I am certain this has been brought up before but is there anyway the Devs can consider removing the step forward a GF takes when stabbing over the shield (aggrevataing strike). I was doing my first TONG run on my GF (experienced in running a MOF or DC), and while the start of the dungeon went flawlessly I could not probably do my drop on final boss. I would literally step right past the boss sometimes through the boss and then get hit square in the back with no shield blocking.
There is NO need to have a step forward, just make the GF plan feet firmly in the ground stab over the shield and NOT move, PLEASE.
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Comments
And yes, this has been brought up many times in the past 4 years.
One example:
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1226416/pc-aggravating-tango-from-aggravating-strike
Keep bringing it up.
The squeaky (or profitable) wheel gets the grease in NW.
I am Took.
"Full plate and packing steel" in NW since 2013.
> tbh i don't mind it. Yes, its annoying but it just means that it takes some skill to use. I like how GF isn't exactly just press one button and tank . . . .
I don’t know about you, but I do anything BUT just stand there spamming the mouse button. There’s already plenty of things for a tank to worry about, and to learn how to do better and better. Having to focus on sliding back and forth because of a really silly and annoying quirk that’s probably unintentional is not one of the things I wanna focus on.
annoying - yes
game breaking - no
other things I'd rather see fixed first - probably yes
understand your frustration tho
Anyway, yes I agree please get rid of the moving forward portion of the animation!
Anyone notice that happening with other at-wills?