@davidagaldo So the debate shouldn't be about which is better (combat is), the debate should be about teaming up. Tagging Teucer in this as we ran quite a few dom's last night, he respec'd into a trapper mod, I was me straight up combat...he was like my personal Rod of Imperial Restraint, the amount of carnage we caused, even against other pre-mades was impressive. The combo is crazy good.
I'd much rather have 1 of each in my group than 2 combats. That being said, 2 trappers, 2 dunks, 1 DC would be a crazy good combo as well.
If you are debating which way to go in PvP, go based on your playstyle. Trapper is very helpful in the proper group settings, Combat is very helpful all around.
Comments
I increased my Power to 31K, numbers look good. Recovery is high enough to quickly run through a rotation. This morning I made the change and was doing SH T3 Hes with just my X Y. No Arti, daily or B button. Hindering and Constricting is what I had spammed.
For the bickering HE, I had to use the full rotation.
.. Teucer (HR) / Maximus Decimus (DC) .. GT: ApexDemon
The Legendary Outlaws
Preferences:
PvE and PvP - Pathfinder Combat
With the bickering heads, I was only hurting for stamina, no recovery issues.
.. Teucer (HR) / Maximus Decimus (DC) .. GT: ApexDemon
The Legendary Outlaws
Preferences:
PvE and PvP - Pathfinder Combat
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
I ran with Mini-Lego once a couple weeks ago, we did not win our match. I was not at the camp fire as much as he was. Against him, a GF he ran with was taking my health. Rough day.
.. Teucer (HR) / Maximus Decimus (DC) .. GT: ApexDemon
.. Teucer (HR) / Maximus Decimus (DC) .. GT: ApexDemon
If I swap to all Draconic 12s (offense) and change mount power to ArP, keeping guild boon on power, I'd have the following fully buffed stats in Dom:
26 k power
52% Crit chance
118% RI (13.5k stats ~107%)
4.4k Recovery
11% Damage Resist
44% Deflect Chance
8% Lifesteal
180k HP
61% movement bonus + howling set
Class Features: Pathfinders + either Crushing or AotF depending on group comp. (off hand art: broken, but pathfinders)
At-will: Aimed + Hunter's (main hand art: aimed)
Encounters: Binding, Hindering/longstriders, Constricting (hindering/longstriders depends on crushing vs aotf)
Dailies: Slashers + Disruptive
Boons: focus on control bonus over control resist
Thoughts? is that enough RI to get through most armor? Enough Recovery to ensure low CDs? I could swap guild boon and mount to get 4k more ArP and 4k less Power...
The Legendary Outlaws
Preferences:
PvE and PvP - Pathfinder Combat
The piercing damage is awesome with AotF and CR is my other class. I am at 4.5K Recovery and no issues.
More later today, I have a server down and moving data to another server...
.. Teucer (HR) / Maximus Decimus (DC) .. GT: ApexDemon
.. Teucer (HR) / Maximus Decimus (DC) .. GT: ApexDemon
.. Teucer (HR) / Maximus Decimus (DC) .. GT: ApexDemon
My observations so far:
Interesting/different style. For me, I prefer to be: up close and personal, tanky af, and value kills over assists.
With combat, you have a much better chance of a 1 on 1 win against a similarly geared/skilled player...with trapper, I feel like I'm pretty much playing for the draw. That's not to say a trapper can't win 1 on 1, I'll need some more experience with 1 on 1s but so far that's my opinion. Against pugs or undergeared, it doesn't really matter, although the DoT and trappiness of the trapper makes it easier to deal with runners...
ArP doesn't seem to matter...at first, I got up over 14k but had to sacrifice crit, when I backed off to 10k or even 8k ArP, I didn't notice much/any tangible difference...
The only way I see the trapper being sustainable would be to figure a way to counter crit resistance. 30k crits being mitigated to 8k vs 8k normal damage being mitigated to 6k is fairly annoying. Plus the DoTs, while nice, are easily countered by good insignia bonuses/drowned set/etc. Since it's harder to apply multiple DoTs (aimed strike + Thorned, or Gushing + thorned) and your overally damage is being fairly mitigated, it just makes things much harder.
Combat is way more tanky. Not to say you can't make a trapper just as tanky, but you have to give up more than a combat does to get that tanky. The more tanky a trapper gets, the less offense they generate. Combat gets tanky easily, so you aren't giving up much offense at all. Trappers best tankiness is to stay at range, but if you make one error, you're screwed. With a combat, you can make an error or a few, and still survive fairly easily.
I am shocked at the number of folks who don't run elven, locking folks down was easy and if you run with a heavy hitter it makes their life easier. I tried Constric, Hindering, Binding and found the 3 SGRs (2 ranged, 1 melee) and 1 WGR along with the stamina regen and insta heals of oak skin to be nice. I tried a combo replacing hindering with longstriders, but the others in my group prefered the perma lockdown that hindering gives you. Fox's is decent, but not really needed if you have good stamina regen/recovery and shift at the right times.
Typically, against decent groups, my match stats average out to be: combat ~10/0/8...trapper ~3/3/20 (kills/deaths/assists). It's hard to get excited about assists when all you have to do is hit 1 guy 1 time and if he dies later on, when you aren't around, you still get credit.
I'm going to try full trapper and 15 into combat (lucky blades) in the near future. I'm also running all draconic 12s offense and demonic 12s def, dread, elven, swapping between howling/drowned set (both seem to be awash...howling lets you escape easily and get behind people for better shots, drowned helps if you make a mistake).
If anyone is noticing something I'm doing wrong, please pipe up so I can try it out and give a better comparison. Right now I'm sitting at 26k pow, 10k CS, 9k ArP, 4.5k Recovery... I also have pretty much unlimited resources so if you have an idea but lack the gear to try it out, let me know and I'd be happy to experiment.
My gut tells me that if I wanted to be a rockstar support and give up on DPS, I'd be full trapper, max power (30k+, Shep's Devotion), evenly focus on Recover/CS/ArP (8k range on all 3), and I'd consider using something other than dread (fey, bronze, terror)
The Legendary Outlaws
Preferences:
PvE and PvP - Pathfinder Combat
I am noticing health drain fast the further I am away (AotF). An equal iL Combat build I can dance with until I am out numbered. The lower iL combat (3500iL'ish), came across two a few days ago, melted.
Came across that same self-proclaimed best wizard in the game and he was melting until he got help. Yeah, the same guy we wiped in IWD.
Just have to face it, assists is the stat Trappers fight for. I went to wipe someone above #2 in Hotenow and when I looked down saw two clusters. I got a triple kill.
So you're not combat, hmmm. We need to give it a go and get a dunk with us.
I am not as tanky it seems, I was not running AotLW or PA, it still took some effort to work my health down, but its noticeable I am not as tanky.
If I go full trapper, not sure ArP needs to be stacked so high. Definitely not required for Tapper+.
I did try points down combat but I am biased towards Archery at this point. Full trapper is great but liking this piercing damage.
I want to make Terror again. Stuck on Dread at this point so I will try Fey and bronze this weekend.
.. Teucer (HR) / Maximus Decimus (DC) .. GT: ApexDemon
@jhpnw thanks for sharing, makes sense to forgo crit with a trapper build, esp with crit resistance. I'll try a full trapper with all vicious and see.
The Legendary Outlaws
Preferences:
PvE and PvP - Pathfinder Combat
W1CKED@EVISCERATE
note working on New mod 10.5 weapons they are BIS but twisted is really good also
GEAR
dragon flight chest with soul forge head and feet @ elemental umbral bracers PVE
full Prestige for PVP with EB if fighting high level CW if not negation
running Imperial set for recovery mostly but gives nice damage boost as well but if had full LOS set I would use it rather than biuld a imperial set i have both so either are good orcus was not doing well as I thought on preveiw si i saved the ad and sold it real life do to my style of fighting
running brutal in offense slots for max crit and power
and viscous and savage in defense slots
rosegold ring with rad and rad for pvp
brutality ring with azure savage pve
+4 rising precision with azure savage pve
+4 sudden deflect rad rad PVP
in PVE base before bonding after bonding in PVP
power 29 k 52k 32k
crit 15k 34k 102% 11k
recov 5k
Arm pen 4k 72%
Lifst 20% in melee 33% 22%
deflect 48% 78% in pvp over 100%
COMPANIONS
SHADOW DEMON FOR DEFLECT
DANCING BLADE FOR LEGENDARY AND FOR CRIT SEV
SELL SWORD DEBUFFS AND BUFFS TO DPS
AIR ARCHON DPS BUFF AND DOESNOT GO UNSUMMONED IN FBI AND PROCTS BONDING IN A FEW SECONDS
COCITRICE FOR STATS
SUMMONED AIR ARCHON THIS IS WHERE I GET MY 60 % ARM PEN AND HIGH DEFLECT FOR PVE
RING LOYAL AVENGER AZURE AND DARK
SAVORG RING 435 DEFLECT/DEFENSE AZURE AND SLIVER
NECLACE OF LOYAL AVENGER AZURE AND VICOUS
SECRETS TO PVE damage AOTS AOTF
ROTATION
Fire LS at max distance buffs whole party as much as 58% shift to melee fox in to close drop PG and gushing wounds learn to get this done in less than 4 seconds so all 3 buffed then split strike to clean up 3 strikes are at Combat cap stone so big dps hits . In boss fight shift to range drop cordon on way out to ranged to get LS again apply CA and sezmic right before start LS rotation again. In DF I just shoot LS at an empowered for max buff then start rotation again
important things learn to use Longstriders correctly look for long distance targets to shoot so don't have to go back out to max range for all buffs and get gladiators guile for mount for speed bonus. Also when caught in close combat learn to encounter the split strike for 2 seconds big dps hits with capstone.
PVP I use forest ghost disruptive shot lone wolf and path finders action
drop thorn ward on node red un nerves 80 % of competitors as well as damges and debuffs I then fox in pg and Split strike and thorn strike to death forest ghost out to apply tw again if need to save FG then quick disruptive shot to trigger more deflect
important pvp tips
dealing with trs and CW fox gives free dodge so plan it vs there attacks then disruptive gives them interruptions with correct use of fox and disruptive I frees you up to carry a rooting Arti like rod or chromatic storm
my setup as pathfinder is great I have no problems once I have ran with others in getting invited back they love the buffs to dps from longstriders and dodges from fox they get.and i do great dps as well as buff
my path
http://nwcalc.com/index.html#/hr?b=1oa5:k6rwk5:8dep:5tb7d,13i3iki:1000000:1uu5zzv:1000000&h=0&p=swd&o=0
Respecced back to my old trapper pve build - pvp just isn't fun enough to justify a dedicated build anymore. Tiresome, unrewarding and time consuming. And with the key changes and general level of grindy bollocks in Pve now, guess I'll switch to maintainance mode till the next mod full of grindy bollocks drops.
Meh, neverwinter needs a major shot in the arm or something, just isn't fun anymore.
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
I will say that if you go combat for PvE, it's well worth doing PvP to learn technique. I've been doing a few things PvE lately and have been surprised at how well a PvP build does in that realm now that I know how to play it better.
The Legendary Outlaws
Preferences:
PvE and PvP - Pathfinder Combat
Quite a group we had last night. Have to run that comp again soon.
.. Teucer (HR) / Maximus Decimus (DC) .. GT: ApexDemon
You are absolutely sure the guy was combat..? A combat HR can usually put out only 2 roots/dazes per rotation, and that rotation is slooooooowwwwww...... a trapper however can lock you down nearly ad infinitum. Unless the guy had a rod of restraint artifact, and even that is a fairly short duration.
THe constantly reapplied thing seems to be a lot stronger cc than a cw can do.
Yes as wizards we have the repel but at least our enemies can dodge that ability and fight back in case of trapper you are locked until an oghma or an annointed army or maelstorm of chaos to just stop it;p