOL
This is where to add any more information about the
Night Terror. If you have additional information, and just don't want to edit the wiki yourself, please post it here and I can do it myself.
Thanks!
Comments
Sometimes the 'lone' player is part of big mob of players at Yester Hill and we get to see (super)natural selection at work.
Also I changed "...selects a lone player as his prey." to "...selects a single player as his prey. However is known to attack the player in areas where multiple players are present.". I agree the phrases "a lone and alone" are just going to confuse the reader.
Thanks!
I don't recall anyone like Dr. Jekyll and Mr. Hyde in all of Ravenloft. However Ravenloft has a version of Dr. Frankenstein in Lamordia. Dr. Victor Mordenheim is the dark lord of their domain, a man who appears to be 30 but is over 100, created a monster from human flesh. Both he and his creation stopped aging as they are linked and suffer as being the dark lords of Lamordia. Out of all the dark lords who rule the various lands of Ravenloft... Strahd von Zarovich is probably the kindest. The poison fog layer might keep people in Barovia, but it also keeps a lot of nasty things out.
Note: This information is not found in game, "Secrets of the Dread Realm: Ravenloft" published by Wizards of the Coast 2001
It's good to see people enjoying the Night Terror! I can confirm that the Night Terror selects one player, at random, from a large circle around itself. Then, after chasing that person down, it will open up with a Death Grip attack. As for his powers, you can see them all below:
- Deathgrip - Lifts the player up with a shadowy grip, dealing damage to them over time, stunning them, and then throwing them to the side.
- Wraith Claw - Deals a small amount of Necrotic damage through a clawing attack.
- Shadow Bolt - Throws a small bolt made of Shadow at the target, dealing damage from range.
- Eldritch Burn - A channeled power that deals damage in an area for 3 seconds and then explodes
- Eldritch Explosion - The explosion that deals damage at the end of Eldritch Burn.
- Life Drain - The Night Terror will drain life from its target when its own health is below 90%, dealing damage and healing itself each second.
- Teleport - A quick teleport that re-positions the Night Terror. Can also be used to catch up to players.
P.S. It's awesome to see people updating the Wiki!Only the player and his party that deals the most damage can get these items, everyone else just gets nothing. I don't like the way this works out, feels a bit like the beginning of Rex hunt in Soshenstar. Is this intentional @balanced#2849?
Also it should be mentioned in the Wiki that he disappears when you get to close to town or any camp fire or use the Vampire Kits lantern and you'll never be selected as his target as long as you're in a safe place.
The last thing is that he can't attack you while Yester Hill is up and you're within the stone ring of that hill, he just waits outside as a shimmery ghost and can't be attacked until you step outside or the encounter is over.
Hope this helps a bit to complete the Wiki entry.
One time, from howling through Fell bridge and it did not cross for a long while. Then, it decided to cross.
Another time, howling hill back to the river crossing. It picked another player who innocently ran to its direction when I was running away from it.
Seriously ist frustrating when you´re Fighting the Terror for a while, trying not to die but kill it. And then an TR (or someone else, doesn´t really matter) shows up doing a lot more Damage than yourself and you are not going to get anything from it.
I´ve been playing games where only the last hit gets the Points which just results in kill steals… When I started to play Neverwinter the loot System was one of the things I really liked. Because you could help someone that seems to struggle with an enemy ( which many People do with the Night Terror) without fearing to steal his loot.
So it would be great if everyone that helped killing it would get a reward for it and not only the one dealing most Damage. And some special reward you can get if lucky to make it worth fighting it. (Night Terrors Cape or something like that)
RIP Foundry
My OP solo it once and won. He got the gear. That is fine.
The same OP solo it again and down the the bar to 30% before somebody jumped to help. He did not get anything but downing 70% should mean he did the most damage.
My GWF jumped into an end of the fight (when one other character was fighting) and got the gear. Although he can be strong, he could not be the one who got the most damage because the bar was under 50% already.
I wonder if it is who did the final blow get the gear.
one pet peeve about killing night terror, i didnt like RNG factor or whoever make killing blow usaully get better rewards than who been fighting since started. it seem not right or even pass 50% down. reward loot need some rework or dump that RNG out.
I added the items in drops... although the most he dropped for me (Yester Hill group) was 2 coppers. I was beginning to think Strahd wasn't paying him very well. Thank you!
@argrosch @plasticbat and @wylonus I know the cult dragons work like that, you have to kill a lot more than 50, before you get the title "Dragon Slayer". I was able to test the kill shot theory by soloing the dragon Charthraxis. I don't know if the kill shot rule applies to Night Terror. I never cared much for kill shot rules, because a large group could do superior damage to the dragon and some AFK IL 14K could just wait for the health to lower and snipe him. It may be good for the title, but virtual rewards should go to the group, superior damage player, or both.