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Tomb of Annihilation Preview Patch Notes: NW.85.20170711b.10
Release NotesContent and EnvironmentSoshenstar River
- An attempt has been made to prevent Spli-ti from getting stuck in an unsummonable state.
- Another Tyrannosaur path has been added, and Tyrannosaurs spawn a little more frequently.
- Bone Golems now spawn less frequently.
- Merchant Prince's Bounty
- The weekly quest "Merchant Princes' Bounty" now grants completion credit for "slaying a hunt mark" when a player engages a rare spawn in combat and it is killed, regardless of the damage they deal to the target.
- The text for the quest "Merchant Princes' Bounty" has been updated to more clearly outline its objectives.
Tomb of the Nine Gods
- The Quest Path now properly continues after the Avatar of Orcus encounter.
- The three-mimic puzzle now removes options as mimics are killed off.
- Trap triggering cutscenes now correctly show the character who triggered them.
General
- Epic Seals: This quest can once again be completed.
- Icewind Dale: Needless Distractions: Heroic Encounters in Dwarven Valley now properly give credit toward this quest.
Combat and PowersTrickster Rogue
- Shadow of Demise now calculates its damage based on the damage dealt before the enemy's damage resistance is taken into account, and no longer benefits twice from buffs or debuffs on an enemy.
Companions
- Companions no longer have worse stats than they had prior to the release of Tomb of Annihilation.
- The Chultan Hunter and Tamed Velociraptor companions now give Item Level equivalent to other similar companions.
- The Chultan Hunter companion no longer allows players to gain bonus currency beyond timed caps.
General
- Charm of the Serpent: This artifact's power no longer has charge-up behavior.
Items and EconomyGeneral
- Batiri Voodoo Doll: This item once again displays its name in its tooltip.
- Heroic Encounters now grant adjusted Chultan Riches. Camp Vengeance grants 100, and King of Spines gives 50.
- League and League's Elite feet slot items now properly grant their run speed buff under their stated conditions.
- More tweaks have been made to Chultan Treasure reward drop rates.
- Players no longer incorrectly gain extra reputation from certain campaign quests.
Hunts
- All players who engage in combat with a rare monster will now have a chance of earning a trophy when it is killed, regardless of the damage they deal to the target.
- Heroic Encounters now award a T-Rex Fang directly to the inventory when the player earns one.
- Heroic Encounter scoreboards no longer show a T-Rex Fang if the player cannot collect one.
- The amount of loot granted from 1, 2 and 3 star hunt marks has been increased.
- When players engage a rare monster in combat as a group, all players will now have a chance of earning a trophy when it is killed.
Fishing
- Fishing rewards no longer incorrectly show T-Rex fangs that the player cannot collect (for example, when they already have one in their inventory).
User InterfaceHardware
- Users of certain Corsair keyboards with contextual lighting can now use the command "gfxEnable 0" in order to pause the changes in lighting. To turn it back on again, they can use "gfxEnable 1" instead.
Art, Animation, and EffectsGeneral
- Several fixes have been made to certain creature, character, and cutscene animations.
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Comments
A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based?
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Chultan mobs are still ignoring CC immunity from various class based powers, could you or someone please look into this?
Thanks
We are searching for slave labor, will pay with food from our farm!
Good news is, the stats are back where they should be. When the stats drop, they are still higher than before this fix.
Which begs the question. Which stats are the correct level? The lower values or the higher values? This is critical to know in order to adjust my build accordingly. Could a dev please reply and tell us. Which are correct?
Guess thats another week of them not even mentioning it. Time to wait I suppose.
You'd think after so many people have complained and posted about it there would be some word wouldnt you.
https://www.arcgames.com/en/forums/neverwinter#/discussion/comment/12975329
Haha, jk, there totally is.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
If you actually took the time to read the post you linked, its on about when the servers came back up. I myself lost stats due to mod12 release, not fluctuating stats like the legendary companion bug, but I LOST stats, which is what the post you linked is refering to. Completely seperate issues.
If you're going to try to be smart, atleast come with credible evidence to back yourself up with.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Dead🔪1. Please move RD resources to the useful items tab. They're bound to character anyway and we have a separate counter in the River District. The extra bag in m12 is nice, but all the trophies and voodoo dolls are leaving us in the same situation as before.
2. More bank space. Please. You have no idea how many BtC items pile up over time. Either that, or allow us to make them Bind to Account so we can do some load-leveling.
3. A wardrobe where we can place fashion pieces, especially the BOP ones from mastercrafting that we cannot reclaim.
4. How about a new CTA event so that we can earn skirmish achievements that we missed? Defend the Village would be a nice candidate, for example. Speaking of which, I was floored when I saw the new Arachne Broodling in two of the old zones. It's nice to see something new there. I'm really hoping that it's a sign of a new CTA in a familiar place...
5. As a guild leader, one unfortunate task that I have to perform from time to time is cull inactive accounts when we near the account cap. To that end, it would be nice if sorting on the status column in the roster would perform a proper sort-by-date. In addition, when you have to kick someone, the popup says "Are you sure you wish to kick this person?" It would be nice if it said who was selected instead of just "this person". More than once I've accidentally kicked the wrong one because the selected entry wasn't the one I thought it was.
6. For that matter, another really nice QoL improvement/bugfix would be if column sorting worked better in the AH. For example: every once in a while I look for new and/or rare items that I don't have, but I don't know what I'm looking for. Some years ago we used to be able to sort by buyout price and it would give you a new set of results based on which way it was sorted. That hasn't worked for some time, though.
7. Now, a REALLY cool update to the AH would be if you could tell it to group like items together in an expandable tree, like the way that the new quest journal can group by zone. I don't know if this would be bad for the server, since it could theoretically return far more than 400 items, but I suppose you could use the paging mechanism to jump to a new batch of results once we reach a certain threshold (e.g. if the items are sorted alphabetically, at some point you'd reach the end of the 400 item window and it would refresh with a new result set once you paged past a certain point).
8. Oh, speaking of which, in the quest journal, "expand all" and "collapse all" buttons would be a godsend. Perhaps that could be a low-hanging-fruit improvement.
9. Chult is particularly hard on companions' ability to stay alive. One thought I have goes something along the lines of the new Everfrost resistance periapt item: what about something that goes into the useful items tab that gives your summoned companion more HP? (A lot more HP).
Edited for readability.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured