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New Dungeons

stevedudemanstevedudeman Member Posts: 130 Arc User
edited February 2017 in Player Feedback (PC)
Mod 11 will have 1 new dungeon and 1 new skirmish. That's great and everything, but for people who have been playing since launch, it is not enough. In fact, it isn't even close. Why not just take the levelling dungeons (PK, Karrundax, FH, etc.) and make an end game version of them in the mean time? People don't play this game for the Campaigns or HEs. People don't play this game to do dailies or go fishing! We want the dungeons. We want the raids! This game has been out for going on 4 years. We should have 30+ dungeons, 10+ skirmishes and 5+ raids by now...How many more eTos runs can I possibly do? Remember the Abberant Assault skirmish? Why is it gone? You already have all these great dungeons! Just release them FOR THE LOVE OF HAMSTER!!!! Thank you and have a nice day!

Comments

  • sloppyoctopus#5563 sloppyoctopus Member Posts: 18 Arc User
    i agree, I would suggest a hold on all future campaigns and focus on raids and dungeons. 6 new dungeons, 6 new raids and 3 tiers of difficulty on each so players of ALL item levels can enjoy them. Some form of predictable loot as well. Farming FBI for hours to only get the same piece of gear I'm wearing is off putting, but that's a whole other discussions. Watch the streams on twitch please, we are your lifeline to the players. Thanks!!
  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,154 Arc User
    I would like to see all the original dungeons returned in their original forms to go alongside with the modified/newer versions.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,464 Arc User
    greywynd said:

    I would like to see all the original dungeons returned in their original forms to go alongside with the modified/newer versions.

    Hear, hear! This cannot be said enough. Even three of the ones we have (CC, ToS, GWD) aren't present in their original forms.
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
  • stevedudemanstevedudeman Member Posts: 130 Arc User
    greywynd said:

    I would like to see all the original dungeons returned in their original forms to go alongside with the modified/newer versions.

    Good point. I'm no programmer, but this shouldn't be too difficult. You'd have a Master version and let's say, a Legacy version being either easier or more difficult than Master...whatever. They just have to flip a switch on those older ones, maybe increase the level of the monsters, and include a few more pieces of loot, I'm happy for months...
  • pitshadepitshade Member Posts: 5,665 Arc User
    Aberrant Assault is still in the game but the cap to queue into it is level 69.
    "We have always been at war with Dread Vault" ~ Little Brother
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,464 Arc User
    pitshade said:

    Aberrant Assault is still in the game but the cap to queue into it is level 69.

    It would be oh-so-nice if we could queue for any of them and just be downleveled like we are for dungeons.

    Variety of experience.
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
  • pitshadepitshade Member Posts: 5,665 Arc User
    edited February 2017
    What I think would work better would be a daily skirmish where a random one would be available for the daily. They would be reworked and level 70 only to avoid the CTA issues and also to not spoil what little group content is left to leveling chars.

    The dungeon scaling is terrible and should be reworked completely.
    "We have always been at war with Dread Vault" ~ Little Brother
  • iandarkswordiandarksword Member Posts: 978 Arc User
    Rebranding the old dungeons as "legacy" does give new players the opportunity to catch up lore wise. They could simply unlock after completion of their respective storylines, with more recent "master/epic" versions unlocking at level 70, or upon campaign task completion. This also presents the opportunity to bring back some popular transmutes as well. However, given the current size of the Dev team, I'd be more realistic and say this is highly unlikely to happen.
    "I don't know, I'm making it up as I go..."
    Featured Foundry Quest: Whispers of an Ancient Evil [v3] - NW-DQ4WKW6ZG
    Foundry Quest: Harper Chronicles: Blacklake - NW-DCPA4W2Q5
  • This content has been removed.
  • dread4moordread4moor Member, NW M9 Playtest Posts: 1,154 Arc User
    Bring back Lair of the Mad Dragon. (Firsties!)
    Mizreal Everdark. Pit Fiend. Green Dragon.
    That, my least favorite legacy dungeon. Would be more fun then running FBI, SVA or any other current content.
    JrUzbQw.jpg?1
    I am Took.
    "Full plate and packing steel" in NW since 2013.
  • bitt3rnightmar3bitt3rnightmar3 Member, NW M9 Playtest Posts: 788 Arc User
    I wish we could have old CN back.. even if it was a leveling dungeon version.
    Relmyna - AC/DC Righteous + Haste| Nadine - CW MoF (working on it)|Buffy - GF SM Tact| Hrist - Justice Tankadin|Healadin (Wannabe Tank)| Lena -MI Sabo TR (Farmer) | Jeska - GWF SM Destroyer (Farmer) | Maggie - HR PF Trapper (Wannabe DPS)
    --
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  • stevedudemanstevedudeman Member Posts: 130 Arc User
    edited February 2017
    pitshade said:

    What I think would work better would be a daily skirmish where a random one would be available for the daily. They would be reworked and level 70 only to avoid the CTA issues and also to not spoil what little group content is left to leveling chars.



    The dungeon scaling is terrible and should be reworked completely.

    They could make level 70 Master versions of all the CTA's and still keep the lowbie ones. A "Storming the Keep" with the monster difficulty levels of Fangbreaker Island! Of course we'd need rewards to match too...Having 15 skirmishes to chose from would help this game so much....And they already have them!!!
  • panteleeleepanteleelee Member Posts: 289 Arc User
    edited February 2017
    I stop the game 2 times for this reason and i will stop again. soon. if not add the old dungeons :)
    need devs stop the grind and add the dungeons again for new armors etc
    the shi.ty restore method for all gear stuff is rly ridiculous....

    Taylor DC/DO & AC Buff/Debuff - Guild Gutbusters Brigade - PVE
    May the Torm of Understanding guide us!
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User

    I am hoping at least for Dread Vault for 11.5 or 12.

    Watch it be part of a new pointless campaign and replace the mobs and bosses inside with unicorns and blood thirsty elk. The rehashing is getting old now.
  • edited February 2017
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  • spideymtspideymt Member, NW M9 Playtest Posts: 710 Arc User

    Mod 11 will have 1 new dungeon and 1 new skirmish. That's great and everything, but for people who have been playing since launch, it is not enough. In fact, it isn't even close. Why not just take the levelling dungeons (PK, Karrundax, FH, etc.) and make an end game version of them in the mean time? People don't play this game for the Campaigns or HEs. People don't play this game to do dailies or go fishing! We want the dungeons. We want the raids! This game has been out for going on 4 years. We should have 30+ dungeons, 10+ skirmishes and 5+ raids by now...How many more eTos runs can I possibly do? Remember the Abberant Assault skirmish? Why is it gone? You already have all these great dungeons! Just release them FOR THE LOVE OF HAMSTER!!!! Thank you and have a nice day!

    110% agree. Devs should listen to us. Devs should listen to the ppl like kali in streams. Devs should listen to the players. Devs should listen to the ppl they love this game. We are all sick of grinding campainges! We want dungeons! And i dont wanna grind a campaign for weeks to get in a dungoen. That suxx.

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