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Pilgrim Weapon set bug

sky#7421 sky Member Posts: 7 Arc User
So I've got my self the new mod 13 Pilgrim Weapon set for my OP, was I happy but that soon fall apart since its got one of the most annoying bugs ever. You get in to combat, wack a few enemys and then when there is nothing around you, you get stuck in combat mode and weapon set is constantly activating even tho nothing is attacking you. Could you pls fix this, it's making me angry that I can't finish quests or pick up quest items to do so, since am stuck in combat.. ugh
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Comments

  • straytusstraytus Member Posts: 3 Arc User
    THIS. This, for some reason, doesn't seem to affect me in high level areas such as Chult or other 70+ areas thankfully. But when I'm doing dailies in Sharandar (the worst offender) it's horribly annoying. Please fix.
  • malignantmind#3340 malignantmind Member Posts: 73 Arc User
    I've been having the same problem on my CW. Most often seems to happen after killing a group of enemies, but then being left with only one to kill. After killing that one, I'm stuck in combat for as long as a minute with nothing nearby. If I can kill the entire group in one go, the bug doesn't seem to hit, or at least only lasts a few seconds. Makes it impossible to interact with objects or get on a mount. This needs to be fixed, and soon.
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  • sky#7421 sky Member Posts: 7 Arc User
    Oh I tried that one before even posting here, was thinking that could be it, but companion off I wack few enemies and still stuck in combat, 100% its the new Pilgrim weapon set, it's buged. I really dev's read this, bearly can get my self to play the game and I have ton of quests since am playing for only 2 weeks.
  • malignantmind#3340 malignantmind Member Posts: 73 Arc User
    etelgrin said:

    Depending which companions are you using guys? Perhaps its companion fight off something somewhere that you did not kill or already got aggroed by a different group of mobs on the way and is still fighting somewhere.

    Using the Chultan Tiger (which seems to have its own problems of constantly wanting to attack thin air), but I've tested it without a companion summoned and without the tiger as an active, and with the Lilend I was using last week. Same issue.
  • larsalexander123larsalexander123 Member Posts: 66 Arc User
    Same issue here. It's kind of annoying, since you can't do anything about it.

    I lost a lot of Dragon Herald zergs thanks to this bug.

    Please fix. Thank you.
  • frozen0311#0798 frozen0311 Member Posts: 1 Arc User
    Same problem here.. and look what solution support offered me. this is hard copy from email they sent me.
    Hello,

    Thanks for getting back to us.

    Having reviewed the information you supplied, we’ve come to the conclusion that this may be the result of an unreported gameplay bug. Regretfully, we don’t have a resolution for the issue at this time. We are always trying to improve the gameplay experience for all of our games and we appreciate the time you took to notify us of your concern. We would like to resolve the issue as quickly as possible, but, unfortunately some issues require development time from departments outside of Customer Support and cannot be immediately resolved by a Game Master.

    Please submit a report to the bug report section of our Neverwinter forums . This will allow other players to discuss the issue, give feedback, provide reproduction steps and possible resolutions, and bring the issue to the developer's attention.

    We apologize for the inconvenience. Let us know if you have any further concerns.

    It's disgracefull how they dont even care, us player have to contact devs to see this, their own employess cant even care less lol
  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    Wondered why I kept dropping into combat mode all the time. Ah well, I usually kill everything quick enough to get away with it. No doubt it'll get fixed in a few patches, it is the zenstore set, so should be fairly high on the priority list.
    No idea what my toon is now.
  • artifleurartifleur Member Posts: 642 Arc User
    Please fix this ASAP o:)
  • nitocris83nitocris83 Member, Cryptic Developer, Administrator Posts: 4,498 Cryptic Developer
    Thanks for the updates everyone! We've been looking at this issue since it was initially reported. I don't have any specific updates at this time but the team is working on it.
  • brewaldbrewald Member, NW M9 Playtest Posts: 212 Arc User
    edited March 2018
    Hi @nitocris83

    Thanks for the weapon set.

    The same bug is now present with the armor Rex Amiculum.
    We stay in fighting mode during the buff.

    Thanks :)
    Brewald - GWF 18.3k
    Eleonore - CW Mof Renegade 17.5k
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    Valrik - DC AC 18.2k
    Furiela - SW Temp 18.1k
  • malignantmind#3340 malignantmind Member Posts: 73 Arc User
    Glad to hear it's being looked at. I can be a little less cranky about it now. :tongue:
  • saints71saints71 Member Posts: 9 Arc User
    Very annoying bug. Fix it pls.
  • matthiasthehun76matthiasthehun76 Member, NW M9 Playtest Posts: 1,184 Arc User
    Oh good i have found this thread, cause i was about one to make, got exact problem as OP and the others as well. I have it now on my TR and the aggro i get and the threat range is on par with a good GF.

    The annoying war drums i hear cause of enemies"near" makes me mute the game sounds a lot, very annoying in long term.
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  • ironweb#6588 ironweb Member Posts: 15 Arc User
    I have the Pilgrim's weapon set and the same issues as everyone else is having. I equipped a different set of weapons and it went away. Put the Pilgrim set back on, fight & kill enemies then get stuck in combat mode.
  • demolitioninc#2453 demolitioninc Member Posts: 108 Arc User
    edited March 2018
    I have the same issue on two my toons. The stupid pilgrim weapon sets keep me in combat. It has nothing todo with the companion, you can unsummon it and still be in combat. The only way out is to relog. The primal set and the old relic and stronghold sets have no issues, afaik.
    Post edited by demolitioninc#2453 on
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  • flowcytoflowcyto Member, NW M9 Playtest Posts: 196 Arc User
    edited March 2018

    Thanks for the updates everyone! We've been looking at this issue since it was initially reported. I don't have any specific updates at this time but the team is working on it.

    This bug is extremely frustrating to work around atm- esp when questing in harder zones when surrounded by enemies.
    If the fix isn't coming anytime soon, then please I'd rather the sets proc be disabled in the meantime. I don't care about a conditional 1-10% dmg or w/e atm; its not worth this headache.
    ________________
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  • c1k4ml3kc3c1k4ml3kc3 Member Posts: 1,257 Arc User
    The bug that activates it is a power called "Pilgrim". There are two ways where it becomes annoying.

    1. It is affecting the players state of combat whenever there are enemies somewhat close-by up to 100-200ft. It activates once in regular combat and then proceeds to activate 20 times per 1 sec. So you get 20 sec of animation loop. Solution is to defeat the surrounding enemies or manage to unequip one part of the Pilgrim set equipment, which can be tricky since you're constantly returned to the state of combat, so you'd get one fraction of 1 sec to do it properly and you'd have to actually open the inventory and character section and then drag-drop the piece. Extremely annoying when fueling the altars in the lower parts of the City of Omu. Another way to prevent it is to ride a mount, if you're successful with the whole mounting because, again, you get only a fraction of 1 sec to do it.

    2. The enemies successfully attack you first during the combat. If this happens, you are bound to wait for it to finish. Even riding a mount will not stop it from the power activation. It will activate whenever you ride close to some enemies. For instance, if you defeat the bears and then proceed to go back to the city of omu and the path along has gorillas and other mobs, it will activate even while you're riding a mount.

    TIP :
    - During this bug having Boots of the Alpha is a terrible choice since the compy or other dino will aggro bazillion things.
    - The Companion will aggro enemies. It might start or prolong any of the aforementioned effects. The chances of the effect enduring for a longer periods of time is to have a companion with a very long threat detection. Not a good thing, at all.
    - Use the weapon itself, but for the neck use something else for the time being. That way you do not lose much, but gain a lot in terms of Damage which is the most important aspect anyways.
    True Neutral
    Left the Game due to heavy Damage Control & Missing Spanish Language
  • sky#7421 sky Member Posts: 7 Arc User

    Thanks for the updates everyone! We've been looking at this issue since it was initially reported. I don't have any specific updates at this time but the team is working on it.

    It's the mechanic of the weapon set that cousing the bug.
  • moltanomoltano Member Posts: 5 Arc User
    Interestingly enough, I only encounter this bug when I'm in Chult. I've been going up and down fighting in other areas and dungeons, but the set starts acting up only there. For me, at least.
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  • shiani1shiani1 Member, NW M9 Playtest Posts: 319 Arc User
    Is this the same thing that keeps you from opening chests in the stronghold HEs, etc? It's been driving me nuts! haha. Even when the tiger is right next to me and not out causing trouble it happens. I have to go to another group and kill them and then go back to the chest I was trying to open.
    Kianni Ravenmoon and Izyana Sol'Eetah




  • bluthbananabluthbanana Member Posts: 49 Arc User

    The bug that activates it is a power called "Pilgrim".

    1. It is affecting the players state of combat whenever there are enemies somewhat close-by up to 100-200ft.

    Maybe it has something to do with how the power determines the number of opponents. If it counts every opponent within a certain radius around the player it might activate other groups that aren't attacked somehow.

    Another idea is that it could have something to do with the bug that makes the companion aggro other groups regularly, although the player is far away and there is no reason for the companion to act as a wildcard. That mechanic could be in effect independantly from the companion, and only become more recognizable with a summoned companion. And the Pilgrim effect adds its own bug on top of it.

  • c1k4ml3kc3c1k4ml3kc3 Member Posts: 1,257 Arc User
    shiani1 said:

    Is this the same thing that keeps you from opening chests in the stronghold HEs, etc? It's been driving me nuts! haha. Even when the tiger is right next to me and not out causing trouble it happens. I have to go to another group and kill them and then go back to the chest I was trying to open.

    Yes, all non-combat interactions will reset and start again per 1 second for as long as the Pilgrim set power is in the action. It is completely irrelevant of the position on the server for as long as there are some enemies around to be found.

    Switching to some other off-hand is usually a good thing for the time being until the fix arrives.
    True Neutral
    Left the Game due to heavy Damage Control & Missing Spanish Language
  • c1k4ml3kc3c1k4ml3kc3 Member Posts: 1,257 Arc User
    edited March 2018
    r000kie said:

    ...

    Here you go, a bug chase better than your QA team was able to do, PW. Seeing that is the only set bought with ZEN, is interesting that not only is bugged, but also not the better one in game. You gave that to people stashing brave seals already - interesting commercial decision.
    When you play this game as long as I the understanding of the powers and the way they work becomes more clear.

    On the surface it is as I said and that was fixed to some extent since the exact power "Pilgrim" doesn't activate on the player anymore on each second. This I noticed to be fixed even before the official fix to the weapons on 15th of March. However there are more pressing issues with the set itself since it works and catches both damage specific powers and the healing specific powers. The weapon is like a bridge that's also a roundabout since each separate proc may proc the thing that proc-ed prior to the 2nd proc. It's this whole procseption and finding the exact cause is tricky business since there are items which may affect any of the 4 aforementioned procs.

    Rings of sudden whatever procs are one of the 4 procs, Companions are one of the procs and general distance in relation to the mobs is one of the procs as well as both healing AND overhealing. Those are all separate entities in terms of the power and the Weapon set itself activates whenever you have a combination of the 2 out of 4 procs I spoke about, which in turn can make 3 and 4 together up to the point where you can't turn off the weapon proc unless you completely eradicate all and every threat that's near you.

    Although people can be angry and upset about a thing like this please understand that this is completely normal when a game such as this has so many intrinsic powers which affect other powers to the point where finding what causes an unwanted behavior can be like finding a needle in the hay. In this situation, at least to my knowledge, there are 4 hays and needle likes to teleport quite a bit :)
    True Neutral
    Left the Game due to heavy Damage Control & Missing Spanish Language
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