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[MOD 11] John's PvE High Crit build (Edit: 14.05.2017)

vida44vida44 Member, NW M9 Playtest Posts: 667 Arc User
edited May 2017 in The Militia Barracks
Hi everyone,

I started playing with my build this week and wanted to share my findings with you. Or at least to tell you in which direction I went.

First what you will notice is that I went with Dragonborn instead of the usually recommended Human/Half-Orc, the path is still Swordmaster. The reason I went there is that I wanted to maximize my Charisma. Dragonborn is the perfect class for that since it let's you choose where to put your +2 point (twice). Please note that if you are planning on doing a Race Re-Roll from human you will lose 3 points in your feats so you will have to do a respec after that (bug reported).
Initial Roll numbers for the Stats are 17/13/13/11/11/10 (STR/CON/DEX/INT/CHA/WIS). Then you add +2 to STR and +2 to CHA.
Every 10 levels put points into STR/CHA.

Why Charisma you might ask. Well, I've gotten to that point where I was hitting 100% crit way over the top. So you know, as recommended I switched to Wrathfull Determination class feat instead of the Weapon Master. But then I started overcaping again. So I just slotted more Brutals instead of Azures in my offense slots. But I ovecapped again. So, the next logical choice that came to me was "Why put points in Dexterity at all"?. After playing a bit on the Preview shard I realized that Charisma gives a nice boost if we have Combat Advantage (CA) on.

So, next plan was to choose a class that would maximize CHA (hence the Dragonborn), then I needed to adjust Critical Strike so that I'm still hitting 100% chance or very close to that number and the result looks like this.

Gear overview


The next grind is the Dod Rings. These are not optimal. :(
Enchants used are:
Weapon Enchant: Vorpal
Armor Enchant: Negation/Soulforged/Shadowclad
Offense: Azure/Brutal (Balance them to get Crit to 100%)
Defense: Azure/Radiant (I recommend Azure for more Power...from a feat)
Utility: Dark/Dragon Hoard/Quartermaster's (choose what feels good for you)
I personaly have 1xDH, 1xQuartemaster's and the rest are Darks

Stat distribution before bonding procs




Stats after bonding procs:




At-Wills, Encounters, Class Feats, Dailies


At-Wills: Sure Strike/Weapon Masters Strike
Encounters: Hidden Daggers/Daring Shout/Indomitable Battle Strike
Dailies: Slam/Crescendo
Class feats: Destroyer/Wrathfull Determination
If you are struggling hitting that 100% Crit Chance choose Weapon Master as a class feat instead of Wrathfull Determination
NOTE: Offhand Class Feat should be either WD if you have that or WM is you chose that.

Daring Shout should now always be slotted since to do that extra damage you need to keep CA on. The mark will get you there. But you are welcome to try Battle Fury if you feel comfortable that someone else will mark for you.

Feats


Honestly nothing much has changed here. We are still stuck with the same feats and there is not much we can re-invent here.


Boons

(I was putting points everywhere where there was some Crit to compensate for the loss of DEX)

Sharandar

Tier 1: Dark Fey Hunter: You gain 400 Power.
Tier 2: Fey Precision: You gain 400 Critical Strike.
Tier 3: Elven Haste: You now gain Action Points 3% faster.
Tier 4: Elven Ferocity: When striking a foe you have a chance to deal up to 20000 Arcane damage. (60s Internal Cooldown)
Tier 5: Elvish Fury: When you kill a foe you gain 135 Power for 45 seconds. This buff stacks up to 30 times.

Dread Ring

Tier 1: Conjurer's Gambit: You gain 250 Critical Strike and 250 Movement.
Tier 2: Evoker's Thirst: You gain 400 Life Steal.
Tier 3: Illusion Shimmer: You gain 3% Deflection Chance.
Tier 4: Enraged Regrowth: When taking damage you have a chance to heal 20000 Hit Points over a few (4) seconds. After this effect ends you have 4000 more Defense for 10 seconds. (80s Internal Cooldown)
Tier 5: Rampaging Madness: When you deal damage you gain a stack of "Madness". When you reach 50 stacks of "Madness" you gain 4000 Power, 4000 Life Steal, and 4000 Regeneration. 10 seconds after gaining this bonus your stacks are reset. You may only gain one stack of "Madness" per second. (The 10 second rule only applies once damage is dealt after reaching 50 stacks...also, stacks will last for 60 seconds when not dealing damage).

Icewind Dale

Tier 1: Encroaching Tactics: Refreshing Chill: You gain 400 Stamina/Guard Gain.
Tier 3: Sleet Skills: You gain 2% Crit Severity.
Tier 4: Cool Resolve: You gain up to 2000 Power based on how much Stamina or Guard you are missing.
Tier 5: Winter's Bounty: Chance to gain bonus 10% Action Points when killing a target.

Underdark

Tier 1: Primordial Might: You gain 400 Power and 1600 Maximum Hit Points.
Tier 2: Primordial Focus: You gain 400 Critical Strike and 1600 Maximum Hit Points.
Tier 3: Drow Ambush Tactics: Combat Advantage damage bonus is increased by 10%.
Tier 4: Dwarven Stamina: You now regain Stamina 5% faster.
Tier 5: Abyssal Strikes: Gain +10% Damage versus Demons.

Tyranny of Dragons

Tier 1: Dragon's Claws: Grants 400 Power.
Tier 2: Dragon's Gaze: Grants 400 Critical Strike.
Tier 3: Draconic Armorbreaker: Grants 400 Armor Penetration.
Tier 4: Dragon's Greed: Grants 400 Life Steal Rating.
Tier 5: Dragon's Fury: Grants 5/6.5/8% increased Critical Severity. (3/3)

Maze Engine

Tier 1: Abyssal Siphoning: You gain 5% Life Steal Severity.
Tier 2: Demonic Influence: You gain 400 Combat Advantage Bonus.
Tier 3: Demonic Swiftness: You now gain action points 3% faster.
Tier 4: Baphomet's Might: When striking a foe you have a chance to gain 2000 Critical Strike bonus for 6 seconds.

Elemental Evil

Tier 1: Wave of Force: You gain 300 Power and 2000 Maximum Hit Points.
Tier 2: Heart of Stone: You gain 4% Life Steal Severity and 2000 Maximum Hit Points.
Tier 3: Searing Aggression: You gain 400 Critical Strike and 2000 Maximum Hit Points
Tier 4: Gale of Retribution: When taking damage you have a chance to heal up to 24000 Hit Points over a few seconds. After this effect ends your Critical Strike is increased by 1000 for 10 seconds.

Storm King's Thunder

Tier 1: Cold Hearted: You gain 2% Life Steal Severity and 1000 Maximum Hit Points.
Tier 2: Hardy Constitution: You gain 400 Stamina Gain and 2% Everfrost Damage Resistance.
Tier 3: Chill Determination: You gain up to 2000 Recovery based on how much Stamina or Guard you are missing.
Tier 4: Glacial Strength: You Max HP is increased by 3200 and 2% Everfrost Damage Resistance
Tier 5: Chill of Winter: When striking a foe, you have chance to gain a stack of Icy Chill. At 10 Stacks, your next attack clears all stacks and releases a burst that deals up to 10000/12000/14000 damage to targets close to you. (2/3)
Tier 5: Titan's Affinity: Healing Potions now heal you for 10/12.5/15% more. (1/3)

Cloaked Ascendancy

Tier 1: Auro of Despair: When you kill an enemy you have a chance to emit an Aura of Despair that stuns up to 5 enemies within 25 feet for 4 seconds.
Tier 2: Fiery Frenzy: You gain 2% Critical Strike Severity and 1000 Maximum Hit Points.
Tier 3: Soothing Zephyr: You gain 500 Recovery and 2000 Maximum Hit Points.
Tier 4: Vision of Beyond: When you land a critical strike your stamina regenerates 10% faster for 10 seconds.

Stronghold

Post edited by vida44 on

Comments

  • vida44vida44 Member, NW M9 Playtest Posts: 667 Arc User
    edited May 2017

    Companions



    Bonding Companion:

    Fire Archon - Increases your damage against targets with less than 50% HP by 7%

    Fire Archon is ranged, and procs bonding fast. Add 3xOffense slots to that and a real winner.
    Suggestion: Use Liira's Bell right at the start of the fight. That way you insure he will not die for 12sec so he can keep stacking that Protector's Camaraderie/Friendship for you.

    Other Actives:
    Erinyes of Belial - +10% Crit Severity
    Air Archon - Increases your damage against targets not at full health by +5.0%. Each additional active archon increases this bonus by .5%
    Siege Master - Deal +4% increased damage. This effect is increased to +8% damage while on Stronghold map.
    Mage Slayer - Doubles drop rate of Portal Stones in the River District. Increase damage against the Cloaked Ascendancy's minions by 10%.

    NOTE: The Mage Slayer is optional and he can be switched with something else. I unlocked mSP so started using him for 10% damage increase.

    Other good choices:
    Earth Archon - Increses your damage against targets by +6% when you are at full health. Each additional Archon increases this by .5%.
    Dancing Blade - +5% Crit Severity
    Death Slaad - 12% chance to infect a target with a poison that stacks up to 4 times
    Cambion Magus - +10% Crit Severity

    NOTE: The Archons .5% increase doesn't work. I tested it.

    Enchants in Companions Gear:
    Offense: Azure/Brutal (ratio depends on your Critical Chance)
    Defense: Azure/Dark

    What I have:
    2xBrutals/2xAzure in Offense
    1xAzure/1xDark in Defense
    All Rank 12.


    Stable

    (still room for improvement)


    My plan is to get every purple Insignia of either Dominance or Skill.

    EDITS COMPARED TO THE LAST VERSION:
    I'm running around with Battle Fury all the time. There are some rare exceptions when I need the mark (Daring Shout), but mostly BF is slotted. That is the reason I removed 5 points from Student of the Sword and put them into Relentless Battle Fury. Reduced cooldown and longer uptime works much better with my playstyle. The loss of SotS will be felt only in solo play, but I'm not soloing dungeons. It is a Multiplayer game after all.
    Also, I switched Lantern of Revelation for Heart of the Blue Dragon. It's basically the same thing. We get 25% of Armor Penetration and Recovery into Power so no real loss in that department. I cap Armor Penetration anyway so might as well put those points into Recovery. I am just a bit shy for some end-game bosses with Resistance Ignored, but I switch back to the Lanter there.
    You can also notice that my Shirt is the Bloodstained shirt. The reason for this change is Assassin's Covenant. It will return the loss of power I got when switching the Berserker's one. And additionaly it will give me 25 Power for each % of health I'm missing. It will not happen often though since most of the mobs are one shot kills, but it doesn't hurt to have that bonus.
    Other changes are I got the chest piece from FBI, upgraded the Offhand and got some purple insignia's.


    END NOTES:
    The things I'm going for now is the Dod Rings. The current ones I use only to get 100% crit, but I might change one for Brutality +5...if it EVER drops.


    I would also like to to thank @bhurab for testing stuff with me :)
    Post edited by vida44 on
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    edited April 2017
    Interesting idea. Taking High Crit one step further. Has the change to CHA at expense of DEX increased your damage?
  • vida44vida44 Member, NW M9 Playtest Posts: 667 Arc User

    Interesting idea. Taking High Crit one step further. Has the change to CHA at expense of DEX increased your damage?

    Let's put it this way. You aren't losing anything. Only gaining. Crit 100%...check, same feats...check. Only Power is a bit lower since you had to take some Azures instead of Brutals.

    Thing you are gaining is extra damage from CHARISMA. The formula that CHARISMA adds to your damage goes like this.

    Damage = Base damage * [(1+15%)*(1+CHA)]

    (1+15%) is when your CHA is at 10 points. So, that is base CA damage.
    (1+CHA) is the additional CHA after 10 points.

    So in my case with 21 points in CHA that would be: Damage = Base Damage * [(1+15%)*(1+11%)]

    Just to show you the comparison with those companions that add damage this would be the formula if you had green Staldorf (+2% CA damage) for example:
    Damage = Base Damage * [(1+15%)*(1+11%)+2%]

    As you can see that CHA modificator is significant.
  • nickjdowenickjdowe Member Posts: 158 Arc User
    I had brought this up awhile back, around the time that it became fashionable for PvP. If you notice both PvP build threads both went this route. The only issue I have with CHA builds for PvE is the diminishing returns on Combet Advantage. It's the same reason why people stopped running the CA companions. I guess if you're already over capped on Crit then putting the points into Combat Advantage would be beneficial in comparison. However, looking at your math, you don't take DR into consideration. You are already at 1800 stat wise into CA. Adding 5% more CA isn't a 5% buff to damage. It's still better than over capping another stat. Anyway, great build! I've always wanted to test this but sadly I'm on console. I only have formulas based off PC players findings using ACT.
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    edited April 2017
    OK, I've been curious about Protector's Camaraderie. If you have multiple mounts, do they all give you equal stat bumps??? I finally tried one and was amazed at the difference. Spent an arm and a leg on the purple insignias, though.
  • vida44vida44 Member, NW M9 Playtest Posts: 667 Arc User
    edited April 2017

    OK, I've been curious about Protector's Camaraderie. If you have multiple mounts, do they all give you equal stat bumps??? I finally tried one and was amazed at the difference. Spent an arm and a leg on the purple insignias, though.

    This is a quote from @rgutscheradev from back in March 2016:

    Basic pattern is that a full stack of 5 gives you twice what a single one does (and 2, 3, 4 and 5 each give the same amount). A few have a different tuning, where the full stack is only +50%, say. I won't promise they all work this way (I didn't build the system, so I don't know all the details), but that's the general pattern.

    So
    1xProtector's Camaraderie will give you 3% per stack
    5xProtector's Camaraderie should give you 6% per stack.

    2nd/3rd/4th/5th Protector's should then give 0.75% although I think it's only 0.5%.
    EDIT: Yes, it's only 0.5%. Confirmed.

    So it's better to remove 1xProtector's Camaraderie and slot 1xProtector's Friendship for a flat 1% per stack.


    ----------------
    nickjdowe said:

    I had brought this up awhile back, around the time that it became fashionable for PvP. If you notice both PvP build threads both went this route. The only issue I have with CHA builds for PvE is the diminishing returns on Combet Advantage. It's the same reason why people stopped running the CA companions. I guess if you're already over capped on Crit then putting the points into Combat Advantage would be beneficial in comparison. However, looking at your math, you don't take DR into consideration. You are already at 1800 stat wise into CA. Adding 5% more CA isn't a 5% buff to damage. It's still better than over capping another stat. Anyway, great build! I've always wanted to test this but sadly I'm on console. I only have formulas based off PC players findings using ACT.

    As you can see I wasn't doing the math with Combat Advantage stat, but rather with Charisma. They count differently. There is also a formula with CA companion to show how little they contribute. But, I will start testing a bit further just in case I made a mistake. (getting the conditions right is very time consuming).
    Post edited by vida44 on
  • vida44vida44 Member, NW M9 Playtest Posts: 667 Arc User
    vida44 said:

    Interesting idea. Taking High Crit one step further. Has the change to CHA at expense of DEX increased your damage?

    Let's put it this way. You aren't losing anything. Only gaining. Crit 100%...check, same feats...check. Only Power is a bit lower since you had to take some Azures instead of Brutals.

    Thing you are gaining is extra damage from CHARISMA. The formula that CHARISMA adds to your damage goes like this.

    Damage = Base damage * [(1+15%)*(1+CHA)]

    (1+15%) is when your CHA is at 10 points. So, that is base CA damage.
    (1+CHA) is the additional CHA after 10 points.

    So in my case with 21 points in CHA that would be: Damage = Base Damage * [(1+15%)*(1+11%)]

    Just to show you the comparison with those companions that add damage this would be the formula if you had green Staldorf (+2% CA damage) for example:
    Damage = Base Damage * [(1+15%)*(1+11%)+2%]

    As you can see that CHA modificator is significant.
    So I did additional tests and I'm not sure if they did anything to this modifier but Charisma now contributes the same as companions. My conditions were same as the last time, I haven't changed anything on my toon (just logged in) and the results changed. I tried it also on live and it's the same there.

    New formula (or old, based on if they changed anything):
    Damage = Base Damage * [(1+15%) + charisma + companions]

    It's still an improvement in damage, just not that big as I hoped for. :pensive:
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    Haven't had a chance to do a full respec to try the CHA yet, though I intend to this week. I did notice a solid difference adding a Camaraderie an a Friendship, but was not ready to go "all in" on those. I keep covenant and a couple of healing powers as well. Not to mention the stats change, I already have a lot invested in insignias.
  • wookie#2119 wookie Member Posts: 3 New User
    edited May 2017
    Hey Guys,
    Until now I was only participating as a reader. But now I think it's time to jump in, discussing some theories!
    Nice build, I do have the exact same thoughts as u have in regards to CHA.. However, I still have several uncertainties which I couldn't test yet:
    Did you try using Battle Awareness (25% more base power when using Slam)? But what Feat to trade in? Student of the Sword, Staying Power or sth. else?
    And if it would be changed with Staying Power, probably IBS is obsolet in terms of max dps. So why not running solely with BF, DS and Daggers? Probably Weapon Enchant need to be switched to lightning or Fey..
    What do you guys think? Did anyone try something similar out?
    BTW I'm on xbox..
    Cheers!
  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,405 Arc User
    IBS is one of the hardest hitting abilities in the game and I wouldn't give it up at all. If anything, I'd rather give up Battle Fury for Daring Shout in a team with no GF (mark gives guaranteed Combat Advantage + debuff, which is much more valuable than the damage buff for yourself), or Daring Shout for Battle Fury in a team with a GF (the GF has marks covered, so you can focus on self buffing).

    I did try an IV build with the usual Destroyer stuff, except I used Battle Fury/Daggers/IBS since Threatening Rush took care of my marking issues. You do lose out on dealing damage on trash mobs, in addition to the valuable Staying Power debuff.

    I never bothered with Student of the Sword. It *is* a nice debuff, but it can be rendered obselete if your team has a good debuffer or good debuffing synergy (because Student of the Sword is part of the capped debuff category). I much preferred Battle Awareness/Relentless Battle Fury, since the former has no cap and the latter is nice for extending your Battle Fury uptime.

    As for weapon enchants, I know Vorpal is the old standby, but I'm surprised that John didn't suggest a Fey, since his build runs a lot of Crit Severity/CA Bonuses. I'm also surprised that John didn't suggest some of the other weapon enchants, since there are some good weapon enchants for GWF other than Fey/Vorpal, such as Lightning for all the mob melting goodness.

  • vida44vida44 Member, NW M9 Playtest Posts: 667 Arc User
    edited May 2017
    Hey hey,

    so to get back to you all. I actually changed my build a bit. Nothing too fancy. Got the chest piece from FBI to drop, changed one ring to even up the stats and upgraded the offhand. Additionally I changed some feat points to better match my play style.

    So what you need to know about me is that I try to max group play mostly. At this point, I find little challenge in solo PvE content (doing dailies and HE's).

    So to get to the changes I did.
    I removed 5 points from "Student of the Sword" (SotS later on) and put them in "Relentless Battle Fury". The reason for this change is because I run mostly with BF and having it last longer is much more beneficial to me. I can have it running ~90% of the time now. Also, "SotS" will not help in a full debuff party (the one that hits 200% cap easily), hence the change.
    Battle Awareness is a good alternative for those 5 points. The only thing you need to know is that that is a 25% increase of your base power, not the buffed one.

    When it comes to enchants Vorpal is the "Jack of all trades". Universal.

    If you really want to go crazy on the Paingiver best would be (for trash mobs) to slot "Steel Blitz" instead of "Wrathful Determination", get a transcended Lightning and go crazy with DS ( or BF) + Daggers + WMS. WMS being the one you spam the most, daggers for debuff, DS for the mark or BF for damage buff. My screen gets so full with numbers I can't even see what I'm doing. I also have to borrow this enchant for that kind of fun. :D
    But a fair warning this is NOT working as intended. Steel Blitz procs Lightning more then it should, I'm pretty sure it will get fixed (Soon tm).

    Bosses would be either with Vorpal, Feytouched or Holy Avenger (WD needs to be slotted back). Holy Avenger being used only if you expect for a fight to last 15sec or so. I haven't tested it but I heard that bit of information.

    Now, I have no idea where you heard IBS is obsolete for max DPS. In good groups my IBS hits for...pf... I'm gonna grab the biggest number I remember now...10mil. It's all about timing of course. So get your rotation right, watch for all those buffs to kick in and go crazy on that one hit.

    Additional note:
    If you put points into STR/CHA and took Dragonborn you can easily spec for Icydrakes PvP build in a second loadout. I run that one and it's really great for PvP. Survivability through the roof. :)

    P.S. I'll see to update everything on Sunday in the first two posts.

    EDIT:
    @rjc9000 I see you basically wrote what I already specced to. Glad we are on the same page. :)
  • wookie#2119 wookie Member Posts: 3 New User
    edited May 2017
    After your update it looks pretty similar to my current Feats. The only difference is that u changed from SotS to RBF and I changed to BA. I would really like to have 5 points in RBF and BA. I run also with BF or DS depending on my group. But what could I trade in?

    In regards to IBS, I know, it's a kind of crazy idea. I do also like my heavy IBS hits ;) i was just thinking what could give you more dmg in total? In a group where you won't get a huge recovery boost and IBS has some cooldown, I thought that you could deal at the end more dmg while attacking steadily with nice buffed SS at-wills... and you could trade in 5 points of Staying Power for another Feat... Just some thoughts... I saw at least one FBI duo run with Sharp's DC and @Gorillalike's GWF where he used DS, BF, IBS and slam but no IBS. Enchantment was Feytouched. Of course, it was a very special group setup, but it seemed to work out pretty well.

    Loadouts.. Really looking forward to that new feature..
    Post edited by wookie#2119 on
  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    edited May 2017
    I dropped "Disciple of War"(only granted roughly 1,400 power... ehhhh) for Mighty Blade, and switched out Relentless Battle Fury for Battle Awareness. :3 90k power when I slam now im happy, ill have to add that to my AoE build(trash killer). (almost complete with it. <3 ^-^) could get it even higher, but my back page has two crit recovery rings legendary so lacking abit on the power ;P
  • vida44vida44 Member, NW M9 Playtest Posts: 667 Arc User
    @ltsmithneko
    Mighty Blade is a useless feat. You might want to check this thread
    https://www.arcgames.com/en/forums/neverwinter#/discussion/1229997/mighty-blade-feat-and-aoe
  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    vida44 said:
    Then I hope it gets "fixed" ;P Since there's no reason those shouldn't count.
  • ritosin#8429 ritosin Member Posts: 41 Arc User
    For you relics, what did you go with the sigil, rather than maybe the Book of the Dead?
  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,405 Arc User

    For you relics, what did you go with the sigil, rather than maybe the Book of the Dead?

    CW Sigil gives Power and Crit and John is already capped on Resistance Ignored.

    That being said, Thayan book is a pretty good artifact for a GWF/most DPSers and is totally worth considering.

  • edited May 2017
    This content has been removed.
  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    edited May 2017

    Ya, you almost NEED the Book of the Dead for a Slam build. I do not want to give the AP gain up, even if Key of Stars looks nice. I was testing the Executioner's chestpiece, I suggest everybody does. It could make for some interesting builds.

    I thinking about the Keys to replace my control sigil :3 Btw what do you think about potentially switching out Executioner's style for relentless battle fury, AoE Trash wise? : 3 With any of the three rotations (DS/HD/IBS)(BF/HD/IBS)(DS/BF/HD) <3
  • This content has been removed.
  • wookie#2119 wookie Member Posts: 3 New User
    edited May 2017
    Me too. At-wills are our bread and butter. So 30% dmg increase is huge. And of course, IBS benefits as well.
    I did also test some new weapon enchants:
    1.Lightning with steel blitz and death slaad (rare) instead of Vorpal with Wrathful Determination and Cambion Magus. A real AoE Killer...
    2. Feytouched with the crit build. Also really nice.
    Just couldnt get a hand on the holy avenger yet.. but it would been playd with the same high crit build I guess?

    And I did test a new Armor Enchant:
    I used Negation/Soulforged until now. I'll switch the Negation for the Barkshield, it worked pretty fine and my earth archon benefits from it as I have even more often full health...
    The problem I have with negation is that it only works if u can survive the first hits. And in endgame I won't survive these hits. For normal dailies and stuff negation might be better, but for that stuff u really dont need anything either... just my thoughts...
  • weaponx#4533 weaponx Member Posts: 2 Arc User
    Hello i like your build and I'm interested of what will happen with it in late games since I'm on Xbox .I would also like to ask you what Mount power and mount you actually using since that information is missing from your build.Thank you for your response and Keep the Sword Coast at peace
  • vida44vida44 Member, NW M9 Playtest Posts: 667 Arc User
    Hi there @weaponx#4533
    The build is still viable. I cannot unfortunately predict the upcoming modules or changes that will be made by developers. But I will adapt accordingly.

    When it comes to mount powers I unfortunately have no Legendary mount. I use +2000 power (+4000 would be ideal) and, if I ever get my hands on one, the Tenser's power is the one to go for on the GWF. That would get your stats a big boost for a shirt period of time.
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