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Sea of Moving Ice Preview Patch Notes: NW.70.20161025b.11
Content and EnvironmentSea of Moving Ice
- Frigid Fishing: This quest now properly displays a quest path to the fishmonger.
- Players may now access the travel map from the edges of the Sea of Moving Ice zone.
- Players may now claim a new Ice Hunter's Khyek from the vessels behind Maluk if they lose their current khyek.
- Players no longer get stuck in a state where they can only move forward if they enter water while casting a channelled power.
- Recasting Alarm: This quest now properly completes when the third group of totems is selected.
- Recasting Alarm: This quest now properly displays its objective, visual effects, and quest path.
- Runestead: Treasure maps may no longer be found in the Runestead instance.
- Dev Note: The Runestead fishing spot was primarily intended to be a place for collectors to catch types of fish exclusive to this area. Its emergent use for map farming was not intended.
- Treasure chests and rune shards now properly have audio when interacted with.
- When catching fish, the audio is now a little more distinct depending on the fish quality.
Svardborg
- Blizzard audio no longer persists occasionally after the blizzard ends.
- Celebratory audio can no longer be heard toward the entrance, before Storvald is defeated.
- Manticores now properly play their roar audio more than once in the encounter.
- Various other audio improvements have been made to this encounter.
- Visual effects that show dangerous areas ("splats") now display more consistently in this encounter.
General
- Fangbreaker Island: The final chest in Fangbreaker Island is now a little less chill, and properly reads as "epic" instead of "epice."
- Stronghold: Elk Tribesmen no longer spawn as guards in the Stronghold.
- The event calendar has been updated, and once again shows the upcoming events for the next few weeks.
Items and EconomyGeneral
- Rusted Lighttender's Holy Symbol now properly shows a faded icon.
- Stronghold Overload Enchantments for Troll and Giant enemies now properly have icons.
User InterfaceFishing
- Players no longer receive as many Action Point Gain messages in the combat log while fishing.
- Note: There are a few remaining occurrences that may be cut down further in future builds.
Queues
- Players may no longer unexpectedly cause others to drop out of an in-progress queue under certain circumstances.
0
Comments
Edit: Also, the Preview Server is still down - can we get an eta on this?
And nothing from this upcoming weekend has changed to my knowledge. If it has, please let me know.
There are sometimes situations where we need to change event times, but in general, we try not to do so.
Edit (5 mins later): It's up! Looks like only additions have been made, no removals (THANK YOU).
Guardian Fighter
TLO
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1221446/the-future-of-the-gf/p1 Existing Problems Still In The Guardian Fighter
https://www.arcgames.com/en/forums/neverwinter/#/discussion/comment/12984912m
Feat Changes I'd like to see in The Guardian Fighter
Is this it / why has more not been fixed? i sibmitted so many bug reports last week
1: Kyack issues remain - most importantly being on land 7-8 seconds before it is removed?
2: Graphics issues due to coding issues on your end in SOMI Big Heroic encounters (people actually prey CW's dont use Icy Terrian and GFs use KV) This was the same as is STILL the same in WOD DR events
3: Turtle in Fishing Frenzy Small Heroic killing players 4 times the distance away when he or (she) comes up to spray water ?
4: Remorhaz pet useless in SOMI and BS/CR/LW path issues remain / looting issues remain / Dissapearing......
5: Manticore pet Active power NOT working................
common fix these before todays patch please.
An update please...... since your doing this before you all go away for a weeks holiday would be nice if your fixed the game before you all leave.
very nice.
Time to get a clue.
1. But, with enough speed, you can safely slide past the group of mobs waiting for you on the beach, mount up, and blob/glide/ride/fly/slide away, with no time lost, having to fight some random trash mobs.
2. CW uses IT. GF uses KV, HR uses careful attack, OP uses prism. It's gonna happend.
3. Be a CW with shield on tab. Problem solved
4 & 5. Idk anything about those.