Yo DC guys,
I got sick of spending an eternity looking for at least 1 dc whenever I want to run fbi/msp, I've tried other party compositions without dc and maybe it's because the players didn't know their classes but anyway it took way way longer to run anything than when having at least 1 DC. I want to run endgame content and as I don't want to be looking for dcs every single time I want to it looks like I have no choice but to retire my SW (it kind of irritates me as SW is the only pure striker class I do love playing) and transfer her brutals and other enchs to my (currently) weakling DC, it is very annoying to have to do that but it's that or being stuck with EToS' salvage while everyone else is getting fartouched residuum and manticore stuff like rice. So, my plans are changing from improving my GF to dump everything into my DC alt... gg...
https://www.google.com.co/search?q=fuuuuuu+meme&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjJq7jyv6jVAhWDSCYKHQMsDgEQ_AUICigB&biw=1010&bih=635#imgrc=vWkhZd-GOzt5sM:
The questions are the following, considering that I if I retire my SW I will be DO DC as my dps toon's enchs fit that paragon much better than AC:
1. my dc has 1 boon from elemental evil and 2 from Tyranny of Dragons, so, if once we get mod 12 and I buy the 10k zen shorcut for most campaigns, will I still get full completion for EE and ToD?
2. what artifacts do you guys recommend me for both active and main? I know that I need to aim for 100% crit but am not sure what choices would be good.
3. What's better as main artifact? DC sigil or heart of the black dragon+ artificer's persuation?
4. I think paragon feats and boons in general are very straightforward but I'm lost with heroic feats, I think I once read a few of them are utter garbage (I know HP, weapon mastery, cleanse and bountiful fortune are must have). Is domain synergy any good or is it so bad that I shoud put some points on greater fortune? does repurpose soul have and ICD and if so how long is it?
5. The friend I run with some times has a level CW 70 he's slowly shapping to a MoF renegage. How good is synergy between DO DC and MoF Rene?
6. Would human be a good choice or do I need to be drow? besides, I need to focus on WIS and STR, correct?
7. Would I need greater belt of STR or maybe lathander's belt + lostmauth's necklace?
8. I got 1 question regarding paragon feats. What are yor thoughts on Gift of Haste vs Gift of the Gods?
Comments
2+3: For your actives, just pick anything you would for DPS (although you might want to pick stuff with more ArmPen in preparation for Mod12). I would say Heart of the Black Dragon with Artificiers is pretty good as an main artifact slot, as DO DCs don't need to do much to keep up HG that easily, so they can afford to use a debuffing artifact.
When Mod12 hits, you also gain the availability of Token of Chromatic Storm and Lantern of Revelation as other good debuff artifacts. Chromatic Storm has the stronger debuff, but has worse stats and is a lot harder to apply the debuff compared to Black Dragon. Lantern has a slightly stronger debuff and better stats (for what you intend to do), but Black Dragon should have "better" uptime if you use two other dragonhearts to reduce Black Dragon's cooldown.
4. Is Domain Synergy the one that gives Crit per points of power on it? If so, I personally wouldn't pick it, but for DPSing, I don't think there's much better out there.
5. MoF Rene means that you don't need to use Prophecy of Doom and you can be a bit lazier with applying your debuffs. However
6. Your choice. I would say Human is a worse choice than Drow due to the DC's poor heroic feats, but, tbh, you'd be good with whatever race you fancy, although lizards do have the best statistical bonuses, albeit minor.
7. I believe a certain Sharpedge once reccomended Orcus set for DPS DO DC. If not, you can't go wrong with a WIS belt + Company Cloak (the one which gives WIS, I don't remember which one it is).
8. I would probably say Gift of Haste, because Divine Fortune + Brand of the Sun means you really never have to worry about Divinity.
By, I wouldn't try starting to play DPS DO until you know the basics of playing a support DO. You still are a DC and are the best force multiplier in the game, so you need to make sure you still apply the important buffs like HG and EmpBtS (and Divinity Divine Glow if you use it). Trying to go DPS from the start may get you a few angry DPSers wondering where the buffs are.
2) If your running with an MOF Ren then you may not need to be so close to 100% crit (Chaotic Nexus buffs crit). Think of it this way. Your goal is to have use crit to proc Fire of the Gods to proc Bear your Sins. Are you okay with that proc happening on the second hit, or the third hit. What % of the time can you tolerate it not procing on the first hit. That is what determines your ideal crit chance from a debuff perspective. From a personal DPS perspective that crit chance value follows the same logic as any dps character where its a balance of power and crit severity.
3) As a DO DC your shooting for 100% uptime on Hallowed Ground. While DC sigil will provide Action Point gain it doesn't not reduce the cooldown on Hallowed Ground. For this reason Artificers Persuasion can be very helpful. Also helpful is if you run with an AC/DC who gives haste, a GF that uses ITF, etc
4) About Domain Synergy, See point 3, that's the goal, if you need Domain Synergy to reach 100% uptime on Hallowed Ground then use it. If your party needs more healing go with Greater Fortune. Both feats can be replaced with stats, its just a matter of which you need permenant and which are situational.
For Repurpose Soul I've seen no indication that is has ever been modified since Module 5, so I will just show you the reference from the DC bible, i.e. Kaelic's Mod 5 guide
Repurpose Soul (3/3): Decent feat and makes crits pay off. Basically each time you crit you get a free mini AOE heal. It won’t be an amazing bonus but it is a 7-16% free healing to the party. Doesn’t proc off ground target AOEs like daunting light or flamestrike but works with most at wills and spells. The way it works I believe is that 15% of your base crit damage (before damage mitigation/arpen) becomes an AOE heal. Repurpose Soul healing is not diminished by Righteousness. From parsing however most of this self healing rather than party healing. Still useful in that you need more healing than your party, but it's not the be all end all party sustenance skill. For DoTs crits it only procs off the first tick.
5. Synergy can be good and they don't overlap. As mentioned above you can use their Chaotic Nexus to buff your crit chance. In module 12 with the calculation changes to debuffs there's also less issue of lost debuffs because of the cap. Which makes the pairing better than in previous modules.
6. Humans blow, Dragonborn > half elf, then it kind of becomes a wash in terms of race selection. I always recommend you pick what you enjoy lore wise because racial bonuses matter less now than they did pre-mod 6
7. In my testing imperial belt was better than strength or wisdom belt because the stats were so bad on the strength and wisdom belts. Orcus set will get you a modest improvement in overall dps if that's your goal; however and ap gain neck will help with #3.
8. The challenge with both is it requires using 10 point to even unlock them as an option. So don't just look at them which is better but also what feats your going to select on the way and how it relates to your build. I leave Gift of Haste for AC/DC's since they have to take a bunch of points in Virt to unlock Battle Fervor. The extra divinity gain is always nice since it cannot be supplemented with stats, but with divinity over time mechanics from Brand of the Sun it is not necessary. Think of it this way. You need a full pip of divinity to do anything. Will 25% more divinity gain get you a full pip. If it gets you 3/4 of a pip its useless. So then it becomes a matter of how much time your already sitting at full divinity and how much time 3/4 pip would get you over the line to a new full pip. So basically you should just play the class and get a feel for where your divinity sits before investing 14 feat points on Gift of the Gods
So @rjc9000 and @putzboy78 the question then becomes, if I aim to be RiDo but support oriented rather than going full dps, what should my stats be like? The goal would be 100% uptime on HG and BtS/FF if possible. If I gos upport RiDo rather than straight dps would CHA be better than STR? For now my guess is like 12k recovery with bonding procs, 23 - 25 CHA, legacy snail, legendary AP cloack, AP gain boons and keeping artificer's persuacion up as much as possible.
Oh and wow, thanks for the info about campaigns, good to know the grind isn't as horrible anymore o.O, I'm on console though so need to wait some weeks before getting mod 12.
So if it were me (with my budget, I won't pretend to know yours) and since you can't test on preview:
1) Start by looking at a griffon/artificer combo for a solid foundation
2) Make sure you get your armor pen right for the content your running... atleast for the solo content. Some people do not need armor pen at all for support role duties so they have 0 armor pen and switch guild power boon to armor pen outside of party content.
3) Then I would use the power to crit ratio appropriate for your crit severity and an estimated 30k power (assuming you will use the guild boon for power this is highly achievable at end game). This will also give you a good foundation for your fire of the gods/bear your sins combo and optimize your damage/heal potential
4) With whatever stats you have left you can balance to taste your crit for procing fire of the gods/bear your sins (or use a weapon enchantment with DOT to proc Bear your Sins and not worry about additional crit chance) or recovery for more up time.
5) After you find that balance you can look at multi-stat enchants to get more overall stats with minor tweaks overall. For example, you may have to start with all azure for crit, but later switch to the Demonic or Black Ice enchantments for overall stat increases.
* side note, switched to the trex for my mount combat power and I love it. So now running griffon for equip power and trex for combat power (lowering defense by 10% for 10 seconds). This was a change from tenser that was providing 2% crit chance (not used because was already capped on crit chance), 2% stamina gain (due to artificers was not valuable), 2% dot damage resist (meh), 2% AoE Damage Resist (meh), 1% Deflection Chance (near useless in pve), +4% max hit points (meh), +2 AC.
And people are lazy, AH is fastest/easiest way to find it.
There are a lot of things to consider indeed, I checked the griffon on the AH and it isn't that expensive atm, I had completely forgot about that mount and knowing that it reduces HG cooldown definitely makes it a strong contender for mount bonus.
Thanks for your answer, it definitely helped me a lot (yours did too @rjc9000 so ty too!) to have an idea of what I should aim for, there's quite a bit to keep in mind I see o.O
you might find yourself alone in MSVA or Tiamat. even dungeons can be hard with weak players.
most partys still prefer AC, AA, BoB, WoL, Hastering Light clerics.
cleric work great with companions. bonding and good striker companion should be your first target (mounts boons help)
after that its power and recovery.
try to progress till sea of moving ice, get Makos ring and Quartermaster to at least rank 9
2. i use Sigil / wheels as my main
3. focus on power artifacts. Sigil of devoted, paladin, scourge, Wheel etc.
Tiamat is also good for the AP gain if u need it
4. Greater fortune is good.
Domain Synergy, Holy resolve and Intiate of faith are not noticeable
Healing action is ok if I use BoH and DG
5. in PVE i focus on CHA and WIS. I am not sure human is better than any of the other races
8. Gift of Haste is great. Condming gaze is great and Fire of the gods is great.
you will need to give up one. for PVE party buff i who'd take Gift of Haste.
for solo Fire of the gods