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Still think RAQ's are fun Cryptic?

manufracturemanufracture Member Posts: 92 Arc User
This is a basic example of my experiences with RAQ's. I generally always get FBI with the below typical experience. Notice all the leavers, constantly...eventually got one where the team did not leave until the second set of Giants...what a glorious waste of time...seriously this aint fun.

RAQ_Issues

Comments

  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,516 Arc User
    Seriously, RQ has never been fun since day 1.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
    "If if that was the case, if it was something then I probably was chasing. I would have never gotten it. That was the whole point, if you chase something, then sometimes you never get it. uh huh if you put forth to work and all the attitude, next you know it's bestowed upon you." -- Michael Jordan
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  • kreatyvekreatyve Member, Neverwinter Moderator, NW M9 Playtest Posts: 10,545 Community Moderator
    I generally find a pre-made group for the RAQ, if I do it at all.
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  • vordaynvordayn Member, NW M9 Playtest Posts: 1,283 Arc User
    RAQ are a PITA.

    After a few solo queuing RAQ - where the average completion is 1.5hrs, if at all, I've given up on that. Sometimes I check in to see if it is doable, but after seeing 2 or 3 other players with the bare minimum IL, I nope outta there fast and take the 30 min leaver penalty. The 1.5+ hr 'penalty' in even trying to complete the dungeon is a massive waste of time.

    Only queue for it with a pre-made group now as well.
    Vordon CW        Vordayn DC        Axel Wolfric GWF        Logain SW        Gawyn GF        Galad OP        Aspen Darkfire HR        Min TR
  • callumf#9018 callumf Member Posts: 1,710 Arc User
    Rinse and repeat - make min iL for RAQ 14k. This would stop a lot of woes :smile:
  • naskanaska Member Posts: 4 Arc User
    So get lower IL people out of the list to make sure it will be harder for them to upgrade to said IL needed?
    I just wish the IL was used better then it is, i do not think every 11k~12k IL is too weak, why? Because it depends on how you got the IL... obviously a epic Wererat Thief would be worse then even a blue posible green Earth/Air/Fire Archon and then there is the "can you play your char" part... i still need to improve in group play when the red ground is worse in visibility but i did solo a lot and my dmg should be ok.
    But you just need 1 bad apple (false way IL player) to ruin it for all, hope i will someday be able to upgrade my weapons via cradle x.x...
  • strathkinstrathkin Member Posts: 1,798 Arc User
    edited August 2018
    vordayn said:

    RAQ are a PITA.

    After a few solo queuing RAQ - where the average completion is 1.5hrs, if at all, I've given up on that. Sometimes I check in to see if it is doable, but after seeing 2 or 3 other players with the bare minimum IL, I nope outta there fast and take the 30 min leaver penalty. The 1.5+ hr 'penalty' in even trying to complete the dungeon is a massive waste of time.

    Only queue for it with a pre-made group now as well.

    Yea very well said.

    I've never understood the weighting mechanism for Queue's. I mean sure you can have one player be the bare minimum IL; yet for a RAQ it shouldn't allow >2 or if it does; at least try and add one high item level player for each low item level. I mean while they have a minimum item level to attempt the dungeon, they should also have an average item level for each party; so there's at least a reasonable chance at success.

    Then perhaps more would be able to complete the content without having to rely on a pre-made group. :*
  • callumf#9018 callumf Member Posts: 1,710 Arc User
    naska said:

    So get lower IL people out of the list to make sure it will be harder for them to upgrade to said IL needed?
    I just wish the IL was used better then it is, i do not think every 11k~12k IL is too weak, why? Because it depends on how you got the IL... obviously a epic Wererat Thief would be worse then even a blue posible green Earth/Air/Fire Archon and then there is the "can you play your char" part... i still need to improve in group play when the red ground is worse in visibility but i did solo a lot and my dmg should be ok.
    But you just need 1 bad apple (false way IL player) to ruin it for all, hope i will someday be able to upgrade my weapons via cradle x.x...

    You *can* run FBI with an 11k group. But good luck on that unless all players are exceptional. It just won't work. I have been there 20 times. It doesn't work. Sorry.

    You can upgrade your enchants and campaign boons and most of your armour via Barovia without doing any endgame content. I know this, because thats what I have done :smile:

    You can run RIQ and RLQ and get a shed load of salvage from RIQ to get you 100k a day simples.
  • namelesshero347namelesshero347 Member Posts: 2,109 Arc User
    Even the 13K expert queue requirement doesn't seem that high now with the easy 540 hunts gear and cheap RP. I am finding relatively new players in expert queue. In one CR run, the team looked decent so I stay. After a miserable fail at first boss, I found my 14K DC, using DG and at-wills to build divinity for heals and debuffs, did more DPS than a 13K HR. I was like what the heck?
  • nunya#5309 nunya Member Posts: 933 Arc User
    naska said:

    So get lower IL people out of the list to make sure it will be harder for them to upgrade to said IL needed?
    I just wish the IL was used better then it is, i do not think every 11k~12k IL is too weak, why? Because it depends on how you got the IL... obviously a epic Wererat Thief would be worse then even a blue posible green Earth/Air/Fire Archon and then there is the "can you play your char" part... i still need to improve in group play when the red ground is worse in visibility but i did solo a lot and my dmg should be ok.
    But you just need 1 bad apple (false way IL player) to ruin it for all, hope i will someday be able to upgrade my weapons via cradle x.x...

    Sorry, but your assertion that people playing this queue are there to upgrade gear to improve their item level is pure fantasy. I queued for this in the early part of July for a few days. I certainly was not there to improve my item level. My and my wife's warlocks were already 13k item level. We were there for the rAD. Other than the Fragmented Key of Stars, there's nothing I know of that drops from any of the possible dungeons that I would have wanted for any of my characters.
  • manufracturemanufracture Member Posts: 92 Arc User
    vordayn said:

    RAQ are a PITA.

    After a few solo queuing RAQ - where the average completion is 1.5hrs, if at all, I've given up on that. Sometimes I check in to see if it is doable, but after seeing 2 or 3 other players with the bare minimum IL, I nope outta there fast and take the 30 min leaver penalty. The 1.5+ hr 'penalty' in even trying to complete the dungeon is a massive waste of time.

    Only queue for it with a pre-made group now as well.

    You are absolutely spot on, this is what I will do from now on. And to those saying it is for the gear drops? what gear drops haha I do it for the 5k which makes me an even bigger fool cause I can probably get salvage quicker running my own choice,.

    This was just another, in the long line of rants, rant trying, wishing, praying that Cryptic listens to their customers and does something about this hamster
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  • c3rb3r3c3rb3r3 Member Posts: 277 Arc User
    should we talk about RIQ where dps get matched into throne/prophecy 90% of the time where hulks are buggued af and takes 10+ min to complete for trash rewards
  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,171 Arc User
    Haven't seen any bugged hulks in a while now. And skirmishes default to 15 minutes. You can do some faster, Throne included, if you can kill fast enough.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • mordekai#1901 mordekai Member Posts: 1,598 Arc User
    I'll take y'all back to the time they first announced Random Queues.

    I pointed out then, and nothing since that time has caused me to change my stance on this, that whoever dreamed this mess up had the intention of making unpopular content APPEAR popular.
    Basically, if it pops more often than it otherwise would, who cares what the actual completion rate/customer satisfaction is? It's more popular... right?
    People on internet forums shouting, "this sucks" is not the sort of measurable metric one takes to a quarterly appraisal.
    Downloaded data on how many more people than previously queued and entered the content IS.
  • namelesshero347namelesshero347 Member Posts: 2,109 Arc User
    Generally the tasks to make RAD isn't all fun and games and RQ is no exception. But it can be interesting at times. Like last night in REQ, I learned that a 13.3K OP with all vistani gear, all purple artifacts (some free), and green neck/belt can respectably tank CR when played by a good player. The OP looked like trash, but we made it to the first boss without wiping. We even took down the first sister without wiping. What did was in was we didn't have enough dps to burn down the portal in 7 seconds. It was close, but even with a 16K GWF there wasn't enough DPS.
  • mordekai#1901 mordekai Member Posts: 1,598 Arc User
    edited August 2018

    Generally the tasks to make RAD isn't all fun and games and RQ is no exception. But it can be interesting at times. Like last night in REQ, I learned that a 13.3K OP with all vistani gear, all purple artifacts (some free), and green neck/belt can respectably tank CR when played by a good player. The OP looked like trash, but we made it to the first boss without wiping. We even took down the first sister without wiping. What did was in was we didn't have enough dps to burn down the portal in 7 seconds. It was close, but even with a 16K GWF there wasn't enough DPS.

    Unless I missed a memo, there is just the one dungeon in REQ, right?

    So its basically like queuing for Castle Ravenloft the old fashioned way, but with extra rewards.
    Nothing "random" about it. You queue, the RNG rolls... and has a 100% chance of Castle Ravenloft.

    Anything "interesting" that came as a result of you running across a capable player was nothing to do with Random Queues.

    Thats kind of like watching a guy bowl a perfect 300 and rationalise that because it happened at 11.00am, it was the power of the sun that made it happen.
  • namelesshero347namelesshero347 Member Posts: 2,109 Arc User
    edited August 2018
    I've never seen anyone but completely new players keep their vistani gear. That trashy looking OP tanked better than many 14K or even 15K GFs I've seen


    Unless I missed a memo, there is just the one dungeon in REQ, right?

    ToNG and CoDG are also in REQ now. The devs decided to add them late. I suspect the main reason it was done was so CR pre-mades don't also get the random rewards (nothing random about always getting the same dungeon). And would be nice for the well-geared to help others with ToNG and CoDG.

    I probably shouldn't be saying this, given how 13K seems easy to achieve now and it's only a matter of time before scrubs overrun REQ also, I've been having good results with ToNG in REQ. I've completed my first ToNG using REQ. And I've been in ToNG runs where there was a carry or two. The power creep makes it easier to carry ToNG now. And I'm sure it is much easier to get 20 crown seals from ToNG than from CR.
  • cilginordekcilginordek Member Posts: 459 Arc User
    REQs are more fun than RAQs
  • mentinmindmakermentinmindmaker Member Posts: 1,492 Arc User
    I have two problems with RAQs:
    * I always get FBI - never edemo :(
    * The typical RAQ group has way WAY too low ILs to be able to complete it in a reasonable time, or complete it at all. So in most cases I just leave and eat the 30 minutes. If RAQ requirement was set up to 13k(still a tad low) we would have a much higher chance at getting a workable group.

    If I get a (rare) RAQ group of 14k plus we are usually able to get through FBI.

    And when I explain to people that I leave because they are too low to perform well in FBI they usually get insulted. Is it so hard to understand that your performance in game DO depend on your IL? Not your IL only, but with low gear you can't do well, with high IL you can still perform badly. High IL is a prerequisite for good performance.
  • mentinmindmakermentinmindmaker Member Posts: 1,492 Arc User
    edited August 2018

    That trashy looking OP tanked better than many 14K or even 15K GFs I've seen

    * It is much easier to stay alive tanking with OP than with GF (game balance issue)
    * Since OPs are the preferred endgame tanks these days, most GFs are built for dps and sacrifice defenses in their builds. Rings with two offensive slots etc.





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