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[PC] Announcing Neverwinter: Lost City of Omu

nitocris83nitocris83 Member, Cryptic Developer, Administrator Posts: 4,498 Cryptic Developer
Yesterday we announced the upcoming module - Neverwinter: Lost City of Omu!

Over the next few week's we'll be sharing Developer Blogs with more detailed information on content, rewards, etc. We look forward to your feedback on this as well as the feedback threads on the Preview forums. In the meantime, check out Dragon+ Magazine's exclusive initial coverage of the upcoming release!

Comments

  • m4kotom4koto Member Posts: 3 Arc User
    7 month after Tomb and no new class. :|
  • seniksenik Member Posts: 4 Arc User
    I have a problem with the new update. After it, I cant launch the game, though I launch the launcher as Admin and yet nothing. Couple of times after the update it restarted and one of the DLL files called on the end like ...51.dll could not open and I dont remember the full name of the file, and now this... Please help me with this dilemma. https://ibb.co/j7YyZ6 https://ibb.co/j7YyZ6
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  • majorcharvenakmajorcharvenak Member Posts: 783 Arc User
    It will be nice to get a look at the new area once it drops on preview. I looking forward to further exploring down in Chult. I am curious as to if they will be adding another endgame dungeon and if so, will that push ToNG out of Hero's Accord into the Epic Random Queues or will it remain in Hero's Accord?
    ~Shia~

    House Miliskeera in exile (NW)
    Sereska Miliskeera, Lvl 70 OP - Devotion (Just.)/Protection (Just.)
    Shizlee Miliskeera, Lvl 70 DC - Divine Oracle (Right.)/Anoited Champion (Faith.)
    Finithey Miliskeera, Lvl 70 HR - Stormwarden (Combat)/Pathfinder (Trapper)
    Maya Sik-Miliskeera, Lvl 70 CW - Spellstorm
    Irae Sik-Miliskeera, Lvl 70 TR - Master Inflitrator

    Member - Houseclan t'Charvon (STO)
    Shiarrael e'Tal'Aura t'Charvon, LvL 60, Rom Sci
    S'aana ir'Virinat t'Charvon, Lvl 60, Rom Eng
    T'Lyra, LvL 60, Fed, Vul Sci
    Ta'el, Lvl 60, Rom Tac
  • metalraro#7399 metalraro Member Posts: 38 Arc User
    really? and Scourge Warlock? he this continue to be destroyed? Will it be made of support? another campaign, in addition to other equipment? and fix the HAMSTER they did with the class that exists in all dungeons and dragons like dps .... anything? really
    WE ARE NOT SUPPORT, WE ARE DPS
    today
    we do not cure as a cure
    we do not debuff
    we do not do the tank
    we did not get hurt
    What are we?
    anything
  • ecrana#2080 ecrana Member Posts: 1,654 Arc User

    m4koto said:

    7 month after Tomb and no new class. :|

    dude what are you even on? for starters, classes take a LONG time to make and balance - because they've got to work on interaction between every power to see if it scales to a ridiculous level, and not only that, but i think reworking 2 classes that need it is more important.

    get your priorities straight mate.
    Let's not pretend it's been only 7 months with no new class. A new class should be in the creative process as soon as the last class is ready for release if not beforehand. The last class to come out was the Pally. That was how long ago? A little bit more than 7 months that's for sure.

    Yes, balancing, blah blah blah. These are all excuses that don't change the fact that it's been years with no new class. Yes, balancing is a need. And so is making new classes. And new content. It's all part of the process.
  • ecrana#2080 ecrana Member Posts: 1,654 Arc User
    I got so wrapped up in the "no new class" talk that I didn't even say what I really wanted to.

    Really? More dinosaurs? More hunts? Same basic environment again. One epic trial. Lackluster to say the least.
  • ladybearheartladybearheart Member Posts: 4 Arc User

    I got so wrapped up in the "no new class" talk that I didn't even say what I really wanted to.

    Really? More dinosaurs? More hunts? Same basic environment again. One epic trial. Lackluster to say the least.

    They announced some time ago that the next update would still be in Chult, so why surprised?
  • emuriannemuriann Member Posts: 14 Arc User
    Boohoo, whiners incoming as usual.

    Thing that got me is the Triceratops in the preview, thing that bugged me at the launch of Chult where that all Dino's where carnivore's, and it felt a bit as if they are all made of the same template.

    Hoping to see some herbivores (I personally love the anklyosaurus).

    Also hoping the other dungeon gives an incentive for people to run Hero's Accord, though tbh I doubt it will happen for as long as the 2 DC meta is still the best way to go in terms of short completion times.

    Is there any chance you guys (devs) considered moving MSP and FBI from Random Epic D to Hero's Accord? You received a ton of feedback about this and I think that this would please allot of people.
  • hercules125hercules125 Member Posts: 427 Arc User
    Appears to be some fixes for the SW, but still waiting for them to make HR Archery Path a viable build again...
  • rickcase276rickcase276 Member, NW M9 Playtest Posts: 1,404 Arc User
    Also they are sort of dictated what they can do by WotC, so Chult is where they wish the game to remain in. I think part of the problem with new classes is being able to have time to design it. You have to remember that most, if not all of, the developers that made the classes no longer work for the company. Does the game need 1-2 more classes, and more races, yes. Hopefully we will see one before the end of the year.
  • jade456usjade456us Member, NW M9 Playtest Posts: 32 Arc User
    I am happy they are releasing new content faster than in the past. Would love a new class, but fitting it into the existing party structure is a huge process, so I would rather wait and have them get it right then release a buggy class. A new race should be pretty easy by comparison.....
  • gromovnipljesak#8234 gromovnipljesak Member Posts: 1,053 Arc User

    m4koto said:

    7 month after Tomb and no new class. :|

    dude what are you even on? for starters, classes take a LONG time to make and balance - because they've got to work on interaction between every power to see if it scales to a ridiculous level, and not only that, but i think reworking 2 classes that need it is more important.

    get your priorities straight mate.
    Let's not pretend it's been only 7 months with no new class. A new class should be in the creative process as soon as the last class is ready for release if not beforehand. The last class to come out was the Pally. That was how long ago? A little bit more than 7 months that's for sure.

    Yes, balancing, blah blah blah. These are all excuses that don't change the fact that it's been years with no new class. Yes, balancing is a need. And so is making new classes. And new content. It's all part of the process.
    You're getting new content. TONG is new content, just like MPF, and FBI and MSP and so on.

    The issue is that once we get the level cap increase, we get what, 5-6 more powers and feats, 6 more class features - two for each path, and right now, 8 classes. That's literally hundreds of things they have to balance, just for a level cap increase.
    Add to that the fact that they need to rework SW and TR, what's even more feats they have to work on, adding a new class before level cap increase is suicidal. Because they'd have to balance everything out multiple times. Once with the class, once after the level cap increase - and that just complicates everything. They 1st need to do the LC increase.
  • oclosoclos Member Posts: 58 Arc User
    Though getting a level cap increase is paramount, I wouldn't call a marvel getting new classes and races along with it.
  • lordaeoloslordaeolos Member, NW M9 Playtest Posts: 167 Arc User
    oclos said:

    Though getting a level cap increase is paramount,.

    Why? If anything I would like it if they never released another LC increase, and instead added a new paragon path to each of the classes already in game. With loadouts that gives the community a ton of variety to explore. Honestly, when I think Level Cap Increase, I think of Elemental evil, and it makes me cringe. Remember how many dungeons we lost? class balance out of wack? Grinding alts through content that was pointless for anything but leveling, just so groups had support as well as DPS? No thanks.

    As for the new mod, I'm super excited. Chult is one of my favorite campaign zones to date, and if the pen and paper campaign is any indicator we are in for a treat!

    The only gripe I have is the uneven RNG grind, I'm convinced that RNG is weighted in favor of some players and against others (possibly racing condition in the RNG algorithm?)... for example: it took me 3876 runs in ndemo/edemo/mdemo to get a +5 ring (I tracked my demo rewards in a spreadsheet for over a year)... or 2 weeks ago I was helping an alliance member grind MSVA (I've never had a Jarl's gaze drop), and I had a guild mate get 4 in 10 runs. Instead of naked RNG I would love to see something like the bags in the winter fest, 1st run lowest odds of good rewards.. by say run 20 increase the odds of better loot, and keep increasing the odds until you hit something like the UEC, then reset the loot table for that character... let people feel (evenly?) rewarded for playing.

    I'm a software developer myself, as such I recognize the hard work, and dedication that goes into an effort like this, and want to say thank you to the entire development and art team for making this game and keeping us in the loop with future changes. Thank you!
    "Lord Willow"
    Guild Leader: Mistaken Identity (formerly Midnight Express)
    My Twitch Stream
    See my Youtube Channel for guides and more


    "Don't ever become a pessimist... a pessimist is correct oftener than an optimist, but an optimist has more fun, and neither can stop the march of events."
  • oclosoclos Member Posts: 58 Arc User
    edited January 2018
    Paramount - Marvel ? Pun? :p
    Anyway, I'm always assuming stuff added will be done properly. You can't be afraid to add stuff cause it MIGHT not work properly. Even if you pre-plan something for hundreds of years it might still go wrong you know. But that's only a possibility. It's preferable to think positivelly and think it will work like a charm. Especially if it is well intended.

    Also think of it like this. Sometimes you need to do something more times than another to get the same results. Maybe it's not the design per se; maybe you're doing something the wrong way and they did it the proper way, or way intended? If so, try to ask them what they did and maybe if they planned what they did they might share it with you.

    -----Further down it's added after I edited the post cause I wanted to expand on the issue discussed------

    Btw, and to clarify: I want BOTH level cap raise and Race+Class additions. Why? Practically all my core characters are level 70+(excessive experience) and they're adding content anyway which I haven't concluded all of anyway, so why not? I could ask for the same reason, if I take things to a personal level: WHY add new content, since I haven't concluded the existing one+expansions yet? But I can't limit other players this way. Plus there are other reasons as well that are not of the present to discuss.

    Neverwinter Online should see progress in all possible levels as it advances through time if we want it to be playable and enjoyed by those playing it. This is practically the first fully fledged D&D game that gives us the possibility to experience that setting and I fully intend to take advantage of the opportunity given. So I want it to progress and stay around available to be played for as long as possible. So adding to it as well as improving it and fixing the more troublesome aspects of it is a given for me.

    Else it could have a fixed setting, be a DVD-based game, non online and that you could eventually end playing, only knowing like a fraction of it. Like, imagine what would Earth be like if you could only visit a limited area of it close to the house you were born in and not advance or vist other places. While you would know there is more there to it.(if you wouldn't, ok, that's another case you can't desire what you aren't aware of.) This is a major case of what if? You have all those games in D&D setting, many of which I have in my possession and haven't played and many that were prematurelly cancelled and alot that are not really playable by newer players cause outdated graphics or no maping system etc.

    Also MMO's that we've payed for and were cancelled(like Marvel Heroes that I did like and always had in mind to invest time to and wanted some improvements from, but "puff" one day vanished" and I only got to play like 40 hours of within 3-4 years) or subscribed to and played but didn't turn to what expected and not really playing much these days like SWTOR(which hopefully will not go "puff" as well by the time I will want to get back to it), or STO which is made by the same team basically(or the same company if you will) not playing much these days cause though it has advantages and merits of its own, does a few things badly but those few irritate me to the extend I can't currently play it...(including but not limited to a quite nasty to be frank to a large enough player base, 2016 winter event and time around it has been a revelation regarding alot of its players "quality" as personalities).

    So obviously, as I enjoy Neverwinter Online atm and approve of many positive things about it(the simpler refining process, grouping of items in larger numbers to give more bag space, improved flavor, as in citizen types in cities, great graphics especially for what many describe as an old engine but I see better graphics than most of the similar games in the market MMO's that I play or have played, alot of fixes and balances...), so there is more balancing to do in some cases, or so some say...I don't see that as progress. They can't STOP everything and fix those. Other things might become problematic and need fixing then. They have to try to do both along the way.

    I see urges to just fix and balance as saying "stop everything and kill the game called Neverwinter Online cause we secretly hate it and don't wanna say it another way to not make it obvious" cause a game that is stalling will be eventually dead cause players will gradually lose interest in it(even if they could magically fix and balance everything, we wouldn't know how much time this could take, it could take many years, since today people complain about TR and SW and a year ago it was I don't know/remember, CW and HR? or something and they said OP was overpowered and then it wasn't etc, these are like endless and the company can't possible only focus on these, you know? Just allocate some of it's time to these as well, without neglecting considerably other areas. And imo, classes and races are more neglected than should have been at this point.) and only hobbyists might want to. And I certainly do not want this(to die out of overfocusing on one area and neglecting other potentially more crucial for its viability) for Neverwinter Online.

    Post edited by oclos on
  • ecrana#2080 ecrana Member Posts: 1,654 Arc User

    You're getting new content. TONG is new content, just like MPF, and FBI and MSP and so on.

    I didn't say we weren't getting new content. I play the game. I obviously know we've gotten new content.

    What I said was that it all goes hand in hand. Making new content, or balancing classes, shouldn't eliminate the designing of a new class being in the works.

    As for a level cap increase, I'm on the side of the fence that asks "And why exactly do we need a level increase?".
  • lordaeoloslordaeolos Member, NW M9 Playtest Posts: 167 Arc User
    oclos said:

    -

    Btw, and to clarify: I want BOTH level cap raise and Race+Class additions. Why? Practically all my core characters are level 70+(excessive experience) and they're adding content anyway which I haven't concluded all of anyway, so why not? I could ask for the same reason, if I take things to a personal level: WHY add new content, since I haven't concluded the existing one+expansions yet? But I can't limit other players this way. Plus there are other reasons as well that are not of the present to discuss.

    I'm one of those people with multiple 17k+ characters, and I have completed all the expansions on multiple characters. For me D&D has always been about variety, and doing it your own way, and hate when a huge swath of content (and rewards) is relegated to a lower level, or there is only a narrow path to success.

    The only thing a level cap increase accomplishes is invalidating current dungeons/ skirmishes/ gear, while adding a few new powers/ class features to the current meta, it doesn't add any depth or breadth to the game. Adding new paragon paths (and a fourth feat tree) would keep current gear options valid (and even more variety as gear is added), and keep a high level of variety in dungeons to run. A level cap increase is just another way to hit a giant reset button, which only benefits those (like me) with a lot of resources, and costs a lot of dev time; time that frankly could be better used for quality of life, adding new content, or adding breadth to the game... you know like: new classes, new paragon paths, new races, etc.

    I've heard people argue "but all MMO's increase the level cap now and then" to that I say: "Why? what does it do for you? you loose more than you gain. It's time to break some paradigms, think outside the box and make something better." Just because everyone does it, doesn't mean it's the best way to do something.
    "Lord Willow"
    Guild Leader: Mistaken Identity (formerly Midnight Express)
    My Twitch Stream
    See my Youtube Channel for guides and more


    "Don't ever become a pessimist... a pessimist is correct oftener than an optimist, but an optimist has more fun, and neither can stop the march of events."
  • gromovnipljesak#8234 gromovnipljesak Member Posts: 1,053 Arc User

    oclos said:

    -

    Btw, and to clarify: I want BOTH level cap raise and Race+Class additions. Why? Practically all my core characters are level 70+(excessive experience) and they're adding content anyway which I haven't concluded all of anyway, so why not? I could ask for the same reason, if I take things to a personal level: WHY add new content, since I haven't concluded the existing one+expansions yet? But I can't limit other players this way. Plus there are other reasons as well that are not of the present to discuss.

    I'm one of those people with multiple 17k+ characters, and I have completed all the expansions on multiple characters. For me D&D has always been about variety, and doing it your own way, and hate when a huge swath of content (and rewards) is relegated to a lower level, or there is only a narrow path to success.

    The only thing a level cap increase accomplishes is invalidating current dungeons/ skirmishes/ gear, while adding a few new powers/ class features to the current meta, it doesn't add any depth or breadth to the game. Adding new paragon paths (and a fourth feat tree) would keep current gear options valid (and even more variety as gear is added), and keep a high level of variety in dungeons to run. A level cap increase is just another way to hit a giant reset button, which only benefits those (like me) with a lot of resources, and costs a lot of dev time; time that frankly could be better used for quality of life, adding new content, or adding breadth to the game... you know like: new classes, new paragon paths, new races, etc.

    I've heard people argue "but all MMO's increase the level cap now and then" to that I say: "Why? what does it do for you? you loose more than you gain. It's time to break some paradigms, think outside the box and make something better." Just because everyone does it, doesn't mean it's the best way to do something.

    "When you're at the pinnacle, you don't have anywhere to go. You stagnate. You lose your way. Sometimes, you need to lose, so you can gain". I'd be willing to lose the fact that I'm max level to get more variation, more content, more interesting stuff to do.
    I personally am not even that high (16.1k IL) and I still want a level cap increase. Because that opens up so many more possibilities for the devs as well as us, and if they do it right, we'd have so much stuff to do, and that's exactly what the game lacks. Stuff to do. Now it's just tomb of the nine gods, tomb of the nine gods, tomb of the HAMSTER nine gods.
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  • darkan#3756 darkan Member Posts: 145 Arc User
    Im waiting for new changes for sw so far only seems favored fury and templock make a sw other cw but more frik
  • shinytepigshinytepig Member Posts: 25 Arc User
    new multiplayer domination map?
    Maybe I was born with it or maybe I'm a frozen banana.... bad joke, I think so >:D mwahahaha
  • polysatyr81polysatyr81 Member Posts: 154 Arc User
    I just wanna know where is Tristopher? He's the only one we haven't found yet and I'm really hoping we rescue him in Omu.
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