Dear Neverwinter folks.
I'm going to start by stating that i understand all of the reasons that people want to be speed/power leveled to level 70 and beyond. I know that this is pretty much the majority of the players.
However...
I have been around since Beta. I have loved the game since I first played. But I have had one huge problem:
It has become impossible to play the pre level 70 storylines without being what I call "force-leveled" beyond them.
I love the stories that were written for Neverwinter. I have restarted characters numerous times. Unfortunately, no matter what I do (Avoid invoking after the intial mission, avoid skirmishes and raids, only log in to events as much as I have to to earn rewards), I wind up outleveling the missions somewhere around Neverdeath. By the time I finish that area and get my bag, I am usually pushing level 35-40. This means that it doesn;t take me long to be able to easily destroy most of what I encounter in Helm's Hold, Ebon Downs and so on.
And this is not counting what happens if I dare to join a guild and go to the Stronghold at all. From what I can tell, those missions are truly geared to jet propel a character to level 70.
Now I am not bad-talking the game. I am just extremely frustrated. I DO want to play the level 70 content, but NOT until I am able to actually enjoy the earlier stuff at an appropriate level.
Take my GWF, for example. I have done a lot to try to hold his level back, as I wanted to enjoy the Icespire Peak storyline, and then move to the Underdark missions with my son. Unfortunately, despite my efforts, we are not quite done with Icespire and we are well past level 60. I'm afraid that by the time we get to the Underdark, which we have anticipated for a long time, we will simply be too high level to enjoy it.
I can't understand it. I understand ahy there are extras to help those who WANT to zoom to 70. What I fail to understand is why those of us who do NOT want that are still being boosted as well.
I hear that "Level 70 is where the game begins" almost every day. I think that's a shame, as your people created some amazing stuff for sixty nine levels below that. Now why can't we be allowed to savor the entire trip? It's like taking a trip though Yellowstone National Park, but being shoved through on a Japanese rocket train.
Can't you PLEASE consider some option that allows those who don't want to be speed leveled to enjoy the game as well?
4
Answers
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The ability to freeze XP gain could lead to some abuse, so I doubt they would consider it.
The new mod increases the XP gain rate from 60-70, probably in expectation of an upcoming level cap increase, but IIRC they also made quests that you have overleveled still appear available
So, hopefully you can still complete the quests in order and would just earn less XP for them as you go, but you'd be pretty over-powered and face-rolling through them unless you intentionally wore lower level gear... not sure if even that would fix it though
The last few alts I leveled up got to 70 in lvl 20-30 gear, but I wasn't trying to follow the story
It is a shame that so much content is being effectively hidden for the sake of, apparently, catering to the lowest common denominator player that gets bored with stuff like story and learning how things work
It feels like the game expects players to skip most of it instead of actually play it
To whomever said that it could be abused, I would have to wonder how. It wouldn't give a player more access to AD than going up in level normally.
What I DO know is that I started playing with a friend who is new just a week and a half ago. We are not in a guild, and missed a couple of days, yet we just completed Neverdeath Graveyard... at level 63. This means that unless we want to spend a lot of time playing with no rewards just to experience the middle regions, we might as well completely ignore all of the regions prior to Elemental Evil, Underdark and Sharandar. And now with the new reduced level requirements, I KNOW we'll be 70 well before finishing any of those campaigns.
Normally it takes about a week of regular play before my main level 70 toon gets a "Claim Rewards" button on the bottom right corner of the screen. Between yesterday and today I got that button 3 times, playing at the same pace I always play.
The next 2XP event will be...interesting.
Probably a bug. 100K was the limit many mods ago. I think they messed up and probably it will be fixed tomorrow.
They also nerf'ed the XP reward of the Baphomet weekly quest significantly, about 1/4 of what it used to be. I could not find that mention anywhere in the patch note.
EDIT: I take it back. It announced there will be no maintenance on PC tomorrow.
EDIT: It is not a bug. Oh, well!
Anyway, isn't there something about reduced XP rewards in the patch notes?
By the way, if they keep 100K, people may start to like tome of experience. It comes with 10 and 5000 each. So, half of the XP reward can be recovered. It is like getting half of the ticket back from lotto.
Note that the experience rewards from Elemental Evil and other post-60 content, which were much higher than other content, have also been reduced proportionally.
I guess post-70 is also considered as post-60. I did not read it that way when I first read it because it is in level 60-70 section somehow I was not thinking level 70 is part of it.
How would running Cloak Tower every time be an abuse? What does it matter which dungeons a player runs through?
If their alt will not be level up, they will just equip them some cheap but powerful to that level equipment and just keep on running (say) 30 alts to do AD RQ run (which will always pick Cloak Tower) every day.
Basically, time matters. For only 2, you don't really care. If you run a fleet, you want to be very fast and cheap.
Folks used to run TOS all the time because it was fast and the least annoying dungeon. If I get one that I don't like, I just log out. I'm playing the game for fun, not to feel like I'm being punished.
In any case, none of these are legitimate enough reasons not to implement what the OP was asking for. Even if folks can use it to get slightly faster RQ, who cares. I'm disconnecting if I get a crappy one anyway.
Higher geared players will actually play to earn XP and get some rewards here and there.
XP boosts became a viable choice now, especially in running the Chult/Omu segments. It makes Lure hunting so much less tedious when you can "DING" and compete with the teammates who'll "DING" more
No, seriously, stop looking for problems in every.single.aspect.of.the.game. This is a great implementation and never, ever, in the history of Neverwinter was important to "take time and explore"/ This was a game where you have tutorial up to the level of 60, and then you start building up yourself in T2 dungeons. Then you'd be slammed with MOD6 and you had somewhat fun in exploring the story in MOD6, doing quests up until level 70 where it was guaranteed that you'd get an Elemental weapon artifact. So, it was a RACE at the time and that's what made it interesting...
Quests, not so much. Quests were never that deep or immersive for anyone, really. And if you wanted something deep or immersive to some point, and I'm not saying that there is such a thing, you'd play Foundry quests.
Not to bash upon the people who like to RP or simply enjoy the aesthetics of the Neverwinter, but people who play this game just to enjoy the leveling aspect from 1-60 levels are weird to me at this point of the game.
Besides, leveling was never an issue to begin with. Anyone could power-level with ease. I was doing just quests at mod 3-4 and end up with a lvl 60 MoF in less than 6 hours. Just quests. It is so easy to levelup that it becomes a factor you may just put aside as a bonus you get here and there.
So, this system REWARDS players who actually play and invest time into playing rather than to reward people who simply do professions and nothing else, at all, botting entire day and whatnot. That's a terrible way to "play" a game.
Refinement system is amazing at this point. It was never any better, at all. It's simply perfect.
Experience overflow is amazing at this point. It allows people to earn some extra power points when building a character. It rewards playing the game rather than to make 50+ characters who'll jumpstart dung/skirm combo to earn AD. This way you may also get some RAD. And it makes servers a bit bigger in my opinion.
Let it last as long as it last. You have no idea how stupid it is to get into POM and see people leave immediately.
CoH's old 'Hold your leveling" was a nice feature.... I believe WoW and some others had it too for a time- but as they also were either partially or very PvP centrist and with such a feature you could sit in a nice cushy level range till you got all your needed points... well I can see why those games dropped it. Since this game also has level based PVP... I wouldn't expect such a feature pretty much ever.
Damnit PVP ... your why we can't have nice things for PvE all the time in almost all the games. (Shakes finger)
JK Don't get mad at me PvP folks.
As for the faster levels after 70- I hope that isn't a bug to be fixed on monday! I love it
Makes up for that silly Adventure Pack in the lockbox. A little....
If it's any consolation, my level 64 CW got flattened by the Revered Thlorogg last night.
As a noob with about 90 hours in (across a couple of years now, at this point, other games other interests blah blah) I will say that I'm suprised in how fast I made it to 49. It occured to me a couple of nights ago that I'd gone through one of the areas without being attacked once, the mobs only came to me if I nuked one, otherwise I was free to run through at will. It reduced the playing aspect, I ran my quests just to get them out of the way and advance down the line. Like god-mode in DOOM, too much of that will sap the fun out of anything.
I've noticed that some areas limit your level for some reason, perhaps that would be a solution? Regardless what your actual level was, a particular area will level-limit you automatically? Not raise you up to it's level but <font color="orange">HAMSTER</font> your actual level down to the appropriate range? The graveyard seems to do this, perhaps the mechanic can be applied everywhere else?
Just a thought. As I might have mentioned, I'm a noob to the game.