There are 2 simple mistakes I see players make consistnetly when pugging or even private queuing in eSoT.
1, When the first door opens and 2 golems appear, most players fight the golems at the door. This is a really bad idea, most for melee dps. It's difficult to see their TELLS, increasing chances of folks being one shot, espcially those classes/builds that require to be in melee range. Tank needs to be able to have the time to pull this guys out of the doorway.
For HDPS groups that just want to pull everything to the door, it's usually pretty hard to walk past them, they physically block passage. Have someone pull the 2 golems out of the doorway then run past to last door.
2. After you defeat the ambush there are 2 more groups, many players will skip the next group and run to the last group of enemies, this usually means they then have to go back and mop up the slower moving foes.
It's quicker to kill each of these 2 groups when you meet them. Failing that, if you insist that killing both groups together is faster, have the first person to create HATE on each of the 2 groups run out of line of sight of the first group of foes, ensuring they have to run to the camp site in order to require line of sight so that they can attack.
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Melt the 2 golems then run thru marking everything staying as a group, the enemies seem to keep up and we blow them away in one massive group..
Maybe you should get some dark enchants if you cant keep up with the group
that would be useful! darn doors
I think its better as silverkelt says pulling as many enemies at the door and mowing em down in one masive frenzie is actually faster as you dont have slow dithering players looting crud, it all drops in one place for a quick cleanup
1) When 2 golems appear, is better to hit them both in same place. i mean if party have hDps, not just dps, they melt within moment, so no point play cat and mouse. You using AoE powers and deal with them.
If group have normal dps, not high one = same way.. < Any heal will keep tank alive for couple moments.. Unless party have paper tank.
2) same stuff as first mentioned plan.. Why waste time and deal with enemies 1 by 1? If you with decent dmg, by using aoe will deal with them all in same time.. ?
The problem mostly comes, that hotshots, not tank run in front....
Key of win there even with lower GS, is dodging, rather eating incoming hits...
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Well played @jumpingmorks >:)
At least the best tip is to not run with randoms.
Edit: You can prevent the boss from throwing fire bombs if everyone stands nearby him.
Just a curious OP.
Thank you,
Mc
My basic guide for eSoT endboss:
1: Kill drakes asap. They create too much mischief if left alive.
2: When drakes are down, everyone but tank stack CLOSE on the back of the boss.
* The boss will always cast the red circles on a player, but never so it hits himself. If everyone is close to boss, no red circles. The worst thing you can do is mid-range it so you pull red circles onto those fighting at boss.
* If you are outside melee range, boss will use a one-shot nuke on you. It can be dodged, but you need to pay attention. Just avoid the problem by staying close on bosses back.
There is some small AE damage near boss, but not more than a semi-skilled healer and/or some lifesteal can deal with.
Tank needs to stay alive and keep aggro. Staying alive tanking this boss basically is about using shield/immunities to meet his big attacks. You can see when they happen from his moves, but tank needs to figure this out and learn the encounter. You don't really need a big IL to tank this as long as you know the encounter.
https://www.youtube.com/watch?v=od-p7A6GOvQ
here is video about garakas does he need glasses to see me?
If you are still taking too much damage just keep SoF up permanently - if you're ok without it use Divine Judgement for extra damage. If you can't perma-SoF then you need to boost your AP gain with the right mount and AP gain enhancements on your neck, waist & rings.
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Thanks,
Mc
This instance, as the tank, run towards the boss. If you are a GF, mark the drakes as you run past them. Than turn the boss around. The drakes will follow you and quickly die. The boss does have a strong attack, but if he is focused on the tank and the DPS are facing the back, when the boss turns around it is a scripted attack that players can avoid. To often, players just sit through the attack and wipe and put blame on the healer or tank instead of realizing it was their mistake that killed them.
This game is not hard if you know basic mechanics for the role you are playing. Tanking is all about holding threat, healing yourself as needed, and positioning of adds.
Healing is all about ensuring you are not just a buffer but have the right encounters and at wills to ensure you are producing enough heals for the group.
DPS is simple, kill as fast and as quick as possible and the best way to do that is with bonding stones.
Adds will usually try to weaken the party by focusing on the squishies, applying combat advantage to the tank, or aoe DPSing or CCing the group from a distance, so as a general rule, the primary damage dealers should only work the boss when the adds are gone, and should refocus their attacks if new adds appear
If the party is powerful enough to ignore the adds and wait to clean them up after the boss is down, well, its obvious when that is the case
As for "healers," if your tank is devOP nothing about this changes, where Templocks should act as DPS and DC buffers would focus on maintaining buffs, healing, then additional DPS, in that order but all at once if possible Aim for the eyes and use your lowest level bonding stones first
When you run out, throw your unused weapon enchant shards at them
(j/k)
Also, the setup I list above applies for most MMOs game, not just NW. Some other games actually use Controllers to stun and immobilize the adds resulting in the tank needing less heals and the healer not having to spam heal. It would be nice if the devs did bring back controlling for CW and make it so that if the CW cannot have an impact on an add or boss for controlling than the CW should be able to provide a group damage buff or debuff the enemy damage.
For parties like this, I'll generally throw DG in divinity, which keeps everyone alive to fight, followed by BtS, so I am buffing while healing
Fortunately the only pugs I ever do personally are still within my Alliance, and we have a lot of pretty good tanks
Also I agree that its sad how underpowered CC is generally in NW...
I blame it on microwave ovens. Noone knows how to slow down and enjoy the journey and the company.
People that disdain interacting with others refuse to join guilds and make up the majority of people in pug groups
Not really sure why they would choose to play an mmo, but to each his own I suppose
For a run like eSoT, many higher level or very experienced players may just consider it so easy as to not be worth explaining as it's over so quickly
If the fun of the game for you is enjoying the journey and the company, join a guild that has people that share that interest
Pugging probably won't ever give you that
After about the 4th or 5th time of popping into game chat to see if they are asking for help and realizing they are just listening to terrible music, you kind of stop bothering hopping over any more. Unless they type in group "I've never done this before" I rarely hop over to in game.
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