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Dungeon Loot/Returning things etc.

ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
This is just going to be my take on the Dungeons, Skirmishes, and raids loot and how the older dungeons should be implemented in an Tier system of difficulty(As some of us already call it), as well as the rng chance, and weighted chances etc. But if you wish to help with this, you can by either giving your opinion on certain things written(Just make sure you understand it if not then ask), or state any of the old transmutes if you remember there names please tell me so I can add them. : 3

Dungeons
Leveling Dungeons:
Transmute Drops can be acquired from certain Bosses respectfully.(2.5% chance per Boss.)
Normal Amount of AD.
Tier'd Dungeons:
Transmute Drops can be acquired from certain Bosses respectfully.(3% chance per Boss.)
Normal Amount of AD.
Artifacts
Dungeon based artifacts drop from the Final Boss(most of the time), or within the End Chests.(0.35% Chance, same rairty color as the starter artifacts below for its rank chance depending on the Tier you play.)
Starter Artifact have a chance to drop from each Boss, or within the End Chests, chances seen below.
T.5:(0.15% chance, 5% chance Rare, 95% chance Uncommon.)
T1:(0.13% chance, 20% chance for Rare, 80% chance for Uncommon.)
T1.5:(0.15% chance, 30% chance for Rare, 70% chance for Uncommon.)
T2:(0.2% chance, 2% chance for Epic, 40% chance for Rare, 58% chance for Uncommon.)
T2.5:(0.2% chance, 4% chance for Epic, 45% chance for Rare, 51% chance for Uncommon.)
T3:(0.25% chance, 8% chance for Epic, 50% chance for Rare, 42% chance for Uncommon.)
Artifact Equipment

Artifact Equipment such as necklaces, capes, belts, and Girdles have a chance of dropping from the Final Boss(most of the time), or within the End Chests.(0.45% Chance, same rarity chance as stated above.
Seals
Lvl: Adventuring Seals, Mid-Bosses 50x per, Final Boss 100x and End Chest 200x.
T.5: Seals of the Elements, Mid-Bosses 15x, Final Boss 20x and End Chest 20x.
T1: Seals of the Elements, Mid-Bosses 20x, Final Boss 25x and per End Chest 25x.
T1.5:Seals of the Elements, Mid-Bosses 20x, Final Boss 25x and per End Chest 25x, and Seals of the Protector, Mid-Bosses 5x, Final Boss 10x and per End Chest 10x.
T2: Seals of the Elements, Mid-Bosses 25x, Final Boss 30x and End Chest 30x, and Seals of the Protector, Mid-Bosses 10x, Final Boss 15x and End Chest 20x.
T2.5:Seals of the Elements, Mid-Bosses 25x, Final Boss 30x and per End Chest 30x and Seals of the Protector, Mid-Bosses 10x , Final Boss 15x and per End Chest 20x.
T3: Seals of the Elements, Mid-Bosses 30x, Final Boss 35x and per End Chest 35x, and Seals of the Protector, Mid-Bosses 15x, Final Boss 20x and per End Chest 25x. Ancient Seal 1x from an End Chest.
Gear
Lvl: Unidentified rare equipment equal to the players level may drop from Bosses and End Chest.
T.5: T.5 equipment from End Chest, (25% chance for certain armor piece, or 75% chance for either a neck, ring, or belt.) T.5 equipment from Bosses, (30% chance of either neck, ring, or belt.)
T1: Alliance equipment from End Chest, (25% chance for certain armor piece, or 75% chance for either a neck, ring, or belt.)Alliance equipment from Bosses, (30% chance of armor, neck, ring, or belt.)
T1.5: Alliance equipment from End Chest, (25% chance for certain armor piece, or 75% chance for either a neck, ring, or belt.) Alliance equipment from Bosses, (30% chance of armor, neck, ring, or belt.)
T2: Elemental equipment from End Chest, (25% chance for certain armor piece, or 75% chance for either a neck, ring, or belt.) Elemental equipment from Bosses, (30% chance for armor, neck, ring, or belt.)
T2.5:
T3:
Refinement
When an Item is dropped from Bosses, or within the End Chests if it is an refinement item it has a chance to be a certain rarity, bosses drop refinement at 30% chance upon death, while End Chests is a guarantee thing of refinement depending on the Tier.
Lvl:
Common Refinement (50% chance)100% Chance for one of the following, White Pearl, Minor Thaumaturgic Stone, Minor Resonance Stone.(Any Boss, End Chest)
Uncommon Refinement (50% chance)100% Chance for a Peridot.(Any Boss, End Chest)
T.5:
Uncommon Refinement (75% chance)100% Chance for one of the following, Peridot, Lesser Thaumaturgic Stone, Lesser Resonance Stone.(Any Boss, End Chests)
Rare Refinement (25% chance)100% Chance for a Aquamarine.(Any Boss, End Chests)
T1:
Uncommon Refinement (50% chance)100% Chance for one of the following, Peridot, Lesser Thaumaturgic Stone, Lesser Resonance Stone.(Any Boss, End Chests)
Rare Refinement (50% chance)100% Chance for one of the following, Flawless Sapphire, Aquamarine, Rare Thaumaturgic Stone, Rare Resonance Stone.(Any Boss, End Chests)
T1.5:
Rare Refinement (100% chance)60% Chance for Flawless Sapphire.(Any Boss, End Chests)40% Chance for one of the following, Aquamarine, Rare Thaumaturgic Stone, Rare Resonance Stone.(Any Boss, End Chests)
T2:
Rare Refinement (50% chance)100% Chance for one of the following, Flawless Sapphire, Rare Thaumaturgic Stone, Rare Resonance Stone.(Any Boss, End Chest)
Epic Refinement (50% chance)100% Chance for one of the following, Black Opal, Greater Thaumaturgic Stone, Greater Resonance Stone.(Any Boss, End Chest)
T2.5:
Epic Refinement (100% chance)3% Chance for Blood Ruby.(Within End Chests)97% Chance for one of the following, Black Opal, Greater Thaumaturgic Stone, Greater Resonance Stone.(Any Boss, End Chests)
T3:
Epic Refinement (99% chance)
5% Chance for Blood Ruby. (Within End Chests, and Ancient Ostorian Chest)95% Chance for one of the following, Black Opal, Greater Thaumaturgic Stone, Greater Resonance Stone.(Any Boss, End Chest, or Ancient Ostorian Chest)
Legendary Refinement (1% chance)
100% Chance for Brilliant Diamond.(Can only be found within Ancient Ostorian Chest, claimed from the Legendary Chest.)
Mounts
Mounts which can be found within Dungeons after the boss has been defeated within a cage, in which a key will need to be obtained to free any of the-
Special Loot
Link-Loot for Dungeons
Post edited by ltsmithneko on

Comments

  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    edited January 2017

    Skirmishes



    Leveling Skirmishes:
    • Transmute Drops can be acquired from certain Bosses respectfully.(5% chance from Boss.)
    • Normal Amount of AD.
    Tier'd Skirmishes:
    • Transmute Drops can be acquired from certain Bosses respectfully.(6% chance from Boss.)
    • Normal Amount of AD.

    Artifacts

    • Skirmish based artifacts drop from the Boss), or within the End Chests.(0.35% Chance, same rairty color as the starter artifacts below for its rank chance depending on the Tier you play.)
    • Starter Artifact have a chance to drop from the Boss, or within the End Chests, chances seen below.
    T.5:(0.25% chance, 5% chance Rare, 95% chance Uncommon.)
    T1:(0.2% chance, 20% chance for Rare, 80% chance for Uncommon.)
    T1.5:(0.25% chance, 30% chance for Rare, 70% chance for Uncommon.)
    T2:(0.35% chance, 2% chance for Epic, 40% chance for Rare, 58% chance for Uncommon.)

    Seals


    Lvl: Adventuring Seals, Final Boss x and End Chest x.
    T.5: Seals of the Elements, Final Boss x and End Chest x.
    T1: Seals of the Elements, Final Boss x and per End Chest 20x.
    T1.5:Seals of the Elements, Final Boss x and per End Chest x, and Seals of the Protector, Final Boss x and per End Chest .
    T2: Seals of the Elements, Final Boss x and End Chest x, and Seals of the Protector, Final Boss x and End Chest x.

    Special Loot


    Master of the Hunt

    Master Version (T.5)
    • Oghma's Token of Free Movement


    Dread Legion

    Master Version (T.5)
    • Eye of Lathander


    Kessell's Retreat

    Master Version (T1)
    • Black Ice Beholder
    • Greater Cloak of Black Ice
    • Greater Belt of Black Ice


    The Shores of Tuern

    Master Version (T1.5)
    • Greater Girdle of Strength
    • Greater Imperial Waistband of Honor
    • Greater Lathander's Belt
    • Greater Plated Band of Constitution
    • Greater Twined Rope of Dexterity
    • Greater Owlbear Leather Belt of Intelligence
    • Greater Belt of Wisdom
    • Greater Sash of Charisma


    Prophecy of Madness

    Master Version (T2)
    • Belial's Portal Stone


    Throne of the Dwarven Gods

    Master Version (T2)
    • Bruenor's Helm



    Post edited by ltsmithneko on
  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    edited January 2017

    Raids




    Tiamat

    Master Version (T1)
    • Token of Chromatic Storm
    • Tiamat's Orb of Majesty
    • Tiamat Sash
    • Rod of Imperial Restraint
    • Heart of the Blue Dragon
    • Heart of the Green Dragon
    • Heart of the Red Dragon
    • Heart of the White Dragon
    • Heart of the Black Dragon
    • Imperial Dragon Cloak
    • Lathander's Cloak
    • Amulet of Tiamat's Demise
    • Greater Cloak of the Seldarine
    • Greater Imperial Dragon Cloak
    • Greater Lathander's Cloak


    Demogorgon

    Master Version (T2)
    • Demogorgon's Girdle of Might
    • Baphomet's Infernal Talisman


    Assault on Svardborg

    Master Version (T3)
    • Eye of the Giant
    • Manticore Talon
    • Horn of Valhalla
    • Cloak of Valhalla
    • Belt of Valhalla



    Post edited by ltsmithneko on
  • kclowekclowe Member Posts: 157 Arc User
    edited December 2016
    So whats your summary and conclusion to this lengthy post? Or is there one. Alot of time and or research must have been applied to this. What would you consider being the best one to run for salvage and seals vs time ratio.
  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    kclowe said:

    So whats your summary and conclusion to this lengthy post? Or is there one. Alot of time and or research must have been applied to this. What would you consider being the best one to run for salvage and seals vs time ratio.

    This is my suggestion to the fixes to dungeons and what it missing what was present in the past, this post is about hmmm.... 2% done? :p Shorter than other ones of mine when I take my time to fill them out.
  • kclowekclowe Member Posts: 157 Arc User
    edited December 2016
    Take your time then my friend. Crank out those numbers so people like me can sit back and read your hard work. Thanks.
  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    Btw for someone reading this it'll be editted alot, things maybe changed, but as the % for the artifacts are as for now are final. :p
  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    If ya wish to help distribute the artifacts in a way that seems fit the dungeons feel free to say. :3
  • shamrok#5900 shamrok Member Posts: 56 Arc User
    Dungeons should have a chance for mounts ie. T1/T1.5 green 1% blue .5%, T2 blue 1% purple .5% and T3 would be purple .5% and legendary .1% chance chest only rewards
  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    edited January 2017

    Dungeons should have a chance for mounts ie. T1/T1.5 green 1% blue .5%, T2 blue 1% purple .5% and T3 would be purple .5% and legendary .1% chance chest only rewards

    Not sure if I'd agree with adding mounts into the mixture, atleast not Legendary mounts. Epic and rare ones would make more sense though, sense if legendary mounts were thrown into the mix it'll draw away from the Summer Festival mounts as well as lockboxes sought after rewards. Since most don't really go after epic and rare mounts those could work, as would certain companions. ^-^ Legendary mounts would mess up the pricing a lot tbh.
  • shamrok#5900 shamrok Member Posts: 56 Arc User
    That's why the rate would be .1% and it could be dungeon exclusive legendary mounts and limited to epic Tos, GWD and CC, having these would boost VIP and create a constant ad sink
  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,405 Arc User
    edited January 2017

    Dungeons should have a chance for mounts ie. T1/T1.5 green 1% blue .5%, T2 blue 1% purple .5% and T3 would be purple .5% and legendary .1% chance chest only rewards

    Not sure if I'd agree with adding mounts into the mixture, atleast not Legendary mounts. Epic and rare ones would make more sense though, sense if legendary mounts were thrown into the mix it'll draw away from the Summer Festival mounts as well as lockboxes sought after rewards. Since most don't really go after epic and rare mounts those could work, as would certain companions. ^-^ Legendary mounts would mess up the pricing a lot tbh.

    That's why the rate would be .1% and it could be dungeon exclusive legendary mounts and limited to epic Tos, GWD and CC, having these would boost VIP and create a constant ad sink

    As much as I would love the idea of someone with stupid luck getting a legendary mount, it flat out is not happening. Taken from the once beloved and now maligned key changes...


    * There’s a chance to get one of the new dungeon-specific items (see below for details on those).
    * There’s also a chance to get a random artifact, artifact equipment, companion, mount, or miscellaneous item (including a chance to get some extra keys!), taken from an extremely large list of existing items from throughout the history of Neverwinter.
    ** There will be a higher chance to get one of these items in dungeons, skirmishes, or trials that take longer to complete.
    ** These items will be Uncommon (green), Rare (blue), or Epic (purple).


  • sundance777sundance777 Member Posts: 1,097 Arc User
    I would love to see actual better drops. I don't think they would add heart of the red though, it only comes from the dragonborn pack. I sort of wanted to try one of those out, but I only bought the race and not the pack :(
    TR - Sun: 16000 IL
    OP - Sunshine: 16000 IL

    Casual Dailies
  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User

    I would love to see actual better drops. I don't think they would add heart of the red though, it only comes from the dragonborn pack. I sort of wanted to try one of those out, but I only bought the race and not the pack :(

    Aye, I bought the race awhile back near the start of the release on xbox after saving a bit of AD. :P But I do hate it how it's locked off into that pack even though I don't think ill ever use it, it'll just make sense if it's a drop from Tiamat, hell even Lostmauth. :T
  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User

    That's why the rate would be .1% and it could be dungeon exclusive legendary mounts and limited to epic Tos, GWD and CC, having these would boost VIP and create a constant ad sink

    Well if so they wouldn't put the legendary mounts in T2's nor our single T2.5 it would most likely be in dungeons like FBI which is our boring late-game due to rng and alot of bugs. As for the .1% that means you have 2 chances per run... 1 chance if ya keep your T2 dungeons since there's no legendary chest. With one chance thats equal to 1000 runs.... with 2 chances thats equal 500 runs. Now I normally do alot of dungeon farming as any late-game player does. :P But RNG out of 1,000 or even 500 runs, note alot of the time it'll be much more than that due to RNG. But remember these type's of things would be put in late game where people don't always run with their ace teams such as I due to time zones blah blah blah... runs won't always be so short to make that item actually seem achievable unless you plan on farming 8 hours a day like a certain someone I know does with his 22 legendary rings. ;P lol
  • shamrok#5900 shamrok Member Posts: 56 Arc User
    All I really know is I've completed every dungeon except FBI and I can't find any reason to do the epics anymore since the rewards aren't worth the time it would take to do the runs
  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User

    All I really know is I've completed every dungeon except FBI and I can't find any reason to do the epics anymore since the rewards aren't worth the time it would take to do the runs

    Only thing worth running is CN, or FBI if ya have a really fast group.
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