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The Problem of Interaction Scourge Warlocks

vyaskvyask Member Posts: 15 Arc User
Asks you to revise the principal of work of the daily skill Tyrannical Curse and its interaction with Warlock's Curse and the feat Brutal Curse. For the moment the effect of the Scourge Warlocks curse is cancelled by the Daily skill, that seriously decreases the damage while applying this Daily skill.

Besides we kindly ask you to Increase cast speed of Tyrannical Curse by 30% at least, as for the reason of long cast animation, difficulty of aiming and reset of the skill after death of mobs, other damage dealer classes get significant advantage. The long casting animation makes it impossible to escape the red zones and death blows in the end-game content in some cases. The death of the mobs results in a waste of the saved action points.

This problem makes the game process uncomfortable, affects on the speed of passing of dungeons and normal competition with other DD Classes. After the multiple changes of Tyrannical Curse , its relevance sharply falls in the end-game content, that does not let the Scourge Warlocks fully compete with other DD Classes.

Also, please, revise the interaction of the work of Aura of Courage of Oathbound Paladin with the following classes: Hunter Ranger, Trickster Rogue and Control Wizard.
According to the data and tests, this aura multiply works from the combat skills (approximately 3 time more ticks) for the mentioned classes, that leads to the clear imbalance and game advantage of the classes. For SW this aura is useless in comparison of the other classes.

Besides, please, cancel buff for Pillar of Power towards to the other members of the group, because with or without Feat Power of The Nine Hells, it gives 12% to any member of the group. Meanwhile we think that considering the principal of the Hellbringer, it is not possible to refuse the mentioned skill , as it will seriously decrease of its own damage ability and survivability of the character. We think it is unjust that SW has to give permanent buffs to other DD Classes and increase their damage ability without getting anything in return.

Also we think that according to the idea of Paragon Fury skills Infernal wrath and No pity, no mercy in off-hand are irrelevant and pointless, as they decrease resistance to the damage ability by 5%. Taking into consideration that this character is DD and not support, please change it to increase of the damage ability to 5%. Otherwise the skills are useless and irrelevant considering other debuff in the end-game content.

SW, as a declared DD character, must be able to be a full DD, but not being between DD and support. For the moment we do not have such choice for no reason.

Comments

  • kaminekokamineko Member Posts: 9 Arc User
    Warlock is a Striker/Leader class. They are supposed to deal damage while also supporting their allies.

    What you 'get in return' for buffing your allies is that your group as a whole does more damage, so you kill the boss, clear the dungeon, faster than you would if the warlock was just another DD.

    The problem is that buff skills only make your party members look better on the paingiver charts. There's no chart for 'damage added via buffs and debuffs'. This is expected for a DC, and to some extent the tank as well, but few people look for a Warlock specifically for buffs. The problem is not with the class, but rather the lack of feedback rewarding players for buffing.
  • vyaskvyask Member Posts: 15 Arc User
    You are wrong. Warlock needs to support allies only in the Temptation. Warlock in Fury and the Damnation is fit for damage, not for support. Players at other classes have the ability to choose to use buffs for other players or not. The warlock can not choose in all directions.
  • kaminekokamineko Member Posts: 9 Arc User
    If you get the support 'for free' because you were going to cast that spell anyway, then how is it a drawback? Isn't it better for the group as a whole to be doing more total damage?
  • vyaskvyask Member Posts: 15 Arc User
    It's not better, because I should have a choice. If I want to configure to give the buff, I'll do it. Otherwise the warlock is not DD, but a support. It should be noted that in the description of skill Pillar of Power no buffs for others.
  • haden42eehaden42ee Member, NW M9 Playtest Posts: 62 Arc User
    Mate, don't take this the wrong way, but it sounds awful lot like whining about Paingiver chart placing. Which makes ZERO sense in endgame content.

    I believe SB Fury is still a viable path, maybe just respec (and enjoy the solitude)?
  • vyaskvyask Member Posts: 15 Arc User

    kamineko,

    your position is for someone who just wants to go dungeon and open the chest. Achievements and victories in the game you apparently are not interested.



  • litaaerslitaaers Member, NW M9 Playtest Posts: 871 Arc User
    If you are THAT concerned about 'achievments and victories' in this game, then your position is that of a 13 year old.

    Hypothetically speaking, of course.
  • vyaskvyask Member Posts: 15 Arc User
    litaaers,
    A meaningless remark. Yes, I want that my character was the first in damage and aspire to it. And I'm not 13 years old. Everyone has an interest here in this game. If I want to play support, I play them and make this choice deliberately. In this case the support role is imposed after the nerf warlock. At the same time as DD warlock cannot realize itself due to the fact that half of the skill does not work as written.
  • kate#1038 kate Member Posts: 19 Arc User
    edited April 2017
    Definitely SW class mechanics not BiS at mobs where you need "burst" damage - because some builds requere time to gain core mechanics buffs.
    So It is clear that players are unhappy with the damage that the SW does after Tyrannical Curse and Soul Puppet mechanics rework.
    Now TC is not best daily for fast kills. But there is other Daily and paragons to use.

    Top at Dungeon Score board?
    It's not only about damage or dps. You need to kill mobs faster than other, because damage/HP is limited.
    vyask said:

    Also, please, revise the interaction of the work of Aura of Courage of Oathbound Paladin with the following classes: Hunter Ranger, Trickster Rogue and Control Wizard.
    According to the data and tests, this aura multiply works from the combat skills (approximately 3 time more ticks) for the mentioned classes, that leads to the clear imbalance and game advantage of the classes. For SW this aura is useless in comparison of the other classes.

    It's working as intended, that was told to you in other discussion( where you post ACT with combatlog data):
    https://www.arcgames.com/en/forums/neverwinter#/discussion/1228395/aura-of-courage-the-paladin-is-not-working-as-described
    It's AoE with small radius. It's not work for "party only" - zone. If you out of zone – there is not buff (damage from it)
    There is 8 classes and TR/HR/CW can do more hits/swings per min than SW/GWF or GF/OP/DC – class mechanics, it is simple as that.
    As SW you can increase this aura damage by increasing you primary class stats (CON - more HP and more Damage bonus for SW http://neverwinter.gamepedia.com/Scourge_Warlock ) and changing play style (do more hits/swings)

    Why you not ask to nerf again the OwlBear Cub? Because it's work better for you than for others?
    vyask said:

    Besides, please, cancel buff for Pillar of Power towards to the other members of the group, because with or without Feat Power of The Nine Hells, it gives 12% to any member of the group. Meanwhile we think that considering the principal of the Hellbringer, it is not possible to refuse the mentioned skill , as it will seriously decrease of its own damage ability and survivability of the character. We think it is unjust that SW has to give permanent buffs to other DD Classes and increase their damage ability without getting anything in return.

    It gives 24% buff to you, only 12% buff to party member and 10% debuff mobs - in PoP
    Power of The Nine Hells - adds a 5sec PoP uptime when you leave it
    Nothing in return?
    Actually ALL classes have powers and feats that can buff ally or debuff mobs.
    And you asking to: remove SW party buffs and not give anything in return.
    Dungeons is a group-focused content, not for solo.
    vyask said:

    Also we think that according to the idea of Paragon Fury skills Infernal wrath and No pity, no mercy in off-hand are irrelevant and pointless, as they decrease resistance to the damage ability by 5%. Taking into consideration that this character is DD and not support, please change it to increase of the damage ability to 5%. Otherwise the skills are useless and irrelevant considering other debuff in the end-game content.

    The debuff are changing effectives of incoming damage, so 5% resistance decrease - is 5% incoming damage increase to affected target.
    So, in most cases (because of complex mechanic) differences can be only noticeable in full debuff party at raid/boss fights, because debuffs are capped - but it's not common problem. No pity, no mercy - work for you only and "not give anything in return" to others.
    vyask said:

    due to the fact that half of the skill does not work as written.

    Which ones?
    Tooltips are not always accurate. You can read some info about SW rework here:
    https://www.arcgames.com/en/forums/neverwinter/#/discussion/1218455/official-feedback-thread-scourge-warlock-changes
    vyask said:

    Players at other classes have the ability to choose to use buffs for other players or not. The warlock can not choose in all directions.

    Don't buff other by avoiding powers and feats that help everyone: don't place Pillar under others, don't use Dreadtheft, Dark Revelry and etc...
    Dungeons is a group-focused content, not for solo.

    It seems like your posts is some lack of mechanic and classes knowledge.
    Post edited by kate#1038 on
  • vyaskvyask Member Posts: 15 Arc User
    edited April 2017
    Kate,
    1. I ask to kill mobs faster. If you use TC now while dancing warlock mobs already die or TC is cancelled due to external influence on character. This leads to multiple loss of time due to the long caste skills. Warlock already slow character with regard to recovery.

    2.There has not been established that it works as intended. The discussion in this thread (https://www.arcgames.com/en/forums/neverwinter#/discussion/1228395/aura-of-courage-the-paladin-is-not-working-as-described ) to anything did not lead, because the other characters want to keep your damage and make it all right.

    The damage the aura does not depend on the number of strokes the character itself. Physical number of strokes (pressing the buttons) are the same, the characters are in the same party, the aura is available to all characters in the party. Imbalance of damage in this case is that the aura proc from ticks of the skills of other characters. The aura is not working from delayed damage of the warlock that is not new unlike ticks skills of other characters.
    This aura is useless for a warlock, but gives added fake damage to other characters.
    We can ask the paladin to remove the aura or not to take the paladin in the dungeon, but it can lead to conflict with other players.

    OwlBear Cub works with Pillar of Power correctly according to its mechanics (came and went in a PoP - each time a new use combat skills).
    I would be happy if the Pillar of Power had a critical damage, as it should be according to the description.

    3. Yes the dungeon is traversed group. But this ability is ideal. Warlock can't eliminate it or to use separately as other members. When fighting bosses, this skill grants a permanent buff all team members and debuff on the boss. No skill other DD characters does not give a similar buff. In the description of the skill is missing the buff and debuff for other members of the group. It works wrong as the buff should only go with Feat Power of The Nine Hells.
    It is wrong and not fair that other DD ahead of the warlock's damage due to the buffs the warlock.
    The warlock does not receive the promised 24% of the benefits from the ability. The size of the damage the warlock on the target will be reduced by 12% who received the other group members.

    4. I have written that debuff 5% is useless for the direction of Fury. This observation is made subject to the availability of debuffs from the real supports. The ability of the warlock is not needed, but was not processed when changing the supports. This creates a great inconvenience in the game, the warlock stripped the bonuses from passive skills as they were intended.

    5. The game provided no hints, but the description of skills. Your comment is incorrect. The player should not look at the forum that was supposed to change skills. Moreover, these data have been adjusted later.

    6. Regarding your post I got the impression that you defend the interests of other DD classes.
    Your final remark is equal to the offer not to play a warlock or be a support and accept the situation for what it is.
    I play not only a warlock, but for this class I feel sympathy. I like to play a warlock. I don't like that warlock with no alternative to turn to support, forcing me to abandon the paladin, from competition with other DD. Often the output of the group is the only way to be the first, but it's absurd.
    I think that warlock should have a choice like other DD to give the buff or not. Now buff the warlock leads to an imbalance in the game, because it reduces the total damage of the warlock.

    Bild DD warlock a poor choice. All the increase of damage in % of weapon damage is useless with the new content and not give anything. Warlock is forced to choose skills that give buff other players to increase personal damage.
    Post edited by vyask on
  • skshadskshad Member Posts: 8 Arc User
    kate#1038 said:

    Definitely SW class mechanics not BiS at mobs where you need "burst" damage - because some builds requere time to gain core mechanics buffs.
    So It is clear that players are unhappy with the damage that the SW does after Tyrannical Curse and Soul Puppet mechanics rework.
    Now TC is not best daily for fast kills. But there is other Daily and paragons to use.

    Top at Dungeon Score board?
    It's not only about damage or dps. You need to kill mobs faster than other, because damage/HP is limited.

    I don't know English as well and use G.Translate. Sry.

    The meaning of the message above is some elements and feats work incorrectly. This problem is confirmed by another +40 signatures, but forum rules dont allow us to placed it, although initially we planned to do it, and it's ok.

    All that is written is not a theory. Many of us +4.0-4.3 GS, we closed/done all end-game content, we many times run FBI/another dungeons. We know, what we say and what we write. And we just want to skills/feats and curses worked as it in the description.

    >>Why you not ask to nerf again the OwlBear Cub?
    If curses will be fixed, y can ask devs to fix it. This not a problem, we have alternatives.

    Peace.

    Ash +23k SW / ru Drider server
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