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Adding voniblood to the shared bank

Can we please have the voniblood currency added to the shared bank. Just like the gold and tradebars are account wide to share amongst our characters. Can we have the voniblood as well as black ice to share.. as these currency are going extinct in future mods.

Comments

  • murphyvamurphyva Member Posts: 32 Arc User
    I would like that, I spend 300K on a masters trowel and I cant use it for other toons, kinda sucks
  • ecrana#2080 ecrana Member Posts: 1,654 Arc User
    While I agree, I don't see it ever happening. They're not comparable currencies to gold or tradebars. That trowel should definitely be account bound too. Ridiculous that they expect you to buy for each toon.
  • omegarealities#7219 omegarealities Member Posts: 1,004 Arc User
    How are they going extinct (did I miss some announcement)? There are many other campaign currencies that are still very active despite being older mods.

    I much rather see Astral Diamonds be added be added to the bank.
  • U can share Ad via diamond zen exchange so i can already move ad around my characters. So adding ad to the shared bank would be completely worthless cause we can already transfer toon to toon for free!!.
  • omegarealities#7219 omegarealities Member Posts: 1,004 Arc User
    edited January 2018
    Sure you can. But it sure would be nice not having to constantly logging in out toons just to move AD from character to another. AD is not campaign currency. If we go your route, all they would need to do to voniblood is bind it to account so people mail it back and forth to characters.
    Post edited by omegarealities#7219 on
  • omegarealities#7219 omegarealities Member Posts: 1,004 Arc User
    Disagree with me all you want, but why stop with voniblood. Let's stick a place for every campaign currency in the shared bank. Why should voniblood be treated special?
  • johnnyreklaw#1518 johnnyreklaw Member Posts: 114 Arc User

    Disagree with me all you want, but why stop with voniblood. Let's stick a place for every campaign currency in the shared bank. Why should voniblood be treated special?

    Okay, I will disagree.

    Too many players in this game have the "Right now" mentality. They want end game gear "right now," they want all the boons "Right now," and they want to do no effort on a new toon but want then End-Game ready "RIGHT NOW!". But in my experience, those who buy their characters and buyout campaigns on their first time with a class are awful at playing the class.

    In short, campaigns make players better at the class. There are too many people who have bought all the campaigns, bought MW gear, and farmed on a main to support other toons' gear needs. The campaigns, however, teach players HOW to play a class. The best players don't take a new class and simply buy their way to the top. By working through the campaigns, players learn how to play the class. With the recent "Buyout Campaign" options cropping up, I see more and more players running TONG who have no idea how to play their classes. I've seen support classes out-doing the DPS classes in damage and support classes who have no idea how to play. I've had more than one conversation with someone who "bought" a new level 70, bought 4 or 5 of the harder campaigns, and then tried to run FBI, MSP, MSVA, TONG or something else. The runs fail because they don't know how to play their toons.

    True story: Had an OP ask the other day in a random queue MSP "What move do I use to pull aggro." In talking, he'd bought most of his gear/enchants/campaigns, and even a slew of PowerPoints. He had no idea how to tank.

    Transferring of campaign currencies means a "free" way to do this. I'd much rather take my 15.7k SW through SKT missions then my 10.4k TR, but I won't ever learn my TR without some kind of practice (or my CW or GWF). My main toons (SW and DC) are good at their roles in dungeons because I learned how to play them. Yes, Campaigns are grindy, but after Elemental Evil (where most players kill 4-5000 mobs), I always feel like I understand a class better. As I progress and go further, I feel like I'm getting it, where those who buyout never have this growth.

    Yes, Classes are similar. I disagree, however, that campaign currencies should be transferable because no two classes are played the same. There are enough Wallet Warriors running around looking to be carried because they don't know how to play. Offering a free way for people to get end-game toons will only add to that ongoing list of terrible players.
  • omegarealities#7219 omegarealities Member Posts: 1,004 Arc User
    I guess I am a little confused by your last two paragraphs. You seem to say that allowing players to transfer campaign currencies causes problems, but they still should be allowed too. Unless I am misunderstanding what you have written.

    In my opinion, allowing the transfer of campaign currencies will only exasperate the problem. Players will use their main toon to farm the currency and then pass it on to their ad, using that to bypass the need to earn the currency to progress through the campaign.

    I may have been to subtle in my post. But I was being sarcastic about add campaign currencies to the bank. I feel that the only currencies in the shared bank should be game currencies (Zen, Gold and I wish AD). If they would allow the sharing of campaign currencies, then those should take up shared bank slots, just like any other shared item.
  • ecrana#2080 ecrana Member Posts: 1,654 Arc User
    To say that adding campaign currencies to the shared bank would create nothing but terrible players is very narrow minded. Terrible players are created by laziness. Not everyone that buys campaign packs ends up being a bad player. I know plenty of people that do it because they don't want to do the same content again on another toon and have played this game long enough to learn the class fairly quickly.

    This isn't rocket science. It's a game. Acting as if someone needs to spend weeks learning a class is laughable. And acting as if playing the campaigns teaches you anything about a class is laughable. You can literally walk through most of the game using almost any powers/set up on any class with no problems.
  • johnnyreklaw#1518 johnnyreklaw Member Posts: 114 Arc User

    I guess I am a little confused by your last two paragraphs. You seem to say that allowing players to transfer campaign currencies causes problems, but they still should be allowed too. Unless I am misunderstanding what you have written.

    Sorry if that was confusing. My point was that players are currently buying their way to 70, and if we allowed transfer of campaign currency, they would no longer have the money-gate in front of them to stop them from creating bad toons.

    To say that adding campaign currencies to the shared bank would create nothing but terrible players is very narrow minded. Terrible players are created by laziness. Not everyone that buys campaign packs ends up being a bad player. I know plenty of people that do it because they don't want to do the same content again on another toon and have played this game long enough to learn the class fairly quickly.

    This isn't rocket science. It's a game. Acting as if someone needs to spend weeks learning a class is laughable. And acting as if playing the campaigns teaches you anything about a class is laughable. You can literally walk through most of the game using almost any powers/set up on any class with no problems.

    You start by saying "terrible players are created by laziness" but go on to say that "I know plenty of people that do it because they don't want to do the same content again on another toon...." That is trademark laziness. Not wanting to play as intended is lazy. Cryptic makes money from the lazy players who will buy their way through the game.

    I know several end-game players, and have met many more. I would not hazard to tell anyone how to run any class except SW and possibly DC. I don't know enough about any other class except stat balance. I also know enough to know that if I simply find ways to "skip" most of the campaign, I won't know the limitations, abilities, and correct movesets to be highly-effective as a class.

    Yes, the campaigns aren't hard, but people start finding faster ways to kill things. Suddenly, it makes more sense to throw daggers before an IBS on a GWF. You discover that SW's don't need to refresh the PoP when its ready, just when its about to die. These are the little things that separate the mediocre from the great are often learned in campaigns. These are things I can put down in a build, no matter how detailed I get. Players need to experience these for themselves and adapt to their playstyles. Otherwise, players are just terrible. I've seen more than my fair share of GWF's who run in and get one-shot by mobs. Why? They've seen GWF's do this before and don't know the hits that will take them down. I've seen tanks using a "DPS" build as the only tank and failing because the group needs a true tank and they don't know how.

    Campaigns should be played. I can get behind the 1/2 cost campaign tokens, but buying out everything or having a means of sending a surplus of these supplies across alts from your main will lead to an influx of players who are, at best, mediocre because they don't have the playtime logged to know how to play the class.

    No two DPS classes are alike. I have one of each DPS, and each, I'm learning, are vastly different. Some are squishier than others. Some need to ramp into damage and some come out swinging like a truck. If you jump immediately to end game content and don't learn the details, you won't be nearly as good as a player who worked their way through the game naturally.
  • ecrana#2080 ecrana Member Posts: 1,654 Arc User

    That is trademark laziness. Not wanting to play as intended is lazy. Cryptic makes money from the lazy players who will buy their way through the game.

    One man's laziness is another's efficiency. You're entitled to your opinion. Even if you like to generalize and lump everyone into the same group while acting as if it takes an absurd amount of time to learn how to play a class. Maybe when the game was first out but at this point there's so much information out there to accelerate the learning curve. You can also learn a class from great players in your guild. I know a top notch OP that has mentored many players that wanted to speed their way to end game. They weren't too lazy to learn the class. They just didn't want to spend months grinding out campaigns on yet another toon.

    And as far as "playing as intended" goes, if the dev's didn't intend for people to skip content, they wouldn't have introduced ways to skip content. Just because you believe everyone should be forced to do something a certain way doesn't mean the game makers agree.

    Yes, Cryptic makes money off some lazy people that don't want play through content. They also make money off people that want to buy RP instead of farming a little longer? Should they stop selling RP because it breeds laziness?

  • mordekai#1901 mordekai Member Posts: 1,598 Arc User

    To say that adding campaign currencies to the shared bank would create nothing but terrible players is very narrow minded. Terrible players are created by laziness. Not everyone that buys campaign packs ends up being a bad player. I know plenty of people that do it because they don't want to do the same content again on another toon and have played this game long enough to learn the class fairly quickly.

    This isn't rocket science. It's a game. Acting as if someone needs to spend weeks learning a class is laughable. And acting as if playing the campaigns teaches you anything about a class is laughable. You can literally walk through most of the game using almost any powers/set up on any class with no problems.

    Learning something and becoming good at it are quite different.
    There are a lot of (I hope) alt characters out there that seem to have been cut and paste from blogger builds, equipped with hand me downs, and R7s, who might have read a few guides, and solo'd their way to 70. Who can probably run through a Random Leveling Dungeon like Conan on PCP, but when it comes to serving a role on a tougher dungeon haven't a clue.

    Making it even easier than it already is for half arsed alts to climb the ladder would continue to populate Epic and higher dungeons with ill equipped characters who "look good on paper" but in many instances cause more of a hindrance than a help

    I've got a 9.6k SW. I can solo pretty much anything with him, but wouldn't run him through a pug queu on anything tougher than a T1 cos frankly, I don't play that toon very much and have no idea of the right strategies to employ in group play. My TR, CW, GF and Paladin however, are a different story.
    Giving my SW more free stuff would not improve my ability to contribute in a higher difficulty situation. The fact is, I can't be bothered to run him through the content from which he would EARN Voninblood. As such, I have to live with the fact he ain't getting any.
  • ragequittingdc#8599 ragequittingdc Member Posts: 229 Arc User
    just in case a dev is reading itt and considering, please PLEASE add comp tokens to shared bank
    im actually the gwf carry
  • omegarealities#7219 omegarealities Member Posts: 1,004 Arc User
    I think we have went off on a tangent from what the OP was wanting. From my understanding, what they were wanting was a space for Voniblod like Gold and Trade Bars have.

    Now the question is, do we really want this for ALL campaign currencies? There are at least 40 of them. Or, do we just want them bound to account, where we can shift them from toon to toon, using a shared bank slot.

  • ragequittingdc#8599 ragequittingdc Member Posts: 229 Arc User
    edited February 2018
    > @omegarealities#7219 said:
    > I think we have went off on a tangent from what the OP was wanting. From my understanding, what they were wanting was a space for Voniblod like Gold and Trade Bars have.
    >
    > Now the question is, do we really want this for ALL campaign currencies? There are at least 40 of them. Or, do we just want them bound to account, where we can shift them from toon to toon, using a shared bank slot.


    personally I think it would be a good idea for account wide campaign currency/keys but only if it was accessible to your characters that have already completed the campaign up to a certain point. I don't see how they would be able to do that very easily unless they add a special type of banker to each campaign zone though, like one for voninblood in bryn shander for example.
    im actually the gwf carry
  • uniquesuby03420#3299 uniquesuby03420 Member Posts: 9 Arc User
    edited February 2018
    Ok this is getting off topic and too much added to make any sense.. I have gathered a good solution to what everyone has input. And i ty for your time. I started this thread cause my 15khr has tons of black ice and voniblood to spare and can only make 1 black ice glyph a day. So wishing i could build on my dc and gf with this stuff... which are 13k IL... and blk ice gear is extinct btw except for transmutes. Primal gear blows away relic so relic is going under the bus next.. is the only reason I suggested these 2 currencys

    Ty all for your feedback. I love the idea from ragequittingdc - of companion tokens added to the shared bank... and I love the idea omega brought of AD Being Bound to account just like zen is.. those 2 are great ideas devs, please consider. These two ideas will probably need their own discussion started up for more feedback. Not trying to kill the game .just make it a little more enjoyable after a long grind.
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