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Wheel of Elements: Fire not giving damage credit to the person doing the damage

jappethebreadjappethebread Member Posts: 82 Arc User
The Wheel of Elements is known to be great artifact to buff damage. But it's not working correctly. If someone steals your Fire, you actually get all the additional Fire damage they deal to yourself.

Here is a video: http://xboxdvr.com/gamer/Jappe/video/40555591

At the start we both have 0 damage. Squishy Squid pops the Wheel and I'm "stealing it. I kill the first group of enemies and she stays at the start without attacking anything. After I kill the first group of enemies and open the scoreboard she has gotten credit for all the fire damage I dealt with my TR.

You can also see it from the combat log at the end of the video. It's clearly saying "Squishy Squid deals fire damage..."

Comments

  • more2mindsmore2minds Member Posts: 8 Arc User
    Interesting...I wonder if this was patched as a way of fixing people ‘stealing’ the buff
  • sundance777sundance777 Member Posts: 1,097 Arc User
    That is weird. I often wonder how many other things in game do similar things where you would expect it to count/function/buff you one way but it does the opposite because of the logic in the code.
    TR - Sun: 16000 IL
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  • jappethebreadjappethebread Member Posts: 82 Arc User
    @nitocris83 Can we get this on the bugfix list?
  • mansruin#9407 mansruin Member Posts: 7 Arc User
    edited December 2017
    So if someone "steals" the fire you are still able to pick up one of the other elements. Does that mean you get both buffs? What if you and another player throw down 2 wheels, each player steals the other, then picks up their own, does it double the buff?
  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,405 Arc User

    So if someone "steals" the fire you are still able to pick up one of the other elements. Does that mean you get both buffs? What if you and another player throw down 2 wheels, each player steals the other, then picks up their own, does it double the buff?

    I assume you mean that two different players drop their wheels, and grab each others' Fire buffs, yes?

    In that example, after each player has stolen the other's fire, they will be unable to grab their own fire because... the other player already took their own fire.

    In addition, they aren't allowed to take any of the other buffs (Earth/Wind/Water) because you are only allowed to receive only one Wheel of Elements buff, regardless of who's Wheel it.

  • edited December 2017
    This content has been removed.
  • oria1oria1 Member, NW M9 Playtest Posts: 263 Arc User
    Its like that at least since mod 8 when I first noticed it and probably since mod 6 when the artifact came out. Since the arifact belongs to the caster, the resulting damage goes to his credit.





  • jappethebreadjappethebread Member Posts: 82 Arc User
    > @oria1 said:
    > Its like that at least since mod 8 when I first noticed it and probably since mod 6 when the artifact came out. Since the arifact belongs to the caster, the resulting damage goes to his credit.

    From the artifact tooltip: "Summons forth four symbols of elemental power, when an ally passes through a symbol it is consumed and its power is granted to the ally."

    I understand the logic why it's doing what it does currently but the tooltip suggests it should be granted to that ally not the person who owns the Wheel. By the same logic the owner of the Wheel should get the temp hitpoints and run speed as well when an ally hits Wind or Earth.
  • oria1oria1 Member, NW M9 Playtest Posts: 263 Arc User
    edited December 2017
    Oh don't get me wrong, I don't agree with it, I just stated how long and why it does it.




  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    Hope it's fixed so I can get the new BiS artifact n' a groupies fire dmg, for more damage output. ^.^ Will be fun.
  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    edited December 2017
    This has been the way it works since release. It also doesn't actually give +30% damage. It just adds an extra hit equal to 30% of your powers damage, which means that feats such as Thorned Roots and class features such as Storm Spell do not benefit from the wheel. Thankfully it works with damage over time as long as it is a power though.

    The DC feat Living Fire used to work the same way as well.

    The Bloody Death curse for the Avatar of Orcus fight works in a similar way.

    Another buff that works in a similar way is Hawkeye (the HR encounter power), which gives the damage to the HR.

    Signature [WIP] - tyvm John

  • jaime4312#3760 jaime4312 Member Posts: 844 Arc User
    > @darthtzarr said:
    > This has been the way it works since release. It also doesn't actually give +30% damage. It just adds an extra hit equal to 30% of your powers damage, which means that feats such as Thorned Roots and class features such as Storm Spell do not benefit from the wheel. Thankfully it works with damage over time as long as it is a power though.
    >
    > The DC feat Living Fire used to work the same way as well.
    >
    > The Bloody Death curse for the Avatar of Orcus fight works in a similar way.
    >
    > Another buff that works in a similar way is Hawkeye (the HR encounter power), which gives the damage to the HR.

    @darthtzarr

    In the case of damage over time with powers, does Wheel proc off only the first tick or all of them? I thought only with first tick and that's one of the reasons why a few fellow SWs told me that artifac is not optimal.
  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User

    > @darthtzarr said:

    > This has been the way it works since release. It also doesn't actually give +30% damage. It just adds an extra hit equal to 30% of your powers damage, which means that feats such as Thorned Roots and class features such as Storm Spell do not benefit from the wheel. Thankfully it works with damage over time as long as it is a power though.

    >

    > The DC feat Living Fire used to work the same way as well.

    >

    > The Bloody Death curse for the Avatar of Orcus fight works in a similar way.

    >

    > Another buff that works in a similar way is Hawkeye (the HR encounter power), which gives the damage to the HR.



    @darthtzarr



    In the case of damage over time with powers, does Wheel proc off only the first tick or all of them? I thought only with first tick and that's one of the reasons why a few fellow SWs told me that artifac is not optimal.

    It procs off all ticks last I checked. The issue is that Creeping Death isn't a power, it's a feat, so it never procs on Creeping Death.

    Signature [WIP] - tyvm John

  • jaime4312#3760 jaime4312 Member Posts: 844 Arc User
    edited December 2017
    > @darthtzarr said:
    > > @darthtzarr said:
    >
    > > This has been the way it works since release. It also doesn't actually give +30% damage. It just adds an extra hit equal to 30% of your powers damage, which means that feats such as Thorned Roots and class features such as Storm Spell do not benefit from the wheel. Thankfully it works with damage over time as long as it is a power though.
    >
    > >
    >
    > > The DC feat Living Fire used to work the same way as well.
    >
    > >
    >
    > > The Bloody Death curse for the Avatar of Orcus fight works in a similar way.
    >
    > >
    >
    > > Another buff that works in a similar way is Hawkeye (the HR encounter power), which gives the damage to the HR.
    >
    >
    >
    > @darthtzarr
    >
    >
    >
    > In the case of damage over time with powers, does Wheel proc off only the first tick or all of them? I thought only with first tick and that's one of the reasons why a few fellow SWs told me that artifac is not optimal.
    >
    > It procs off all ticks last I checked. The issue is that Creeping Death isn't a power, it's a feat, so it never procs on Creeping Death.

    @darthtzarr

    Oh thanks! Trying to check that out with combat log (I'm on console) was rather discouraging as there were so many dots going on it would generate aassive amount of info to take a look at.

    So do other classes like HR and CW have that issue as well? As in wheel not proccing off feat?

    As for the dps curse from T9G, doesn't it proc only off the first tick of a DoT power? I think that's what @thefabricant found out so I thought the Wheel would work that way too.
  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    edited December 2017

    > @darthtzarr said:

    > > @darthtzarr said:

    >

    > > This has been the way it works since release. It also doesn't actually give +30% damage. It just adds an extra hit equal to 30% of your powers damage, which means that feats such as Thorned Roots and class features such as Storm Spell do not benefit from the wheel. Thankfully it works with damage over time as long as it is a power though.

    >

    > >

    >

    > > The DC feat Living Fire used to work the same way as well.

    >

    > >

    >

    > > The Bloody Death curse for the Avatar of Orcus fight works in a similar way.

    >

    > >

    >

    > > Another buff that works in a similar way is Hawkeye (the HR encounter power), which gives the damage to the HR.

    >

    >

    >

    > @darthtzarr

    >

    >

    >

    > In the case of damage over time with powers, does Wheel proc off only the first tick or all of them? I thought only with first tick and that's one of the reasons why a few fellow SWs told me that artifac is not optimal.

    >

    > It procs off all ticks last I checked. The issue is that Creeping Death isn't a power, it's a feat, so it never procs on Creeping Death.



    @darthtzarr



    Oh thanks! Trying to check that out with combat log (I'm on console) was rather discouraging as there were so many dots going on it would generate aassive amount of info to take a look at.



    So do other classes like HR and CW have that issue as well? As in wheel not proccing off feat?



    As for the dps curse from T9G, doesn't it proc only off the first tick of a DoT power? I think that's what @thefabricant found out so I thought the Wheel would work that way too.

    Yes, HR and CW have the exact same issue. Honestly I think HR or CW probably have it worse, but I haven't run enough ACT to say that decisively myself. Blade Hurricane and Piercing Blade don't even proc Wheel or Bloody death.

    Wheel and the Curse both proc on every tick of a DoT power, but do not proc on any feats, class features, items etc. It only procs on powers. If I remember correctly, you can even apply DoTs, and then pick up the wheel and your DoTs powers already on the target will start hitting with wheel fire procs. In the same way, if your wheel comes off while DoTs are on the target, the DoTs stop proccing the fire buff.
    Post edited by darthtzarr on

    Signature [WIP] - tyvm John

  • jaime4312#3760 jaime4312 Member Posts: 844 Arc User
    @darthtzarr

    It's very interesting how your feedback on Bloody Death and DoT powers is so different to Sharpedge's, perhaps you could keep an eye on that next time you rum T9G with a CW/HR/SW?

    It would be cool if you could test SW DoT powers and wheel again if you don't mind, I'd like to see what you find out.
  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User

    @darthtzarr



    It's very interesting how your feedback on Bloody Death and DoT powers is so different to Sharpedge's, perhaps you could keep an eye on that next time you rum T9G with a CW/HR/SW?



    It would be cool if you could test SW DoT powers and wheel again if you don't mind, I'd like to see what you find out.

    I am not sure it is different, since I am double checking my information against his before responding most of the time. Where is his comment about Bloody Death not proccing on DoTs?

    Signature [WIP] - tyvm John

  • jaime4312#3760 jaime4312 Member Posts: 844 Arc User
    @darthtzarr

    I think the comment was regarding DoT powers and that Bloody Death would proc only on the first tick of them, I believe it is on CW thread but there's the possibility I maybe have misunderstood him, if I find the comment I will paste the link of the thread here.
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