https://www.arcgames.com/en/games/neverwinter/news/detail/105387136 x 2 is 12.
So, is mod 12 the mod 6 version 2?
"The enemies you encounter in the unexplored lands of Chult will be stronger than anything you’ve faced previously."
This also sounds like no need to do SKT farming anymore. That is a kind of good news.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
Comments
"We’re also making quality of life adjustments to current seals. It’s been almost a year since the introduction of relic armor; starting in Module 12 unrestored relic armor and restoration reagents will be available for purchase with seals of the protector. This will replace the now outdated elven armor. Relic weapon reagents will not be available in the store, and of course reagents that are available in the store can still be obtained via their original methods."
>:) Life is like a train journey. Someone gets in, someone gets off and someone switches the wagon
>no need to farm fbi for the gear LOL.
@terramak will these changes on seal store be available at preview server soon?
17-14=3
Half Life 3 confirmed guys!
On a more serious note, there's no an official thread on this blog in the news sections, please direct your questions and comments there, sorry for the delay! DEV BLOG: STRONGER ENEMIES, STRONGER EQUIPMENT
Really, really, really glad I did not invest umpteen hours in SKT grindfest. Only remaining value to SKT will be the boons - which will likely get easier to earn post mod 12 release.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!