What sort of companions would players be interested in seeing in the Zen market or able to be acquired through events?
As for characters already in-game, I think it might be cool to see Arcane Reservoir Guard companions (incidentally, there is no Achievement available for having all the Reservoir Guards survive with you to the end is there?). The Militia Trainee from Lonelywood might be another candidate.
New companions for the Zen store I can think off the top of my head could include a male dwarven priest of Moradin and a female human or half-elf priestess of Chauntea.
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i used them and did reskin to magneta skin tone for "demon bug" monster and spit acid like Asheron's Call' "Olthoi", nasty bug creature, i tried to finish "The Chronicles of Derithians" module adventure, but my old PC encounter nasty virus, and i regret taken to Bestbuy to have Geeksquad to recover some files, but they erased all my work by reformated without my permission, lost my six months of developing my module adventure when it was so close to finish it, lost my will to remake it and only need other person to volunteer for scriptings then i would released.
i would had trilogy completed.
"The Chronciles of Derethians: Relics of the Ancients"
"The Chronciles of Derethians II: Saga of Shadow Wars"
"The Chroncles of Derethians III: Nexus of Singularity"
starting with Relics, it was about tale of sword of lost light, it was stolen from the crypt, and local was afraid of the ghost appear front of mausoleum, needing a hero to recover the sword, after series of dungeons before final dungeon, "Frore Shard", a nasty frozen like dungeon filled with liches and revenants guarding a large frozen spinning crystal that make eternal winter, similar to our current neverwinter's Ring of Winter. That sword was meant to destroy the shard.
next saga, shadows appears after the shard were destroyed, and they were attemping to break last prison that held lord of shadow, to trick the heroes to break all other 5 Shards of Seals. vaults became more elite dungeons and deadly and heroes need to create new weapon and shard armors to defeat shadows.
then conclusion of trilogy, it became very epic, to defeat energy-like beings from singularity dimensonal plane, as they invade, they turn most of living things into hostile enchanted creatures, magic resistance and immune to physical attacks, only way to defeat them with planar fused "Atlan Weapons" that resist debuff spells, known as "Hollows", like as "vorpal blade" that cut anything planar types.
that was 10 yrs ago when Geek Squad decide to reformat, i never able to recover all that work.
when i playing Neverwinter Online, as i look up, man, i was so dissappointed with this Foundry, it is very poor version and very limited tool menu in Foundery. i see a "lost cause". there wasnt enough textures or creatures needed.
or Gensai, planar folks from elemental planes, we all know the "Elemental Evil" isnt finished yet, not until "Temple of Elemental", the final assault to unlock several planar realms, we go to plane of flames to visit City of Brass, the home of genies/efreeti, and other planar city of earth, water and air to liberate the genies from evil elementals.
it need some "leach range" to stay near masters
Lemures, dretches, stench kows... there are a lot of old Fiendish critters that would work with Underdark and ME.
For the current mod Ice Troll Runts, Ice Mephits would fit, as would a return of the Unlucky Anglers.
For generic, unnamed companions I would like to see the following. Confused Ogre (Defender), Gorilla (Defender), Baboon (Striker), Werebear Shaman (Leader), Satyr (Controller), Drunken Master Monk (Controller or Striker), Bunny (Augment), Minotaur (Defender), Ogrillon (Striker), Crawling Claw (Augment or Striker), Cautious Medusa (Controller), and Priests of gods who don't have a companion representative yet.
Featured Foundry Quest: Whispers of an Ancient Evil [v3] - NW-DQ4WKW6ZG
Foundry Quest: Harper Chronicles: Blacklake - NW-DCPA4W2Q5
any wolf companions,
1-14 lvl white, standard
15-20 lvl green, "howl" call ability, summon littermate for 5 seconds or 2 bites then fade out, cooldown 1 minite.
21-25 lvl blue, Howl 2", summon 2 packmates, 5 bites then fade, 2 mins cooldown
26-30 lvl purple (epic), "Howl 3", summon 3 mates, 10 bites then fade out, 3 mins cooldown
31-35 lvl (legendary), "Howl 4", summon 4 mates, 15-20 bites (total), then 5 mins cooldown until summon again.
only trigger per encounter.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Leliana C.W. - Opressor CW
Lelian O.P. - Bulwark Paladin
Featured Foundry Quest: Whispers of an Ancient Evil [v3] - NW-DQ4WKW6ZG
Foundry Quest: Harper Chronicles: Blacklake - NW-DCPA4W2Q5
Those 2e monsters that were 99% hair and had a static electicity attack
I believe that was called an Umpleby
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
As for Companions you've always had like 5 active companions (similar to your stable today) who's active bonus as it is described benefit's you regardless if they are the one's summoned or not. A Very Rare companion alone can provide +300 or (+165 x2) to one or two modifiers as well for your character unless the bonus is a buff to healing or damage %'s for you or your companion's.
With 5 Mounts & 5 Companions all contributing their bonus to you in some way I don't suspect they'll be extending this beyond what exists today. But you can always earn more mount who's insignia stay slotted when not in the stable along with their benefit's which then become active once they are in the stable so you can easily change powers & combination rewards if you change your powers around fairly easily.
If you want an arrgo, use the CW companions. The mobs love them because they are AoE.