Neverwinter could use some streamlining and overall more user-friendly features. Be forewarned this subject is vast and ecclectic so brace yourself to resist some apparently unrelated subject changes.
Items and inventory:
A big point of frustration for me. Here are some of the mindboggling issues:
Stacks of 20 - 99 - 999. Items in your bags can stack mainly up to these maxima. Could we please have them all stack to 999?
Buying consumables or components by an amount inferior to the maximum stackable value. Does no one get frustrated to have to buy Injury kit by 20 when they stack to 99 or coal by 100 when it stacks to 999? Could we please be allowed to buy in bulk the size of the max stack?
Getting rid of 'bound to character' on non equipment items. I get why these items are bound, it's to fight bots but one standardized bound on account suffice.
Campaign items for the river district should go to the currency tab. Seriously? The reclaimed weapons, magics and riches just fill constantly at least 3 spots in your bags. When you factor the dig site maps and pass it's a miracle if you have space enough to pick the random loot.
Can we have the ability to upgrade our bags? Even at the cost of some grind but even the ability to add up to 6 spots on a bag would work wonders. I you fear for the bag sales, making so that Zen bags would be easier to upgrade would balance it in my opinon.
Feat and power tooltips, general clarity
It's no secret that there are major discrepancies between what stated on tooltips and what the effect does. This is either due to bugs (but with luck these are slowly weeded out) or just imprecise or misused vocabulary.
For powers, I would like to have systematicaly the base improvement given by the level 1 power. It's frustratig to have +10% buff or +5s duration on rank up if I don't have the basis.
For both feats and powers, it would be nice to have a coherent unified vocabulary in order to clarify them. This vocabulary should be consistant an precise. It should address subjects like
distinction between additive and multiplicative modifiers (simple distinction between 'increased' and 'more' for example)
distinction between ratings or effective stat
distinction between outgoing damage/healing, incoming damage/healing, fixed/variable values ....
With these changes it would be glaringly obvious when some feats or powers need to be checked for bugs or it would be easier to adjust them since we would know the status quo. For now it's often wild guesses.
I'm sure there are many more Quality of Life improvements we could discuss like the ability to trade AD in the Trade window but these are mine for now
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I have run with the chat fade out option disabled since I started playing this game, however, somewhere around Mod 10 or 10.5 my chat will randomly decide it just needs to start deleting my text... is has become a serious aggravation and annoys me to no end!
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"Oh gee, look at the time. It's an entire hour since I last let Kelemvor know he's da man... umm... god... errrr... you know. I need to get my bound bag of random refinement junk and the bonus currency amount to be applied against my next automated dungeon payout."
Worse if you're sequentially invoking multiple alts.
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And if you want to go into D&D, and I'm sure there are better experts than me, but attuned items can be "unattuned" at-will, with a limit of 3 items at any given time... and so on..
Not exactly a limit to throwing my stones at Bob.
Personal is the persons decision. Not a mandate.
In both cases we end-user have to bear this and it's a nuisance.
Other QoL for example: It seems stupid but leaving a party doesn't make you leave the queue group and vice versa. Could we please ease our life and have a 'leave all groups at once' button?
Can we have a choice when we PUG to choose our role? Like I don't know, I have a non tanky GF and I would like to be considered a Damage Dealer not automatically pegged as the tank... but hey I'm just asking for some common sense not like it's the rarest thing on earth... or is it? Since it's the most unevenly distributed quality of all....
1) If you move a stack of something, you get asked how many you want to use for refinement. The default should be all of them and you should only be asked 'how many' if you do a shift-dragdrop.
2) If you don't drop *exactly* into a free box in the window the delete confirmation pops up instead. It's far too easy when doing a lot of refinement to delete something by accident. Why can't the whole window receive drops and just allocate them to the next free space?
An option to disable all loot windows while in combat would be nice too.
Oh and improve the professions UI...
Oh and how about fluid scrolling...
A decent wardrobe system? (see the game Rift for how to do this well).
I could go on and on, but I'd better stop now,
Especially since, as you pointed out, the "delete items" box is so similar to the "use how many" box. Would it kill them to make the "delete item" box stand out in some way? I mean, just make the text red or something noticeably different from the "use how many" box!
second hint: the old campaign window, while not perfect war leagues better than the nonsense that plagues us now.
For the powers why not make 4 collumns, whith the first listing the at-wills, the second the encounters, the third the dailies and the fourth the passives, each power neatly under the other and with a bit of luck you could maybe all fit them one one screen whithout the need for scrolling....
1) Add more epics and skirmishes to the Clerics list. Adding Shores of Tuern, Kessels Retreat and the new Illusionists one would help.. these are all fairly in line with difficulty level as the rest. You could even add Master of the Hunt and Dread Legion, but make them worth only 5 shards since they are easier.
2)Change the reward for completing the final campaign task of Elemental Evil. Curently this is only worth 2 shards... seriously? You have to run 12 heroics in 4 different areas and you only get 2?! Change it to 10 to be more in line with the final task of Maze Engine campaign.
3)Add them as a crate reward to the Leadership proffesion, most likely in the rare tasks so they can't be overly done. The rare tasks are pretty much useless right now anyway and no real point in running them.
You spend more time battling against the UI than actually enjoing the game. And some of theese improvmeent shouldn't that hard to implement. We're on the dawn of 2020's not stuck in the 80's
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Neverwinter Census 2017
All posts pending disapproval by Cecilia
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
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Featured Foundry Quest: Whispers of an Ancient Evil [v3] - NW-DQ4WKW6ZG
Foundry Quest: Harper Chronicles: Blacklake - NW-DCPA4W2Q5
Jules (UI artist @midnightlight#2361 ) has already confirmed that she's super excited about making a campaign UI that she thinks will be a lot more functionally friendly, so I am excited to see what she's been working on.
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@samaka#2511 Thanks for the tip. There are indeed teeny tiny green gems in the corners of campaign boxes with completed tasks.
Clearly too subtle for the majority of us to have noticed.
Further, the green on gold looks suspiciously to me like a contrast that is invisible to most colour blind folks.
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@midnightlight#2361 - In the campaign window rework please make campaigns with completed tasks be considerably more noticable? Thanks!
1. Professions window - Have a simple collect all button option. At 9 slots opened, that's 18 clicks total each toon every day.
2. quests window - Its one big mess of quests to do. Barely any organization. Is it too hard to have a quests tab or a filter option for each location?
3. main screen missions display ( right hand side ) - How about having only the quests of that location display while you're in that specific location. everything else is in the quests window.
4. refinement - How about an option to hold the shift key and add multiple items at once? refining weapons/belt/necklace is super tedious when you have to add each item individually over and over again for a reward refinement of 100 rp or 200 rp each for the greens. Level 70 green items are pretty much irrelevant except for being used as refinement, so please improve the process.
thanks