Hi guys . First of all i'm pretty new to Neverwinter just started like 1 week ago. I created Hr cus i was playing archers in almost every mmo games. I love range playstyle and wanted to ask u guys if archery is even a choice in end game content i mean if i will make decent dps ? (i'm not worry about survi cus i get to use about how hard is survive on archer)? Everywhere i read they say trapper or combat, does archery dmg is so low compared to this 2 paragons ? Just please don't tell me that i should play to have fun cus i don't wanna suck beacause of that
Comments
Dragonflight
Tiamat
Demigorgon
Any boss fight that has little to no adds.
Also keep in mind archers main goal is a dmg buffer. You sacrifice your own dps to buff the group's dps as a whole.
Checkout http://mmominds.com/2017/07/02/bloodtalons-pve-archer-hr-dps-build/
The list of places you cited, however, are the very places in which a combat HR (or even a trapper) would out-DPS any other class by simply switching to a pathfinder loadout and applying careful attack.
Still, can't imagine this working well anyplace that penalizes standing still, like drufi's ice, or has adds appearing at a distance like etos. Might give it a try though, it's been years since I went full on archer.
That said I have run all three in all game content and all are perfectly viable for end game play with each one brining a little different flavor to play.
Main: Nidara Devilspawn- Ranger
Alt: Aradin Coldblood- Fighter
Alt: Lucrezia Vileborn- Warlock
Deleted many of my past vids this past weekend. One was showing self buffing using SH dummies how to ramp yellow numbers above 230K and crits above 450K with an at-mill.
Born of Black Wind: SW Level 80
Born of Black Wind: SW Level 80
Combat is burst heavy, but archery for the most part feels like sustained dps like the trapper, just with less utility. I never needed anything other than thorn ward/split the sky/rain of arrows for the typical dungeon run.
If you like things simple, it's fun enough. I orignally felt archery was horrible for dealing with mobs. The rain of arrow AoE buff and the buff/fix to split the sky made a hell of a difference.
Could mix around and drop thorn ward for longstrider. Buff the hell out of split the sky and because it lasts so long it benefits greatly from crazy brief buffs like that. That 5 second feat pretty much makes it a perma attack.
I may mess around with Archery again, just to see what I may be missing.
Still, overall verdict after a couple of days playing as an archer in pve/pvp, is that it's not as bad as I thought it would be. Note though, with loadouts, you could probably get away with a trapper main and archery secondary, but switching between combat and archery leaves you with a lot of enchants to swap out on your pet, as combat is crit-heavy enchant-wise, and archery is almost crit-free. I had a 76% critchance without any buffs or enchants, and 100% when stillness kicked in, rendering all the azures and brutals on my pet completely useless.
It procs piercing blade, it benefits from scything blades and it both procs and benefits from battle crazed. The only thing it doesn't work with is blade hurricane, but I guess it is for the best.
When it comes to aspect of the serpent, it creates ranged stacks but doesn't consume melee stacks which also seems fine.
I also tested split the sky in Tiamat and it is indeed very effective, not as good as careful attack, at least for a combat HR, but very effective nonetheless.
Born of Black Wind: SW Level 80