test content
What is the Arc Client?
Install Arc

How to improve Neverwinter in the future?

reposterzreposterz Member Posts: 293 Arc User
Hi guys, been thinking about the good times that I had with this game and although I have currently stopped playing the game since Mod 10, I was thinking of coming back in if the developers changed some things with the game in the future:

1. Get rid of Strongholds. People play this game for PVE not PVP... no one seriously enjoys the PVP of this game among the people I know. Make it such that people who tried Strongholds get some sort of achievement award for playing Stronghold.

2. Get rid of old modules boon prerequisite. Make it such that simpler tasks replace old methods of completing a campaign's boon to pave way for new module boons.

3. Make new modules fun but short. There is no need to overdo long grinding content. Make it such that 30 mins a day is all it takes to gain satisfactory gains for a new campaign. Prolong play should involve smart usage of the dungeons available to players.

4. Drastically reduce Artifact equipment and artifacts upgrading requirements. Basically redo the whole economy of the game for faster leveling up and like people only need spend 30 mins to 1 hour a day to progress successfully through the game.

Thanks for your time and patience, I hope the developers listen but it is just my opinion. Feel free to add in comments.

Comments

  • strathkinstrathkin Member Posts: 1,798 Arc User
    edited March 2017
    Well STRONGHOLD don't necessarily have anything to do with PvP as most of it is PvE content for your Guild.

    They've also made it far easier to earn some new BOONS like Elemental Evil which you do for content you would have done otherwise from 60-70. Sharandar you can start earlier at 64 and Maze Engine only takes 10 min a day to complete.

    Plus with Underdark it speeds up IWD, Dread, and Wells by almost 50% just by doing 3 Demon HE's in each area all while you advance Underdark at the same time as well as earn 135 Drow gear. You can also buy 130 Alliance Gear for your other characters as well as 135 Drow gear provided you have the Ichor for your other Characters.

    So I think they've already done more than enough in these areas. <3
    Post edited by strathkin on
  • edited March 2017
    This content has been removed.
  • This content has been removed.
  • This content has been removed.
  • linaduinlinaduin Member Posts: 187 Arc User
    I think the OP means get rid of the SH vs SH PVP? I hope so because it makes no sense otherwise.
  • mistalowmistalow Member Posts: 58 Arc User
    Neverwinter needs more content, less campaigns. Its pretty simple. Unfortunately they focusing only on campaigns and Stronghold stuff, things thats no fun and boring. There is nothing for end game players right now.
  • tripsofthrymrtripsofthrymr Member, Neverwinter Moderator, NW M9 Playtest Posts: 1,624 Community Moderator

    I don't know, they should incorporate more customizing features into the strongholds

    From the last dev stream, it seems Module 11.5 goes in that direction.
    Caritas Guild Founder (Greycloak Alliance)

    Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
  • mousebreaker85#4641 mousebreaker85 Member Posts: 97 Arc User
    I would love to see more individuality in which there isn't just one viable build for each class .
    Maybe some options on gear sets also
    Adding 30k health great for a tank but that same 30k health on rogue gear doesn't even stop the one shot maybe 20k health and 10% deflect .
    'Make the stats different for every class
    Instead of seeing every item saying
    20k health
    1400 power
    700 crit
    300 armor pen
    I would love to see

    50% dodge chance when below 10k health
    2% to deflection
    Each successive at will hit causes 10% more dmg up to 5 hits then resets

    There are some classes at armor pen and crit cap so adding more each tier does nothing and is not helpful.

    Defense stat for rogues is like <font color="orange">HAMSTER</font> on a bull ....useless

    Some options would be fun and I believe much welcomed!
  • kalina311kalina311 Member, NW M9 Playtest Posts: 2,082 Arc User

    I would love to see more individuality in which there isn't just one viable build for each class .

    Maybe some options on gear sets also

    Adding 30k health great for a tank but that same 30k health on rogue gear doesn't even stop the one shot maybe 20k health and 10% deflect .

    'Make the stats different for every class

    Instead of seeing every item saying

    20k health

    1400 power

    700 crit

    300 armor pen

    I would love to see



    50% dodge chance when below 10k health

    2% to deflection

    Each successive at will hit causes 10% more dmg up to 5 hits then resets



    There are some classes at armor pen and crit cap so adding more each tier does nothing and is not helpful.



    Defense stat for rogues is like HAMSTER on a bull ....useless



    Some options would be fun and I believe much welcomed!


    You cana lready adjust your stats via different colored enchantments you put on gear nuff said
    armor and gear only make up a small part of those stats \

    most come form your guild boons and mounts and companions
  • mousebreaker85#4641 mousebreaker85 Member Posts: 97 Arc User
    edited March 2017
    Ehhhh yea different chants with more of the same + 500 of this and that ... again with diminishing returns useless
    Once you play long enough you see everyone with the same cookie cutter build ,with the same companions and same mounts,
    Like I said ...no individuality
    Every GWF has the same build right now every rogue more of the same...
    Show me one scoundrel built rogue and I'll show you a dps that can't compete with the meta build
  • astrotiger5astrotiger5 Member Posts: 157 Arc User
    I don't work for Cryptic Studio and I'm not a Developer, but like to have Egyptian/Greek mod in the future.
    Egyptian monsters like jackal-headed or hyena-headed or crocodile-headed human, large/giant scorion, mommies (etc) with all the dungeon, crypt and tomes that our heart-may-desire. And I already discuss a Greek monsters in "ALL GREEK TO ME" with greek-style dungeon and mazes.
    Dungeon/crypt/tomes/mazes, this sound like sometimes in Faerun history there a ancient Egyptian/Greek-style civilization, birth-place for all humanity and fell into ruin, spread humanity to all of Faerun (whatever...). It maybe work in to "Faerunlore" with "Benign Order of the Third Eye" (something "present", something "ancient" and something "future"....Whatever). Just a thought!
Sign In or Register to comment.