I just spent 110 preservation wards trying to move from a feytouched lesser to a normal feytouched, and I have not succeeded, well, what a scam, which is not little, and here's the cheat; during the refinement process its says there are Only 1% chance to do it, it's fine, unfair but everyone assumes it, but, although each preservation ward spended will represent a 1% chance, then it would be enough to use a maximum of 100 of them to achieve it, but of course no, I just checked this out, so, it is not as it says, that the chance to achieve it is 1%, this is a real scam, and that merits real consequences, so I feel myself cheated for more than 100 reasons and well I will demand minimum an explanation, although I do not have many expectations that it is useful, like that chance of refinement, FALSE, that indicate there ...
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https://en.wikipedia.org/wiki/Law_of_averages
https://en.wikipedia.org/wiki/Law_of_large_numbers
And you probably should have used a coalescent ward instead.
"Another application of the law of averages is a belief that a sample's behavior must line up with the expected value based on population statistics. For example, suppose a fair coin is flipped 100 times.Using the law of averages, one might predict that there will be 50 heads and 50 tails. While this is the single most likely outcome, there is only an 8% chance of it occurring. "
Folks are pretty likely to complain about having to spend many more wards than they expect, but pretty unlikely to mention when things go very well (I've had 5% chances go right on the first try, multiple times, but I never really announced to anyone).
Various RNG tests conducted by interested players have usually arrived at a similar theme: the % values are accurate over the long run, but some report that results tend to be more streaky than you would expect from a truly random chance. That could just be bias, but anecdotally it syncs up with my personal experience as well. The associated old wives' tale is: if you're having a bad time rolling on a refinement upgrade, stop and go do something else and you'll have better luck when you try again in a few hours.
I understand it's frustrating but the general rule is you need to use a coal ward for anything with a 1% chance.
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While it may seem like a lot, isn't all that much.
Given that getting a Legendary Artifact to Mythic gives a 5% chance so increasing it by 33% means the new chance is only 6.65%. They should also round up any chances about .5 to the next full whole number so 6.65 would be 7%. It may not make a huge difference to the highest quality items or enchantments, but it would help some EPIC artifacts or lower enchantments, and save a few preservation wards or coalescent wards in the process.
Perhaps not a lot but it would save a few.
What blows my mind is when skill nodes having 75% chance, yet somehow manage to fail 3 or 4 times in a row--that shouldn't be something that happens too often at all.
Guess some people should pay more attention on math lessons.
It is always 50% chance no matter how many flips you attempt.
For loot it randomly generates a number from say 1-100
1-10 might give a hat of coolness
11-40 might give enchant of crapiness
41-70 you will be proud owner of underwear of protection
71-99 is blade of dullness
And 1% chance if you roll 100 you get the uber cool super sonic crochet shield
With refining upgrades
It generates a number 1-100
1-99 you fail
100 it upgraded
So you can imagine the chances and see why you may never upgrade that enchant
Now imagine things like +5 rings that have .01 percent chance of dropping
That gives you 1 number out of 1000 random numbers to get that item
And then to get the ring you want is another 1 in 42 chance even after hitting the 1 in 1000 chance
You can see why a lot of mmo's scrapped basic RNG system long ago