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Hey Devs, Just a quick suggestion about piercing.

eliybeatseliybeats Member Posts: 186 Arc User
Hey Devs, why don't you make piercing blade scale with buffs like it used to and make it non piercing damage. This would mean that it could be mitigated which would be helpful to the struggle pvpers have against it and it would also bring us more in line with trappers in pve,
who's damage is still the top dog overall. I think it would be a beneficial change for both types of players. What do you guys think?
I see few good combat hrs but when I do they're amazing but we're about even. However, they might be rare to see, but when I find a good trapper, and I mean really good, their damage is just on another level. This makes it harder for combat specced people trying to bridge the difference. For those who don't believe this go find the top hrs in the game and they'll all tell you the same, including Sume. We're really good with burst damage especially when there are buffs but when you have a trapper it's a slowly but surely win is they're playing as correctly as possible. Ive just about reached the point in where I've made almost all the improvements I can and I can finally see that combat does indeed have this limit. I know some may think it will hurt us in pvp but we will still have a decent amount of damage. We're pretty sure at some point combat might be changed due to all the outcries and the results of piercing damage, but wouldn't this be a welcome change for all?

Comments

  • davidagaldodavidagaldo Member Posts: 383 Arc User
    LOL. I feel the combat is fine. I am a trapper and its all about the comp. It's not that difficult to lock down a combat so your team mate can punt to the camp fire. Too many of our powers are not working properly and zapping another one does not make things better.
    Guild: Spectrum
    .. Teucer (HR) / Maximus Decimus (DC) .. GT: ApexDemon
  • eliybeatseliybeats Member Posts: 186 Arc User
    edited May 2017
    I feel you on that. Good for you bud, I'm talking about for the rest of the classes or there. Just a suggestion for if a change does come that's all. The last thing I'd want to see is for combat to be nerfed completely as far as damage. I do feel it may be a bit unfair that I can take 2 SE's back to back and heal up and destroy half a team all at the same time. Idk, just my opinion. I feel like no one who seems to think the same wants to speak on it because of the bashing or whatever they might receive like the first few responses that I got in this thread that were deleted (Thank God and Ty Moderators). Only making a suggestion that if the feat itself were to ever change than this would be a perfectly fine route. If I'm wrong I'm wrong but I do believe I do have the right to an opinion. Not to mention all the other opinions formed on this subject, I think this would be better for all. As for the pve aspect, can no other combat ranger comment on this? At least ones that's beaten the likes of Sume (when he's trapper), Isaac, Maelworm, or any of the other top trapper HR's? Am I wrong about that? Even Sume said Sume's Trapper dps beats Sume's Combat. Is there someone who's combat beats trapper when it comes to single target fights and are similarly BiS without the aid of such things as cd reduction, only with that do I come close or beat one, but a real good trapper I just cannot touch at all. I want to know if there's someone who disagrees.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited May 2017
    i dont think combat is supposed to have trapper damage output btw.
    your proposed change would kill combat in pvp and make it too strong in pve.
    if something has to be done i would start fixing many bugs affecting the class: like feytouch stop working, orcus set ignoring some powers, weapon enchantments that do not proc the weapon damage % on 99% of our powers, seeker vengeance not working with melee powers.

    only the last 2 fixes listed would increase combat single target power drastically and only in pve.
  • eliybeatseliybeats Member Posts: 186 Arc User
    Ah! Hadnt thought about that. Ty for the reply Rayrdan. An answer I can dig. I'm satisfied with this, I'll just continue trying to build around this. N fact I think I'm not as limited as I thought I was. Hope those bugs get fixed sometime, especially the seekers veangeance.
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