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Mod 12 - How much Arp?

I personal am keeping my Armpen at 47% for mod 12. Whenever I go into battle though with Companion Procs and buffs my Armpen usually stays over 90% until the battle is over. Is Mod 12 going to make this method obsolete or what? Need answers…

Comments

  • mordekai#1901 mordekai Member Posts: 1,598 Arc User
    I'm not being funny, but are you talking PvP or PvE?
    Isn't about one third of your buffed ArPen wasted in PvE or did monsters suddenly find a new armourer and no one told me.
  • residentgearhedresidentgearhed Member Posts: 58 Arc User
    edited July 2017
    Found the answer. Thanks Anyway.
  • moogie101#4741 moogie101 Member Posts: 121 Arc User

    Found the answer. Thanks Anyway.

    Any chance of you sharing it with the rest of us then???
  • zephyriahzephyriah Member, NW M9 Playtest Posts: 2,980 Arc User

    Found the answer. Thanks Anyway.

    Any chance of you sharing it with the rest of us then???
    Hopefully the OP will respond if he found new info.

    But if not, it's been a few weeks since I checked preview. At that time 75% for open world was being discussed and dungeon had not been evaluated. There are new mechanics that can increase DR in certain conditions causing varying RI for some creatures/mobs/bosses. There was a warning to not take that number as fact, at that time.
  • muckingfuppetmuckingfuppet Member Posts: 207 Arc User
    you want to be aiming for 85% this will cover you for the new dungeon and encounters
  • rrymanrryman Member Posts: 24 Arc User
    I understand 10K is 85% RI needed for Mod 12
  • zephyriahzephyriah Member, NW M9 Playtest Posts: 2,980 Arc User
    rryman said:

    I understand 10K is 85% RI needed for Mod 12

    That would depend on class/ability points, feats, boons(?) etc. While the RI number (85%) will be the same for all (DPS anyway), the ArmPen number needed to get there can vary greatly.
  • ollybongo89#3420 ollybongo89 Member Posts: 138 Arc User
    Knowing neverwinter probably end up needing 130% armour pen
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