The title said it all. Did random skirmishes for the last time today. I was the only player with an IL over 10k. On average 5-7k IL including guild boons. This is insulting.
Yea, sure. I can build a group of five players and que for random skirmishes, but the idea, to que random and have fun was ruined. Now, if you que with PuGs, you are stuck with playing alt number 10, 4, 11 and 27 on their daily RAD run.
To all you goody two shoes out there, no this are no new players. This are alts. Multiple class artifacts, trade bar gear, free account companions and known guild tags. My praying alts have better gear, no boons at all and higher IL. Failed IG runs and bronze or silver POM or TODG runs are the result.
Random que, as it is, makes no sense at all, if the goal was, to build random groups.
Epic dungeons: Min IL for the dungeons are to low. FBI and MSP are an instant fail in 9 out of 10 runs, even in CN, EGWD and TOS you can get screwed, it your team mates are THAT bad. VT, ELOL etc, well I was able to run them on my own, more or less, before, so nothing changed here.
Random dungeon: Yea, go for RAD with a 14-17k IL char. I could weep for the fun of it.
Random skirmishes was the only thing I qued for random, not viable anymore.
Chars: CW, DC, GF, GWF, HR and TR.
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See Also: Chult Hunts, Lures, UES, +5 Rings.
They will obviously never admit it and crafted a good story about the random queues, but ultimately, all they wanted to do was get people out of ETOS for hours on end.
The sad thing is, it could work. Break up the queues into a few more pieces and it could be great. As it stands...meh. Not to mention all this feedback was provided before it went live, and the devs felt they knew better, so they ignored it.
That's right, all they care about is if you can queue up will it at least load you up in the dungeon.
I'd love to see them add an AD dungeon - something more unique than just, "go kill stuff and click glowies," and less painful than the insta-kill mechanisms in a lot of the new content. Then instead of AD as a reward for randoms, make it a random key (including lockbox and strongbox).
There'd still be incentive to run the randoms and keep queues firing - possible lockbox/strongbox key.
There'd be a consistent way to farm AD - through the new (unique) dungeon.
There'd no longer be a absolute need to wait 24hrs to craft a dungeon key - just run the randoms a few times.
With dungeon keys more accessible there'd also be reason to run non-random dungeons for fun as well. It used to be to knock out a guild quest, now there's hardly a reason to que for any specific dungeon... ever.
I think, that there are enough incentives, to run skirmishes etc. Without min IL, no ability to kick leechers and a leavers penalty for the player who does not want to run with other players undergeared alts, there are to few incentives to make players behave. This system is highly abuseable and ppl abuse it.
Its now running at 5% of the time the player disconnects before we start which means I just take the 30 minute penalty.
As to bad behaviour? Once we start the skirmish it seems to run pretty smoothly other that people killing Hulks in ToDG or arguing over what level to go to in IG.
The random skirmish was IG, and one poor soul kept voting to leave after a few deaths. I don't think they were prepared.