Hello there fellow GFs! Question in regards to DR in MOD12
With MOD 12, I know they are adjusting the Armor Pen needed to fully penetrate the enemies armor in the new content, up to 85% or roughly 10k ArmPen.
Is there an increase to the cap for DR in MOD 12 as well? I know with Mod 11 the DR cap got bumped up to roughly 95% in Everfrost zones from the previous 80%. Is it up to 110% now to have max DR?
Thank you in advance for the feedback. I am wanting to start stating for MOD 12 with its release weeks away on Xbox and PS4.
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However, getting that much is kind of ridiculous, since there are very few enemies (4 or 5 I think?) in which mobs have 30% ArmPen. 95% is still a nice general purpose number that works for most encounters.
For Mod12, the only time where I wouldn't reccomend stacking DR to the stars is during Tomb of the 9 Gods (new dungeon) boss 3, because it's very easy to get 3-5 stacks of DR shredding (it's -25% per stack, at 4, you pretty much lose all your DR, and the boss has stupid base damage).
The good thing is you really feel awesome after beating it! At least I do
A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based?
2). Yes. I am panzer!
3). Get ACT if you want to celebrate your epeen.
4). Horniness will not stand between me and what I believe - "MM"
I hope it isn't intentional, the moving forward of the GF has always been bad, but that is a whole other level.
Being hit by the overhead flaming sword of DOOM is not so cool then...
A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based?
2). Yes. I am panzer!
3). Get ACT if you want to celebrate your epeen.
4). Horniness will not stand between me and what I believe - "MM"