I can't seem to get my critical chance to go up. I guess the mechanics are alluding me. I'm using Pilgrim Assault on all but my feet. Lvl 8 and 9 enchantments. Darks on weapons, Savage on defense, Azure on offense and Fey or Quarter Master on utility. Using Drowned Blades and Axes. Rings ( Ring of Rising Focus +4) (Ring of Rising Precision +3), baaphomet's Infernal Talisman, Demogorgons Girdle of Might and Drowcraft pants and shirt. Here are some screen shots.
https://drive.google.com/file/d/124KnuGUp6uApZbE8NMh33DtGLbf8TzxW/view?usp=sharinghttps://drive.google.com/file/d/11RTzcVWJdwMWT5ibrYulcsfh46OrPuB1/view?usp=sharingWent the Pathfinder - Trapper route with a sprinkling of Combat
Companions are lvl 35 Yeti, lvl 35 Dinosaur, lvl 30 Hawk, lvl 25 Blinkdog, lvl 24 Dancing Shield.... only lvl 30 and 35's are bonded. All have lvl 8 or 9 Eldritch and Empowered stones.
Mounts use the following: Artificer's Persuasion, Slayer's Redemption. Artificer's Influence, Magistrate's Patience and Champion's Struggle.
Still a work in progress but, any suggestions to get this darn Critical Chance higher than 34.3%.
Critical Severity is +93%
Resistance Ignored -70.7%
Power 12,120
Critical Strike 6.501
Armor Penetration 6.948
Any advice is appreciated.
Thanks, Chef
Comments
From what i can see from the screenshots i would suggest swapping out a few artifacts that have crit, get those up to mythic to get 1000 crit per artifact. as far as the companion goes, put your highest crit enchantments in your companion and upgrade your bonding as high as possible (dont focus on r14, its a waste imo)
after that it's all about the enchantments in your gear and the boons that give crit.
Now get 3 rings with 2 offensive slotts using azure in all and as high rank bonding as you can get and voila 90%+ in crit...
Omu has several easy to get 2 offensive slott rings rest is either grind or the fast p2w consept your pick....
You can have others but if you want 2 offensive slotts and high stats on your companions gear rings is by far the best way to go.
Rings also are very easy to get the stats you want if you want to mix arpen crit reco power in any combo that works best with the gear you have atm.
If you want high crit having 3 rings with 6 offensive slotts for enchants is the way to go imho....
Fire archon as summoned do not have any debuff and it is far far easer to pick stats on rings and have 3 rings with offensive slotts then any other gear.
Sure the ultimate set up do not involve con artist as there are better simular out there and depding if you want to go full personal dps or have a bit of utility set up with rust monster.
Full personal dps has no room for any sellsword but now you are talking about bis 17k+IL and by that time if you have trubble getting high crit you are doing something seriously wrong imo...
edit:
p.s https://www.arcgames.com/en/forums/neverwinter/#/discussion/1239314/chultan-tiger-moves-like-a-snail
Your companion gear should also be focused on critical chance, power, and armor pen. You should be using a striker companion and it should be a minimum epic for additional companion stats.
The next thing you need to do is review your boons, make sure you take all boons that provide critical strike. The other thing you want to do is focus on getting gear that is critical focus from the hunts. Gravemaster head and armor, alpha boots or bone spur and for the hands royal silk or whatever the other one is.
Once you get your critical chance to about 90% you will want to slowly swap out your azures for brutal that are 1-2 rank higher than azures. As you do this, you keep the critical chance the same but gain power as well.
One quick note, work on your companions and mount insignia bonuses. Both of those need some tweaking.