Did some testings today and the formulas are so much simpler now:
Non crit formula = TenDR+(1-TenDR)*(DR-Attacker's Arp/2) Crit formula = TenDR+(1-TenDR)*(DR-Attacker's Arp/2)+CritR*(1-TenDR)Note: (DR-Attacker's Arp/2) ≥ 0
The major difference now is that no matter how high your arpen is, the base Tenacity DR cannot be mitigated where in the past you could.
[LINK] Spreadsheet for test results.
Comments
guild defence boon is useless/less usefull in pvp compared to hitpoint one now ?
deflect is the way to go now ?
For the people that aren't math wizards. Which is me I try but honestly I dont want to pass bad information so I dont really try..
How much damage would you do versus someone with lets say 2k tenacity which is 40% dr and 40% crit resistance if you had 75% crit severity and/or 100% crit severity and you had the perfect armor pen to negate their defense?
Crits do more then non crits again with that little severity?
HP vs deflect is kinda hard to assess, haven't given it much thought yet. The way it works now is that your Arp can only mitigate DR provided by defense, AC and skills; it can no longer mitigate the DR provided by tenacity.
E.g:
You: infinite Arp
Opponent: 40% TenDR + 40% CritR
Using the forumlas you'd get the following results:
Your non-crit will do at most 60% of your tooltip dmg.
Your crit will do at most 36% of your tooltip dmg x (1+crit sev%).
The point is that crit still sucks and I would still advise against stacking crit.
Mod 12.5 PvP Power/Crit/Arp Optimization
Youtube channel (PvE/PvP)
Thanks alot man I was kind of curious with all the changes and all. Thanks alot for the help and hard work.
Say your crit chance is 50%, then increasing crit sev from 100% to 200% increases your dmg by ~66.7%.
Mod 12.5 PvP Power/Crit/Arp Optimization
Youtube channel (PvE/PvP)
It will not be hard to reach 80% crit the question if to go with power or crit if you have very high crit severity.
Tnx alot for taking the time to answer btw ))).
Mod 12.5 PvP Power/Crit/Arp Optimization
Youtube channel (PvE/PvP)
why Def is bad? its still reduce damage and ArP impact reduced by half
Provided you CAN get decent gear! I'm still working on my first piece Guild mark gear for now...
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Piercing dmg does need a nerf, combat Hr's hit way too hard but, if you nerf piercing dmg all together you're going to have every TR that isn't CB, go CB because SE will hit for pants....MOD11-12 will be all CC you will have trappers instead of combats and CB's instead of SE's, now anyone who knows this game inside and out will know that CB is the current meta, OPP is the current Meta.
The majority premades you see in PvP are either scrubs looking to climb broken pages, or a team trying to q sync another team and with the upcoming private q's you should see less top tier teams randomly smashing pugs. Smashing Pugs for us is as boring for us as it is for you sitting in campfire that I can assure you.
People moan about almost everything on this game there's always something, GWF's are pointless in pvp at the moment, TRs rely on AP gain and Cb and SE, with the upcoming changed to AP resist, GF's will hit like a truck now the GF's I play with like Akira and Elvis HIT HARD (The best on the game), you will be 1 rotated I can already see 1 shot bull charges coming back with these changes.
I feel that the majority of people in PvP do not play at top tier levels therefore they actually have no idea what they're talking about, if you enter PvP with low gear...or PvE gear expect to die swiftly and it's as simple as that
The PvP community and I'm talking the best in the game the 1% is small and the rivalry big and our goal isn't to just make a premed and destroy random low item level players as I mentioned above ITS BROING!
In terms of balance, this is hard, TRs will do no dmg with nerf to piercing....prehaps with some arpen a little but it won't be viable.
I could literally sit on this post for days telling people how WRONG they are.
Killing in PvP is only 50% of the game, rotation is just if not more important than getting kills this is what the vast majority of low tier pvpers forget.
I've tried to not sound arrogant on this post.
if you ever want to Q Sync team eVo hit me up
Perma cc and cb skill-less "meta" days are numbered. Diminishing returns on cc in mod 12.5 will be the death blow. All hail our new skill-less double gift of faith cleric astral shield troll overlords.
On topic:
Defense should give a debuff "resistance" stat that not only reduces defensive debuffs, but offensive ones as well.
Seriously tho, with that change, and I assume a GF change, AS and gift of faith would probably get toned down
"REAL" D&D
in real d&d you would/could be magically transported to the arena where upon you don your gear/prepare for battle (like in this game ) your hypothetical conversation would not take place
and bag space would not be monitized ;.. this is a fantasy MMO based on d&d
no one complains (monsters )in pve either when you swap gear taking 0 rounds to do so either
(recently they locked ability to change gear in combat tho ) if you want they can make it "real d&d" style maybe put a 10 min timer on the screen to "simulate" changing gear/ armor lol is that your suggestion ?
besides tenacity is removed from gear next mod anyways and players will still be carying around tons of pve gear you are welcome to one pve set if you want to avoid the suspension of disbelief
then again these are magical bags of holding
pvp should be skill based tho that i agree on but some people dont know how to gear or make builds/ too lazy to read / ask for help just like a player in "REAL" d&d might not know all the rulebooks or what powers the character is capable of and just want to get into a game but then get destroyed based on low "skill" as well and then claim it was not "FAIR"
Also, I checked the math a bit. If the formulas are correct, that means defense is still better than deflect until you have more than 50% tenacity dr (which no one does afaik). Effectiveness of HP compared to defense depends on how much HP you already have as usual.
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