test content
What is the Arc Client?
Install Arc

Character Bound Rings

I can't be the only one that thinks it's ridiculous that the legendary ostorian rings are bound to character. If you have more than one character there's no reason you shouldn't be able to move a double defense slotted ring from a dps class to a tank class or the other way around. Taking the small drop rate and rng into consideration, please make legendary rings bound to account.

Comments

  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,405 Arc User
    Tbh, I never understood why the orange Storm King rings were accountbound.

    The Underdark rings were accountbound, why aren't these?

  • So you have to buy more zen to buy more keys
  • bloodshotbeastbloodshotbeast Member Posts: 24 Arc User
    edited February 2017
    The epic rings are whatever, they drop a lot anyway so it's not a big deal. But there's nothing more dissatisfying than getting excited about a legendary ring just to find out it's worthless for the class it's bound to.
  • fantasticmfantasticm Member Posts: 67 Arc User
    Well, after having grinder out around 200 prophecy skirmishes in the last two weeks and getting two +5 fortress rings which are absolutely useless for any class I think the real issue is not just the character bound rings but also the fact that if you ever get a legendary ring that you can't even choose. Why not make a box so you can choose the ring you want. Some people don't play their alts so making stuff account bound is still useless in some way. If the debs however add a ring choice box and definitely increase that drop rate cause it is starting to get expensive with the amount of dragon keys I have to burn through to get basically nothing, I think that would be way better.

    Especially now, they announced there will be companion gear that comes in +1 to +5. One reason as they said to give players a wider choice of companions to use. Well, if the drop rates are as bad as now how do I have a wider range of companions if instead of a talisman I end up getting sword knots all by the time. Some players might not even need it at all, so why don't give them the ability to sell it. This account bound stuff or character coins stuff has gotten out of hand and the drop rate is still terrible after the key changes.

    And on a side note, for being almost Max item level, I don't need a bunch of green and blue or even purple companions or mounts when I open a chest with a dragon key, especially if it's bound. Absolutely useless.
  • This content has been removed.
  • mordekai#1901 mordekai Member Posts: 1,598 Arc User
    Just because "some" people don't play their alts doesn't mean they are "useless".
    They're just useless for people who have characters they don't play. You play them... the rings stop being so useless.

    I believe that pretty much any item that is not class specific, and tbh probably even those that are, should initially be account bound, with a proviso of bound to character on equip. Exceptions should include specific mainline quest rewards, which is fair enough.

    SKT is of no interest to me. So I don't have an opinion on the rings in question. I'll never play it short of sustaining a brain trauma, so I'll never have that issue, but given the reported ballache of getting ONE charäcter through that turgid snore fest, I struggle to grasp how anyone in the game design team figured a player would enjoy running a stable of characters through it.

    I imagine some people will disagree, and have a dozen or more toons already up to their necks in Ostorian cast offs. I also imagine there won't be very many of those people.
  • evilsquirrel03evilsquirrel03 Member Posts: 36 Arc User
    I honestly wonder if the auction house and general economy as a whole would be healthier if they did away with this silly binding nonsense for everything. It's a silly concept that was outmoded in it's WOW hay day origins. How about instead of grinding out dungeons for useless salvage gear, we instead grind for rare materials that we can either sell on the auction house or use with our currently useless master crafting professions; or how about this for a profession task: "You may take one item and study it's bond and break it (Result - an un-bonded item)" takes a month to perform or a HAMSTER ton of astral. Heck you can add something like this to each profession line and relegate unbinding to all professions in general based on the gear type. Bet we'd have a lot less pain and at the end of the day and people would spend money on Zen to afford things on the AH too.
  • mordekai#1901 mordekai Member Posts: 1,598 Arc User
    I think there has to have been, and remain, a reason that items are bound.

    For one thing, it stops pay to win taking over.
    I like that if you want a +5 Ring, you have to earn it. Even if that means like me, and you play for 11 months before you finally drop a +5 Ring... of Vanishing Presence.

    I don't mind that. And frankly, given that one gold ring in a year, and it not being exactly BiS, I would still prefer to eventually earn a good one rather than buy it from the AH, or choose it from a list of options.

    There has to be a point where graft and grind take precedence over how much wealth you possess. The capacity to buy BiS gear across the board would limit the potential enjoyment of the MMORPG. It would become more about farming AD and cash dropping for Zen than actually rolling your sleeves up and going on dungeon bashes.
  • cscriv79cscriv79 Member Posts: 398 Arc User

    I think there has to have been, and remain, a reason that items are bound.

    For one thing, it stops pay to win taking over.
    I like that if you want a +5 Ring, you have to earn it. Even if that means like me, and you play for 11 months before you finally drop a +5 Ring... of Vanishing Presence.

    I don't mind that. And frankly, given that one gold ring in a year, and it not being exactly BiS, I would still prefer to eventually earn a good one rather than buy it from the AH, or choose it from a list of options.

    There has to be a point where graft and grind take precedence over how much wealth you possess. The capacity to buy BiS gear across the board would limit the potential enjoyment of the MMORPG. It would become more about farming AD and cash dropping for Zen than actually rolling your sleeves up and going on dungeon bashes.

    The whole game is about farming AD and dropping Zen since you have to BUY your 'reward' for running multiple dungeons each day.

    I am neither here nor there, for I am NevrCene

    NevrCene: TR
    Melisandre: SW
    Brienne: GWF

    Guild : Mystic Dawn (GH20)
  • fantasticmfantasticm Member Posts: 67 Arc User
    Everyone plays different, just because there is an option of selling and buying it doesn't mean you have to do it. You want to grind your life off go for it but in terms of earning your ring, unconditional rng isn't really about earning, it is about getting lucky.

    Useless rings... well, a ring that make you invincible for 1.2 sec every 30 seconds, that is kind of useless no matter what class you play.

    Unconditional Rng should be on lockboxes. Ring can still exist in dungeons and skirmishes but should be conditional. So that let's say in 100 runs, the worst case scenario is that you get a legendary ring after 100 runs cause every time you run it the chance to get one gets bigger.

    Having said that, yes I do get extra items now that the key changes have took place but for me I'd rather have chances improved if I invest money rather than having the same chances as if I craft a key. Wow and yay me, now at least I can get a gold piece for every unnecessary artifact I get from a dungeon or skirmish.
  • mordekai#1901 mordekai Member Posts: 1,598 Arc User
    cscriv79 said:

    I think there has to have been, and remain, a reason that items are bound.

    For one thing, it stops pay to win taking over.
    I like that if you want a +5 Ring, you have to earn it. Even if that means like me, and you play for 11 months before you finally drop a +5 Ring... of Vanishing Presence.

    I don't mind that. And frankly, given that one gold ring in a year, and it not being exactly BiS, I would still prefer to eventually earn a good one rather than buy it from the AH, or choose it from a list of options.

    There has to be a point where graft and grind take precedence over how much wealth you possess. The capacity to buy BiS gear across the board would limit the potential enjoyment of the MMORPG. It would become more about farming AD and cash dropping for Zen than actually rolling your sleeves up and going on dungeon bashes.

    The whole game is about farming AD and dropping Zen since you have to BUY your 'reward' for running multiple dungeons each day.
    Really?

    "Buying Zen for cash, trading it for AD, then buying a +5 Ring on the AH" is the same as "Earning AD, trading it for Zen, buying keys or VIP, playing the dungeon to earn a reward, opening the reward to find a +5 ring" are the same thing because both statements contain the word "buy"?

    Kellyanne Conway would be impressed with that sort of logic.
  • crystal892fcrystal892f Member, NW M9 Playtest Posts: 385 Arc User
    +1 to the suggestion of the OP
Sign In or Register to comment.