Hi guys
I'm trying to be a bit tougher for the epic dungeons I'm running in, so was trying to decide between aura of protection and truth.
Had anyone done the math? I can't figure out if it's be better for mobs to hit % less damage to the team or increase by % the DR of the group. Anyone know reduced the most overall damage?
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Well geared groups and trash mobs - courage and wisdom - we want to be more efficient and not be in there all day
Big boss, specifically Orcus or higher - truth and wisdom - this allows me to live a bit easier and take a moment out of rotation to pick someone up if needed.
Poorly geared groups - protection and wisdom - and lets hope you are not going with an under geared group to face orcus
I combine these powers with circle of power for 25% Damage Resistance inside the circle and Shield of Faith which lasts longer than the old bubble and gives 30% less damage taken to allies. So I am providing 55% DR with these two, if that is not enough for trash mobs your group is in the wrong dungeon.
OP - Sunshine: 16000 IL
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Another trick I'd like to add is the fact that you can place an Absolution shield on everyone, swap out to another power, and the shield remains on everyone. You can even do this to yourself.
Currently, Aura of Truth is oddly bugged. Its effective rank increases with points in Aura of Vengance, much like how the original Vow of Emnity was bugged and needed points in Divine Touch.
Lastly, in general, damage mitigation sources tend to be better than boosting the team's DR (because DR can be neutralized by enemy ArmorPen), but there's only so much you can do if your team is full of squishies.
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You can use Truth by itself, no need to equip into Vengance.