Can we please have the voniblood currency added to the shared bank. Just like the gold and tradebars are account wide to share amongst our characters. Can we have the voniblood as well as black ice to share.. as these currency are going extinct in future mods.
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I much rather see Astral Diamonds be added be added to the bank.
Too many players in this game have the "Right now" mentality. They want end game gear "right now," they want all the boons "Right now," and they want to do no effort on a new toon but want then End-Game ready "RIGHT NOW!". But in my experience, those who buy their characters and buyout campaigns on their first time with a class are awful at playing the class.
In short, campaigns make players better at the class. There are too many people who have bought all the campaigns, bought MW gear, and farmed on a main to support other toons' gear needs. The campaigns, however, teach players HOW to play a class. The best players don't take a new class and simply buy their way to the top. By working through the campaigns, players learn how to play the class. With the recent "Buyout Campaign" options cropping up, I see more and more players running TONG who have no idea how to play their classes. I've seen support classes out-doing the DPS classes in damage and support classes who have no idea how to play. I've had more than one conversation with someone who "bought" a new level 70, bought 4 or 5 of the harder campaigns, and then tried to run FBI, MSP, MSVA, TONG or something else. The runs fail because they don't know how to play their toons.
True story: Had an OP ask the other day in a random queue MSP "What move do I use to pull aggro." In talking, he'd bought most of his gear/enchants/campaigns, and even a slew of PowerPoints. He had no idea how to tank.
Transferring of campaign currencies means a "free" way to do this. I'd much rather take my 15.7k SW through SKT missions then my 10.4k TR, but I won't ever learn my TR without some kind of practice (or my CW or GWF). My main toons (SW and DC) are good at their roles in dungeons because I learned how to play them. Yes, Campaigns are grindy, but after Elemental Evil (where most players kill 4-5000 mobs), I always feel like I understand a class better. As I progress and go further, I feel like I'm getting it, where those who buyout never have this growth.
Yes, Classes are similar. I disagree, however, that campaign currencies should be transferable because no two classes are played the same. There are enough Wallet Warriors running around looking to be carried because they don't know how to play. Offering a free way for people to get end-game toons will only add to that ongoing list of terrible players.
In my opinion, allowing the transfer of campaign currencies will only exasperate the problem. Players will use their main toon to farm the currency and then pass it on to their ad, using that to bypass the need to earn the currency to progress through the campaign.
I may have been to subtle in my post. But I was being sarcastic about add campaign currencies to the bank. I feel that the only currencies in the shared bank should be game currencies (Zen, Gold and I wish AD). If they would allow the sharing of campaign currencies, then those should take up shared bank slots, just like any other shared item.
This isn't rocket science. It's a game. Acting as if someone needs to spend weeks learning a class is laughable. And acting as if playing the campaigns teaches you anything about a class is laughable. You can literally walk through most of the game using almost any powers/set up on any class with no problems.
I know several end-game players, and have met many more. I would not hazard to tell anyone how to run any class except SW and possibly DC. I don't know enough about any other class except stat balance. I also know enough to know that if I simply find ways to "skip" most of the campaign, I won't know the limitations, abilities, and correct movesets to be highly-effective as a class.
Yes, the campaigns aren't hard, but people start finding faster ways to kill things. Suddenly, it makes more sense to throw daggers before an IBS on a GWF. You discover that SW's don't need to refresh the PoP when its ready, just when its about to die. These are the little things that separate the mediocre from the great are often learned in campaigns. These are things I can put down in a build, no matter how detailed I get. Players need to experience these for themselves and adapt to their playstyles. Otherwise, players are just terrible. I've seen more than my fair share of GWF's who run in and get one-shot by mobs. Why? They've seen GWF's do this before and don't know the hits that will take them down. I've seen tanks using a "DPS" build as the only tank and failing because the group needs a true tank and they don't know how.
Campaigns should be played. I can get behind the 1/2 cost campaign tokens, but buying out everything or having a means of sending a surplus of these supplies across alts from your main will lead to an influx of players who are, at best, mediocre because they don't have the playtime logged to know how to play the class.
No two DPS classes are alike. I have one of each DPS, and each, I'm learning, are vastly different. Some are squishier than others. Some need to ramp into damage and some come out swinging like a truck. If you jump immediately to end game content and don't learn the details, you won't be nearly as good as a player who worked their way through the game naturally.
And as far as "playing as intended" goes, if the dev's didn't intend for people to skip content, they wouldn't have introduced ways to skip content. Just because you believe everyone should be forced to do something a certain way doesn't mean the game makers agree.
Yes, Cryptic makes money off some lazy people that don't want play through content. They also make money off people that want to buy RP instead of farming a little longer? Should they stop selling RP because it breeds laziness?
There are a lot of (I hope) alt characters out there that seem to have been cut and paste from blogger builds, equipped with hand me downs, and R7s, who might have read a few guides, and solo'd their way to 70. Who can probably run through a Random Leveling Dungeon like Conan on PCP, but when it comes to serving a role on a tougher dungeon haven't a clue.
Making it even easier than it already is for half arsed alts to climb the ladder would continue to populate Epic and higher dungeons with ill equipped characters who "look good on paper" but in many instances cause more of a hindrance than a help
I've got a 9.6k SW. I can solo pretty much anything with him, but wouldn't run him through a pug queu on anything tougher than a T1 cos frankly, I don't play that toon very much and have no idea of the right strategies to employ in group play. My TR, CW, GF and Paladin however, are a different story.
Giving my SW more free stuff would not improve my ability to contribute in a higher difficulty situation. The fact is, I can't be bothered to run him through the content from which he would EARN Voninblood. As such, I have to live with the fact he ain't getting any.
Now the question is, do we really want this for ALL campaign currencies? There are at least 40 of them. Or, do we just want them bound to account, where we can shift them from toon to toon, using a shared bank slot.
> I think we have went off on a tangent from what the OP was wanting. From my understanding, what they were wanting was a space for Voniblod like Gold and Trade Bars have.
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> Now the question is, do we really want this for ALL campaign currencies? There are at least 40 of them. Or, do we just want them bound to account, where we can shift them from toon to toon, using a shared bank slot.
personally I think it would be a good idea for account wide campaign currency/keys but only if it was accessible to your characters that have already completed the campaign up to a certain point. I don't see how they would be able to do that very easily unless they add a special type of banker to each campaign zone though, like one for voninblood in bryn shander for example.
Ty all for your feedback. I love the idea from ragequittingdc - of companion tokens added to the shared bank... and I love the idea omega brought of AD Being Bound to account just like zen is.. those 2 are great ideas devs, please consider. These two ideas will probably need their own discussion started up for more feedback. Not trying to kill the game .just make it a little more enjoyable after a long grind.